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From: Justin R. <jus...@gm...> - 2010-02-15 23:14:56
|
Sorry for the off-topic reply (though the NoMapMode seems like a very good option to me also), but I haven't seen anything regarding 1889 support in Rails, though you mention it in your post. I am running the latest release. Is 1889 support in development and hidden without a flag or something? Or is it only in cvs/svn right now? On Mon, Feb 15, 2010 at 2:57 PM, Stefan Frey <ste...@we...> wrote: > Some weeks ago I suggested a easier support for face-to-face play: Rails > should not require the players to track tile and token lay on the computer. > > For that reason I have implemented (with support and suggestions by Erik) the > NoMapMode, now available for testing. > > - Mode is activated as GameOption (starting with 1830 and 1889). > > - The tile and token lay actions are replaced by OperatingCosts actions. They > are only required to account for the necessary payments and updates of the > remaining tokens. > > - As of now this mode is not strict: Several tile and token lays in one OR and > free entry of costs is available. This allows to account for all other types > of costs which are not supported by Rails yet. This will change as soon as a > correction mode is implemented. > > - It is not possible to change between NoMapMode and MapMode after a new game > is started. > > - And currently the map is still shown, but this will change soon. > > Any questions and/or suggestions are more than welcome. > > Stefan > > > ------------------------------------------------------------------------------ > SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, > Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW > http://p.sf.net/sfu/solaris-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Phil D. <de...@gm...> - 2010-02-15 23:01:06
|
This is an excellent idea, I prefer rails for f2f instead of Lemmi's moderator with the one exception of the map requirement. Unfortunately I don't have a personal copy of 1830 or 1889 yet but I will happily test this out given the first opportunity. In fact, I might try running it with cyberboard/vassal as an alternative to a spreadsheet and see how that works out... Phil On 15 February 2010 22:57, Stefan Frey <ste...@we...> wrote: > Some weeks ago I suggested a easier support for face-to-face play: Rails > should not require the players to track tile and token lay on the computer. > > For that reason I have implemented (with support and suggestions by Erik) the > NoMapMode, now available for testing. > > - Mode is activated as GameOption (starting with 1830 and 1889). > > - The tile and token lay actions are replaced by OperatingCosts actions. They > are only required to account for the necessary payments and updates of the > remaining tokens. > > - As of now this mode is not strict: Several tile and token lays in one OR and > free entry of costs is available. This allows to account for all other types > of costs which are not supported by Rails yet. This will change as soon as a > correction mode is implemented. > > - It is not possible to change between NoMapMode and MapMode after a new game > is started. > > - And currently the map is still shown, but this will change soon. > > Any questions and/or suggestions are more than welcome. > > Stefan > > > ------------------------------------------------------------------------------ > SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, > Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW > http://p.sf.net/sfu/solaris-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Stefan F. <ste...@we...> - 2010-02-15 22:58:01
|
Some weeks ago I suggested a easier support for face-to-face play: Rails should not require the players to track tile and token lay on the computer. For that reason I have implemented (with support and suggestions by Erik) the NoMapMode, now available for testing. - Mode is activated as GameOption (starting with 1830 and 1889). - The tile and token lay actions are replaced by OperatingCosts actions. They are only required to account for the necessary payments and updates of the remaining tokens. - As of now this mode is not strict: Several tile and token lays in one OR and free entry of costs is available. This allows to account for all other types of costs which are not supported by Rails yet. This will change as soon as a correction mode is implemented. - It is not possible to change between NoMapMode and MapMode after a new game is started. - And currently the map is still shown, but this will change soon. Any questions and/or suggestions are more than welcome. Stefan |
From: brett l. <bre...@gm...> - 2010-02-15 22:40:23
|
