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From: Stefan F. <ste...@we...> - 2010-02-22 22:53:01
|
NoMap Mode token costs in 1835: I agree that this is the best implementation. I just added code that only those token costs are suggested, that can be paid with the available cash. (That is checked now for all NoMap OperatingCost actions). And I removed the zero cost for laying (again) at the home city. Stefan On Saturday 20 February 2010 13:41:24 Erik Vos wrote: > I have implemented token lay cost calcuation in 1835. > > To Stefan Frey: > I have also added NoMap mode to 1835. > All possible token lay costs from the current company home hex are now > displayed in the "Operating Cost" list as separate entries. > I don't know if this is the way you would like it to be, but at least this > was easy to do. > > Erik. > > > --------------------------------------------------------------------------- >--- Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Erik V. <eri...@xs...> - 2010-02-22 22:52:26
|
No other types have been implemented yet, but "linear" obviously will be another one (and "hexagonal" for 1837). Erik. -----Original Message----- From: Phil Davies [mailto:de...@gm...] Sent: Monday 22 February 2010 14:55 To: Development list for Rails: an 18xx game Subject: [Rails-devel] Stockmarket type type = rectangular Is the only option I see listed amongst games we have supported. Is there yet any support for different types of stock market? I'm playing around with getting files added to support 1825 and this has a linear stock market (not to mention double and triple price jumps) I'm aware this will need additional work to support, I'm just using this as a way to get to know the structure and contribute better :) Phil ---------------------------------------------------------------------------- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Phil D. <de...@gm...> - 2010-02-22 18:17:14
|
On 22 Feb 2010, at 17:40, brett lentz <bre...@gm...> wrote: > On Mon, Feb 22, 2010 at 5:54 AM, Phil Davies <de...@gm...> > wrote: >> type = rectangular >> >> Is the only option I see listed amongst games we have supported. Is >> there yet any support for different types of stock market? I'm >> playing around with getting files added to support 1825 and this >> has a >> linear stock market (not to mention double and triple price jumps) >> I'm >> aware this will need additional work to support, I'm just using this >> as a way to get to know the structure and contribute better :) >> >> Phil > > Linear is rectangular with only a single row. :-) > Okay, this is true but you are going to need a fairly wide monitor to fit the linear market on one row. Valid point from John on the hex markets, I had forgotten about those existing > I don't think we yet support any other types of stock layouts, but I > seem to recall that we put it there just in case someone decided to > come up with a non-rectangular stock layout (i.e. circular, 3-d, > etc.). > > ---Brett. > > --- > --- > --- > --------------------------------------------------------------------- > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: John A. T. <ja...@ja...> - 2010-02-22 17:56:44
|
On Mon, Feb 22, 2010 at 12:40 PM, brett lentz <bre...@gm...> wrote: > Linear is rectangular with only a single row. :-) > > I don't think we yet support any other types of stock layouts, but I > seem to recall that we put it there just in case someone decided to > come up with a non-rectangular stock layout (i.e. circular, 3-d, > etc.). 1854 and 18Kit have hexagonal stock markets. -- John A. Tamplin |
From: brett l. <bre...@gm...> - 2010-02-22 17:41:05
|
On Mon, Feb 22, 2010 at 5:54 AM, Phil Davies <de...@gm...> wrote: > type = rectangular > > Is the only option I see listed amongst games we have supported. Is > there yet any support for different types of stock market? I'm > playing around with getting files added to support 1825 and this has a > linear stock market (not to mention double and triple price jumps) I'm > aware this will need additional work to support, I'm just using this > as a way to get to know the structure and contribute better :) > > Phil Linear is rectangular with only a single row. :-) I don't think we yet support any other types of stock layouts, but I seem to recall that we put it there just in case someone decided to come up with a non-rectangular stock layout (i.e. circular, 3-d, etc.). ---Brett. |
From: Phil D. <de...@gm...> - 2010-02-22 16:48:11
|
Patch for 18AL longnames for companies The 'powers' for the M&C and NDY aren't in particularly clear English but I'm unsure exactly how the info menu is populated here. I'm assuming it's somewhere in LocalisedText.properties but couldn't totally work out where the existing companies are picking up their info from. Any pointers on where to put this information and I'll add it. Phil On 15 February 2010 22:40, brett lentz <bre...@gm...> wrote: > Applied. > > ---Brett. > > > > On Mon, Feb 15, 2010 at 4:46 AM, Phil Davies <de...@gm...> wrote: >> Patch for 1870 longnames as well as adding/correcting some of the >> longnames in 18EU to match those given in the rulebook >> >> A lot of the private company bonus features from 1870 aren't >> implemented yet so I haven't bothered adding help text until we know >> how the implementation is going to work. >> >> Phil >> >> On 5 February 2010 01:18, Phil Davies <de...@gm...> wrote: >>> I can do data for 1870, will be off the grid for about a week or so >>> from tomorrow but I'll update before I go offline and will no doubt >>> have time to plug stuff in whilst I'm away >>> >>> On 4 February 2010 21:29, Erik Vos <eri...@xs...