Applied. ---Brett. On Mon, Feb 15, 2010 at 4:46 AM, Phil Davies <de...@gm...> wrote: > Patch for 1870 longnames as well as adding/correcting some of the > longnames in 18EU to match those given in the rulebook > > A lot of the private company bonus features from 1870 aren't > implemented yet so I haven't bothered adding help text until we know > how the implementation is going to work. > > Phil > > On 5 February 2010 01:18, Phil Davies <de...@gm...> wrote: >> I can do data for 1870, will be off the grid for about a week or so >> from tomorrow but I'll update before I go offline and will no doubt >> have time to plug stuff in whilst I'm away >> >> On 4 February 2010 21:29, Erik Vos <eri...@xs...> wrote: >>> I have generalized Info/Privates to Info/Companies, now covering all types. >>> The info displayed has also been extended. >>> 1830 and 1835 are mostly done, other games remain to be done (volunteers?) >>> >>> Erik. >>> >>> >>> ------------------------------------------------------------------------------ >>> The Planet: dedicated and managed hosting, cloud storage, colocation >>> Stay online with enterprise data centers and the best network in the business >>> Choose flexible plans and management services without long-term contracts >>> Personal 24x7 support from experience hosting pros just a phone call away. >>> http://p.sf.net/sfu/theplanet-com >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> > > ------------------------------------------------------------------------------ > SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, > Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW > http://p.sf.net/sfu/solaris-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: brett l. <bre...@gm...> - 2010-02-15 22:40:12
|
Applied. ---Brett. On Mon, Feb 15, 2010 at 5:23 AM, Phil Davies <de...@gm...> wrote: > Patch for private info and longnames for 1851 > > Phil > > ------------------------------------------------------------------------------ > SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, > Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW > http://p.sf.net/sfu/solaris-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: Justin R. <jus...@gm...> - 2010-02-15 22:28:08
|
I just started a 3p game of 18AL today with some guys I am playing a separate game with. One of them pointed out something wrong with the stock market. If you look at row 4, there are two $105 cells side by side. The cell on the right should be $120. We only just started the game, so I can't confirm the effects, but Josh (who reported it to me) suggested that he played through some turns on his own and the game does seem to assign a $105 value to that stock space. Hopefully it doesn't impact the game, but if any company moves on to that cell, it could have a significant impact if it were to remain there going in to a stock round where it matters (also for company operating order perhaps). Again, I haven't gotten to that point, just reporting it as soon as I saw it. Justin |
From: Phil D. <de...@gm...> - 2010-02-15 13:23:23
|
Patch for private info and longnames for 1851 Phil |
From: Phil D. <de...@gm...> - 2010-02-15 12:53:13
|
Patch for 1870 longnames as well as adding/correcting some of the longnames in 18EU to match those given in the rulebook A lot of the private company bonus features from 1870 aren't implemented yet so I haven't bothered adding help text until we know how the implementation is going to work. Phil On 5 February 2010 01:18, Phil Davies <de...@gm...> wrote: > I can do data for 1870, will be off the grid for about a week or so > from tomorrow but I'll update before I go offline and will no doubt > have time to plug stuff in whilst I'm away > > On 4 February 2010 21:29, Erik Vos <eri...@xs...> wrote: >> I have generalized Info/Privates to Info/Companies, now covering all types. >> The info displayed has also been extended. >> 1830 and 1835 are mostly done, other games remain to be done (volunteers?) >> >> Erik. >> >> >> ------------------------------------------------------------------------------ >> The Planet: dedicated and managed hosting, cloud storage, colocation >> Stay online with enterprise data centers and the best network in the business >> Choose flexible plans and management services without long-term contracts >> Personal 24x7 support from experience hosting pros just a phone call away. >> http://p.sf.net/sfu/theplanet-com >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > |
From: Erik V. <eri...@xs...> - 2010-02-12 22:32:19
|
OK, will change that. -----Original Message----- From: Chris Shaffer [mailto:chr...@gm...] Sent: Friday 12 February 2010 15:50 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Playtest report: 1835 > - Three letter abbrevs for companies are confusing for 1835. Please use > two as the physical game does. > > [EV] I have mainly followed the abbreviations used in Lemmi's moderator. > I don't find the two-letter ones very clear, but perhaps it is better that > way. > Other opinions? Most people aren't familiar with Lemmi's moderator and don't know its abbreviations. I've actually seen the program running once which probably puts me in a somewhat exclusive rarefied group. The vast majority of the people I play with have never even heard of it. I would think the two letter abbreviations that are used throughout the game components (stock market, tokens, shares, etc) would be a much better choice. -- Chris ---------------------------------------------------------------------------- -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Erik V. <eri...@xs...> - 2010-02-12 22:31:36
|
Yes, you're right. Apologies to Stefan! Erik, -----Original Message----- From: Freek Dijkstra [mailto:sf_...@ma...] Sent: Friday 12 February 2010 09:26 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] 1856 map error -- yellow pre-printed Torontohaswrong value Erik Vos wrote: > Toronto now has a new tile numbered -56001 (in Freek's numbering style). I love to take credit for his idea, but it was Stefan Frey who came up with the tile numbering plan. (In fact, I even didn't notice the Toronto bug, despite that I own 1856). Freek ---------------------------------------------------------------------------- -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Chris S. <chr...@gm...> - 2010-02-12 14:57:45
|
> - Three letter abbrevs for companies are confusing for 1835. Please use > two as the physical game does. > > [EV] I have mainly followed the abbreviations used in Lemmi's moderator. > I don't find the two-letter ones very clear, but perhaps it is better that > way. > Other opinions? Most people aren't familiar with Lemmi's moderator and don't know its abbreviations. I've actually seen the program running once which probably puts me in a somewhat exclusive rarefied group. The vast majority of the people I play with have never even heard of it. I would think the two letter abbreviations that are used throughout the game components (stock market, tokens, shares, etc) would be a much better choice. -- Chris |
From: Freek D. <sf_...@ma...> - 2010-02-12 08:26:17
|
Erik Vos wrote: > Toronto now has a new tile numbered -56001 (in Freek's numbering style). I love to take credit for his idea, but it was Stefan Frey who came up with the tile numbering plan. (In fact, I even didn't notice the Toronto bug, despite that I own 1856). Freek |
From: Aliza P. <ali...@gm...> - 2010-02-12 02:28:52
|
That was fast! Thanks! On Thu, Feb 11, 2010 at 2:25 PM, Erik Vos <eri...@xs...> wrote: > Toronto now has a new tile numbered -56001 (in Freek's numbering style). > Erik. > > -----Original Message----- > From: Erik Vos [mailto:eri...@xs...] > Sent: Thursday 11 February 2010 21:07 > To: 'Development list for Rails: an 18xx game' > Subject: Re: [Rails-devel] 1856 map error -- yellow pre-printed > Torontohaswrong value > > Hmm, I guess I found Toronto mimicking 1830 New York to such extent that I > missed this detail... > I will replace this preprinted tile. > > -----Original Message----- > From: Aliza Panitz [mailto:ali...@gm...] > Sent: Thursday 11 February 2010 01:43 > To: Development list for Rails: an 18xx game > Subject: [Rails-devel] 1856 map error -- yellow pre-printed Toronto haswrong > value > > Toronto is 40 in Yellow in Rails, but 30 in the published game. > > I am embarrassed that it took me this long to notice. :-( > > - Aliza > > ---------------------------------------------------------------------------- > -- > SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, > Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW > http://p.sf.net/sfu/solaris-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ---------------------------------------------------------------------------- > -- > SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, > Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW > http://p.sf.net/sfu/solaris-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, > Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW > http://p.sf.net/sfu/solaris-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Steve U. <ste...@gm...> - 2010-02-11 22:26:32
|
Folks, I played a face-to-face game of 18AL two nights ago using Rails as a moderator. It went fine, and I'd guess that running Rails saved about an hour just from being able to avoid handling money. In the process of analyzing the time-stamps in the log file to figure out where we were spending our time playing the game I discovered an interesting piece of data: In a game that lasted 4 hours and 20 minutes, we spent over an hour of that time calculating revenue in our operating rounds. So in theory, having Rails perform that calculation for us would have reduced our playing time by nearly 25%. Without saying anything about the difficulty or the effort involved in adding this feature, I just wanted to point out how valuable it would be to have in Rails (for face-to-face games). Steve Undy st...@ro... |
From: Erik V. <eri...@xs...> - 2010-02-11 22:25:41
|
Toronto now has a new tile numbered -56001 (in Freek's numbering style). Erik. -----Original Message----- From: Erik Vos [mailto:eri...@xs...] Sent: Thursday 11 February 2010 21:07 To: 'Development list for Rails: an 18xx game' Subject: Re: [Rails-devel] 1856 map error -- yellow pre-printed Torontohaswrong value Hmm, I guess I found Toronto mimicking 1830 New York to such extent that I missed this detail... I will replace this preprinted tile. -----Original Message----- From: Aliza Panitz [mailto:ali...@gm...] Sent: Thursday 11 February 2010 01:43 To: Development list for Rails: an 18xx game Subject: [Rails-devel] 1856 map error -- yellow pre-printed Toronto haswrong value Toronto is 40 in Yellow in Rails, but 30 in the published game. I am embarrassed that it took me this long to notice. :-( - Aliza ---------------------------------------------------------------------------- -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ---------------------------------------------------------------------------- -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Erik V. <eri...@xs...> - 2010-02-11 20:07:08