> wrote: >>>> I have generalized Info/Privates to Info/Companies, now covering all types. >>>> The info displayed has also been extended. >>>> 1830 and 1835 are mostly done, other games remain to be done (volunteers?) >>>> >>>> Erik. >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> The Planet: dedicated and managed hosting, cloud storage, colocation >>>> Stay online with enterprise data centers and the best network in the business >>>> Choose flexible plans and management services without long-term contracts >>>> Personal 24x7 support from experience hosting pros just a phone call away. >>>> http://p.sf.net/sfu/theplanet-com >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>> >>> >> >> ------------------------------------------------------------------------------ >> SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, >> Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW >> http://p.sf.net/sfu/solaris-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> > > ------------------------------------------------------------------------------ > SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, > Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW > http://p.sf.net/sfu/solaris-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Phil D. <de...@gm...> - 2010-02-22 13:59:53
|
type = rectangular Is the only option I see listed amongst games we have supported. Is there yet any support for different types of stock market? I'm playing around with getting files added to support 1825 and this has a linear stock market (not to mention double and triple price jumps) I'm aware this will need additional work to support, I'm just using this as a way to get to know the structure and contribute better :) Phil |
From: Erik V. <eri...@xs...> - 2010-02-20 12:43:01
|
I have implemented token lay cost calcuation in 1835. To Stefan Frey: I have also added NoMap mode to 1835. All possible token lay costs from the current company home hex are now displayed in the "Operating Cost" list as separate entries. I don't know if this is the way you would like it to be, but at least this was easy to do. Erik. |
From: Erik V. <eri...@xs...> - 2010-02-19 19:55:43
|
The value should have been "CurrentOR" (the other option being "SetOfORs"). I'll fix it. -----Original Message----- From: Phil Davies [mailto:de...@gm...] Sent: Friday 19 February 2010 15:11 To: Development list for Rails: an 18xx game Subject: [Rails-devel] Ending without playing all ORs The rules for 1851 state that you only play to the end of the current OR, not all of the set. I can see the BankBreaks tag in the game.xml has a finish="OR" attribute but rails still wants to run to conclusion. Is there an option in existence to fix this already or do we need a separate finish attribute (currentOR or allOR perhaps??) Phil ---------------------------------------------------------------------------- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Phil D. <de...@gm...> - 2010-02-19 14:11:33
|
The rules for 1851 state that you only play to the end of the current OR, not all of the set. I can see the BankBreaks tag in the game.xml has a finish="OR" attribute but rails still wants to run to conclusion. Is there an option in existence to fix this already or do we need a separate finish attribute (currentOR or allOR perhaps??) Phil |
From: Erik V. <eri...@xs...> - 2010-02-18 21:30:49
|
Fixed -----Original Message----- From: Phil Davies [mailto:de...@gm...] Sent: Thursday 18 February 2010 13:08 To: Development list for Rails: an 18xx game Subject: [Rails-devel] 1851 stock market error Spot K3 on the 1851 stock market shows 280 when it should be 180. Correction attached Phil |
From: Erik V. <eri...@xs...> - 2010-02-18 20:29:53
|
> A special [edit] mode isn't completely necessary, in my opinion. > A separate menu entry that is clearly marked as "administrative" > options, is definitely required. Such menu even exists, in the Game Status window: Operator (with forced undo and redo for use in the stock round). [EV] Moderator, actually. |
From: Erik V. <eri...@xs...> - 2010-02-18 20:29:21
|
How did you export the order stack to a text file? [EV] There is a class rails.util.ListAndFixSavedFiles in the jar, that runs as a stand-alone program. It can be used to display a saved file, and also to truncate it at some point. |
From: Phil D. <de...@gm...> - 2010-02-18 12:07:58
|
Spot K3 on the 1851 stock market shows 280 when it should be 180. Correction attached Phil |
From: Freek D. <sf_...@ma...> - 2010-02-18 08:44:56
|
brett lentz wrote: > A special [edit] mode isn't completely necessary, in my opinion. > A separate menu entry that is clearly marked as "administrative" > options, is definitely required. Such menu even exists, in the Game Status window: Operator (with forced undo and redo for use in the stock round). Regards, Freek |
From: Phil D. <de...@gm...> - 2010-02-17 23:56:15
|
I don't especially remember if it was given that option or not... It 'might' be that going past that point, then undoing to the treasury trading stage might have made that step occur? Since it won't be checked and skipped when going in reverse?? I'm totally guessing here...I'll try and recreate the scenario again and see what happens! I managed to load up the saved file in the Eclipse debugger and got the order stack displayed then worked through it manually from SR5. How did you export the order stack to a text file? This looks like it would be useful for fixing these things in future, it took me longer than necessary to work through it with the debugger but this is mainly due to my unfamiliarity with Eclipse :p Phil On 17 February 2010 20:35, Erik Vos <eri...@xs...