|
Hmm, I guess I found Toronto mimicking 1830 New York to such extent that I missed this detail... I will replace this preprinted tile. -----Original Message----- From: Aliza Panitz [mailto:ali...@gm...] Sent: Thursday 11 February 2010 01:43 To: Development list for Rails: an 18xx game Subject: [Rails-devel] 1856 map error -- yellow pre-printed Toronto haswrong value Toronto is 40 in Yellow in Rails, but 30 in the published game. I am embarrassed that it took me this long to notice. :-( - Aliza ---------------------------------------------------------------------------- -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Erik V. <eri...@xs...> - 2010-02-11 19:58:34
|
The version in 1.1.3 is indeed unplayable. I have started to look at 1835 a week ago, and since I have encountered all your problems myself. The fixes that I have announced have been checked into the current code base and will be in the next version., and so will be those that I'm still working on. Further comments below. -----Original Message----- From: John David Galt [mailto:jd...@di...] Sent: Thursday 11 February 2010 07:17 To: rai...@li... Subject: [Rails-devel] Playtest report: 1835 This is with the latest release, version 1.1.3. I ran a four player game of 1835. Most features seemed to work until the stock round when the Ba presidency was purchased; then enough went wrong that I gave up on it. Specific problems: - It would be nice if game status window showed how much income a player's privates produce each turn. The rest of the info to calculate your income is there, but that is missing. [EV] Will be added to the Info menu. Perhaps a private income row can be added as well. - Three letter abbrevs for companies are confusing for 1835. Please use two as the physical game does. [EV] I have mainly followed the abbreviations used in Lemmi's moderator. I don't find the two-letter ones very clear, but perhaps it is better that way. Other opinions? - The announced feature that you're told what size certificate you will be buying/selling doesn't yet happen. [EV] Not in 1.1.3, see above. [EV] All of the below is known and either has been fixed or will be soon. - I was president of By and owned Nurnberg-Furth. However, I was not allowed to lay the NF token until after the tile-laying phase of By's first turn. (There are conflicting rulings about whether that behavior is correct, but most people play that the token may be placed first.) - I also owned Pfalz. As a result, I was offered a free tile lay in the Pfalz hex every time it was By's turn. This should not happen in yellow phase since the hex is preprinted yellow. - I was charged nothing when By placed a token in Dresden. - Selling shares caused the price to fall one space per share as in 1830. (Should be only one space total per sale.) - Once the Ba presidency had been purchased, the next player attempted to buy a Pr share from IPO. This produced an error message: "<player> can't buy 2 shares of Pru from IPO; Pru hasn't formed yet." WRONG!!! ---------------------------------------------------------------------------- -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: John D. G. <jd...@di...> - 2010-02-11 06:30:26
|
This is with the latest release, version 1.1.3. I ran a four player game of 1835. Most features seemed to work until the stock round when the Ba presidency was purchased; then enough went wrong that I gave up on it. Specific problems: - It would be nice if game status window showed how much income a player's privates produce each turn. The rest of the info to calculate your income is there, but that is missing. - Three letter abbrevs for companies are confusing for 1835. Please use two as the physical game does. - The announced feature that you're told what size certificate you will be buying/selling doesn't yet happen. - I was president of By and owned Nurnberg-Furth. However, I was not allowed to lay the NF token until after the tile-laying phase of By's first turn. (There are conflicting rulings about whether that behavior is correct, but most people play that the token may be placed first.) - I also owned Pfalz. As a result, I was offered a free tile lay in the Pfalz hex every time it was By's turn. This should not happen in yellow phase since the hex is preprinted yellow. - I was charged nothing when By placed a token in Dresden. - Selling shares caused the price to fall one space per share as in 1830. (Should be only one space total per sale.) - Once the Ba presidency had been purchased, the next player attempted to buy a Pr share from IPO. This produced an error message: "<player> can't buy 2 shares of Pru from IPO; Pru hasn't formed yet." WRONG!!! |
From: Aliza P. <ali...@gm...> - 2010-02-11 01:14:33
|
Toronto is 40 in Yellow in Rails, but 30 in the published game. I am embarrassed that it took me this long to notice. :-( - Aliza |
From: Rick W. <wes...@pu...> - 2010-02-11 01:00:39
|
On Feb 10, 2010, at 6:21 PM, brett lentz wrote: > I can enable a wiki, if people are interested in using it. We could try it. If it does not gain traction then we are no worse off. -- Rick |
From: brett l. <wak...@gm...> - 2010-02-10 23:21:34
|
I can enable a wiki, if people are interested in using it. Secondary to that, I can start automatically generating the javadoc and uploading it to the website. I'll stick these on my todo list for (hopefully) this weekend. :-) ---Brett. On Wed, Feb 10, 2010 at 3:06 PM, Erik Vos <eri...@xs...> wrote: > A wiki would be a very good idea. I can't set it up, though. > In general, to any kind of documentation I'm willing to contribute, answer > questions, and/or review other people's contributions. > But I don't want to own it. > > Erik. > > -----Original Message----- > From: Stefan Frey [mailto:ste...@we...] > Sent: Wednesday 10 February 2010 23:12 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] Documentation > > I assume limited time is a common feature ;-) and most of the time the best > > reason for missing documentation... > > As I had to get myself familiar with the code and structure, I put down some > > notes already, which would need some polishing for others to understand. > > My take on doc is: > The best and up-to-date documentation of the code is the code itself. > Improving the code improves the documentation. Second best for code > documenation is adding documentation in Javadoc comments. > > For higher-level documentation (for rails e.g. how to prepare XML files, > design tiles, build the project, user documentation etc.) I prefer wikis for > > joint projects. > Has anyone thought about setting up a wiki on sourceforge for Rails? > > Stefan > > On Wednesday 10 February 2010 22:48:59 Rick Westerman wrote: >> > Care to collaborate on such documentation? I presume the audience is >> > developers rather than users for now. >> >> Yes. Specifically for people who would want to add a new game to Rails >> without having to do much extra coding. In other words perhaps a game >> based on 1830 with parts from 1835 and 1870. Or something not too > radical. >> >> > What do you like to improve? >> > >> > >> > 2. Document the folder structure. >> >> Yes. This. Folder structure and what files are in the structure. >> >> I do not see a need to change the folder structure to "best practices". >> Rather I am willing to work with it as it is. >> >> > PS: Out of curiosity, I still use TextMate (a Mac editor) and ant to >> > build stuff. However, I am also using eclipse for debugging. Do you use >> > any debugging, and if so, using what tools? >> >> No debugging so far. But then I am not doing major modifications to the >> java code. >> >> >> My time is limited as well. I will try to upload what I do have later >> tonight. > > > > ---------------------------------------------------------------------------- > -- > SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, > Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW > http://p.sf.net/sfu/solaris-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, > Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW > http://p.sf.net/sfu/solaris-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Erik V. <eri...@xs...> - 2010-02-10 23:07:01
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A wiki would be a very good idea. I can't set it up, though. In general, to any kind of documentation I'm willing to contribute, answer questions, and/or review other people's contributions. But I don't want to own it. Erik. -----Original Message----- From: Stefan Frey [mailto:ste...@we...] Sent: Wednesday 10 February 2010 23:12 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Documentation I assume limited time is a common feature ;-) and most of the time the best reason for missing documentation... As I had to get myself familiar with the code and structure, I put down some notes already, which would need some polishing for others to understand. My take on doc is: The best and up-to-date documentation of the code is the code itself. Improving the code improves the documentation. Second best for code documenation is adding documentation in Javadoc comments. For higher-level documentation (for rails e.g. how to prepare XML files, design tiles, build the project, user documentation etc.) I prefer wikis for joint projects. Has anyone thought about setting up a wiki on sourceforge for Rails? Stefan On Wednesday 10 February 2010 22:48:59 Rick Westerman wrote: > > Care to collaborate on such documentation? I presume the audience is > > developers rather than users for now. > > Yes. Specifically for people who would want to add a new game to Rails > without having to do much extra coding. In other words perhaps a game > based on 1830 with parts from 1835 and 1870. Or something not too radical. > > > What do you like to improve? > > > > > > 2. Document the folder structure. > > Yes. This. Folder structure and what files are in the structure. > > I do not see a need to change the folder structure to "best practices". > Rather I am willing to work with it as it is. > > > PS: Out of curiosity, I still use TextMate (a Mac editor) and ant to > > build stuff. However, I am also using eclipse for debugging. Do you use > > any debugging, and if so, using what tools? > > No debugging so far. But then I am not doing major modifications to the > java code. > > > My time is limited as well. I will try to upload what I do have later > tonight. ---------------------------------------------------------------------------- -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Stefan F. <ste...@we...> - 2010-02-10 22:11:56
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I assume limited time is a common feature ;-) and most of the time the best reason for missing documentation... As I had to get myself familiar with the code and structure, I put down some notes already, which would need some polishing for others to understand. My take on doc is: The best and up-to-date documentation of the code is the code itself. Improving the code improves the documentation. Second best for code documenation is adding documentation in Javadoc comments. For higher-level documentation (for rails e.g. how to prepare XML files, design tiles, build the project, user documentation etc.) I prefer wikis for joint projects. Has anyone thought about setting up a wiki on sourceforge for Rails? Stefan On Wednesday 10 February 2010 22:48:59 Rick Westerman wrote: > > Care to collaborate on such documentation? I presume the audience is > > developers rather than users for now. > > Yes. Specifically for people who would want to add a new game to Rails > without having to do much extra coding. In other words perhaps a game > based on 1830 with parts from 1835 and 1870. Or something not too radical. > > > What do you like to improve? > > > > > > 2. Document the folder structure. > > Yes. This. Folder structure and what files are in the structure. > > I do not see a need to change the folder structure to "best practices". > Rather I am willing to work with it as it is. > > > PS: Out of curiosity, I still use TextMate (a Mac editor) and ant to > > build stuff. However, I am also using eclipse for debugging. Do you use > > any debugging, and if so, using what tools? > > No debugging so far. But then I am not doing major modifications to the > java code. > > > My time is limited as well. I will try to upload what I do have later > tonight. |
From: Rick W. <wes...@pu...> - 2010-02-10 21:49:06
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> > Care to collaborate on such documentation? I presume the audience is > developers rather than users for now. Yes. Specifically for people who would want to add a new game to Rails without having to do much extra coding. In other words perhaps a game based on 1830 with parts from 1835 and 1870. Or something not too radical. > > What do you like to improve? > > > 2. Document the folder structure. Yes. This. Folder structure and what files are in the structure. I do not see a need to change the folder structure to "best practices". Rather I am willing to work with it as it is. > PS: Out of curiosity, I still use TextMate (a Mac editor) and ant to > build stuff. However, I am also using eclipse for debugging. Do you use > any debugging, and if so, using what tools? > No debugging so far. But then I am not doing major modifications to the java code. My time is limited as well. I will try to upload what I do have later tonight. -- Rick Westerman wes...@pu... |
From: Freek D. <sf_...@ma...> - 2010-02-10 18:47:27
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Rick Westerman wrote: > Now what is missing is an overall view of what the various files do > and what helper programs have been created. I was working on such a > document but, alas, despite the winter weather I have not had time to > follow through on said document. Hi Rick, Care to collaborate on such documentation? I presume the audience is developers rather than users for now. I asked a few questions, and got some great answers by Erik and Brett. However, some things are not obvious, or outdated. What do you like to improve? 1. Update the visio file with the class hierarchy (which seems outdated at the moment) 2. Document the folder structure. In most projects, the folder structure seems to be grouped like this: * source code * data files for inclusion in the program * tools and documentation to be included with the program * tools and scripts for creating various builds * build folder (created by the build environment) However, the current rails folder structure does not follow this approach. For example the tiles folder contains both tools for generation as well as the final output, even though I had expected to go in the "data" folder as I had expected. 3. Document the build process. I found that the Eclipse build process is quite different from the ant build process, although they use the same folders. It is possible to integrate these (both by calling ant from within Eclipse or using the incremental Java builder from ant). However, I am not sure if it would gain us anything by integrating these processes, so I wonder if we should either integrate it more or differentiate it (using different folders; I found that eclipse sometimes does not register changed files created by an ant build). However, I did put this on hold for now (I got a little girl at home, and my wife started working again last week, so free time is a scare resource right now). PS: Out of curiosity, I still use TextMate (a Mac editor) and ant to build stuff. However, I am also using eclipse for debugging. Do you use any debugging, and if so, using what tools? Regards, Freek |