> wrote: > Looking at the log, what seems to have happened at the end of OR 4.1 is the > following: > > Dixie (pres. Simon) has just completed its first OR. So it wasn't allowed to > do any share trading yet. > However, the saved file contains 2 consecutive Done actions at the end of > that turn. > The first Done came after Dixie buying a train, and the second one (still by > Simon) can only be explained if Dixie has incorrectly got the opportunity to > trade shares. Can you remember if such a thing has happened? > > I cannot exclude your suggestion that using Undo/Redo might have disturbed > things. Most likely Undo/Redo isn't perfect yet, although I'm not aware of > any particular failure points. I just remember vaguely occasionally having > seen misfits, sadly ignoring to investigate these... > > Anyway, after reloading this saved file you are left at the start of SR5. > Can you reconstruct the game from there? > I have attached a dump of the saved file, listing all its actions (#128 is > the bad one). Perhaps that helps. > > Erik. > > > -----Original Message----- > From: Phil Davies [mailto:de...@gm...] > Sent: Wednesday 17 February 2010 11:19 > To: Development list for Rails: an 18xx game > Subject: [Rails-devel] Saved game error > > See attached saved game file > > We were through to OR 6.2 when I saved this (rails 1.1.3) and on > reload it only plays through to SR5 before receiving an error. I > assume this is as a result of too much faffing with the undo button > during play and the order stack not being saved correctly. > > I stupidly didn't save the game report separately for this game so I > think we'll have to pick up again from here...a 'manual edit' mode for > rails would be great to fix this situations, just allowing you to > tweak things to the state they should be in (since I have screenshots > of the current gamestate etc.) would be helpful when running into bugs > likely this (I am fully aware this is by no means a small request ;)) > > Phil > > ------------------------------------------------------------------------------ > SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, > Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW > http://p.sf.net/sfu/solaris-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: Erik V. <eri...@xs...> - 2010-02-17 22:03:51
|
BTW I have fixed an error in the message displayed: the expected player name (in this case the Priority holder) was missing (and represented as '{1}'). -----Original Message----- From: Erik Vos [mailto:eri...@xs...] Sent: Wednesday 17 February 2010 21:36 To: 'Development list for Rails: an 18xx game' Subject: RE: [Rails-devel] Saved game error Looking at the log, what seems to have happened at the end of OR 4.1 is the following: Dixie (pres. Simon) has just completed its first OR. So it wasn't allowed to do any share trading yet. However, the saved file contains 2 consecutive Done actions at the end of that turn. The first Done came after Dixie buying a train, and the second one (still by Simon) can only be explained if Dixie has incorrectly got the opportunity to trade shares. Can you remember if such a thing has happened? I cannot exclude your suggestion that using Undo/Redo might have disturbed things. Most likely Undo/Redo isn't perfect yet, although I'm not aware of any particular failure points. I just remember vaguely occasionally having seen misfits, sadly ignoring to investigate these... Anyway, after reloading this saved file you are left at the start of SR5. Can you reconstruct the game from there? I have attached a dump of the saved file, listing all its actions (#128 is the bad one). Perhaps that helps. Erik. -----Original Message----- From: Phil Davies [mailto:de...@gm...] Sent: Wednesday 17 February 2010 11:19 To: Development list for Rails: an 18xx game Subject: [Rails-devel] Saved game error See attached saved game file We were through to OR 6.2 when I saved this (rails 1.1.3) and on reload it only plays through to SR5 before receiving an error. I assume this is as a result of too much faffing with the undo button during play and the order stack not being saved correctly. I stupidly didn't save the game report separately for this game so I think we'll have to pick up again from here...a 'manual edit' mode for rails would be great to fix this situations, just allowing you to tweak things to the state they should be in (since I have screenshots of the current gamestate etc.) would be helpful when running into bugs likely this (I am fully aware this is by no means a small request ;)) Phil |
From: Erik V. <eri...@xs...> - 2010-02-17 20:35:47
|
Looking at the log, what seems to have happened at the end of OR 4.1 is the following: Dixie (pres. Simon) has just completed its first OR. So it wasn't allowed to do any share trading yet. However, the saved file contains 2 consecutive Done actions at the end of that turn. The first Done came after Dixie buying a train, and the second one (still by Simon) can only be explained if Dixie has incorrectly got the opportunity to trade shares. Can you remember if such a thing has happened? I cannot exclude your suggestion that using Undo/Redo might have disturbed things. Most likely Undo/Redo isn't perfect yet, although I'm not aware of any particular failure points. I just remember vaguely occasionally having seen misfits, sadly ignoring to investigate these... Anyway, after reloading this saved file you are left at the start of SR5. Can you reconstruct the game from there? I have attached a dump of the saved file, listing all its actions (#128 is the bad one). Perhaps that helps. Erik. -----Original Message----- From: Phil Davies [mailto:de...@gm...] Sent: Wednesday 17 February 2010 11:19 To: Development list for Rails: an 18xx game Subject: [Rails-devel] Saved game error See attached saved game file We were through to OR 6.2 when I saved this (rails 1.1.3) and on reload it only plays through to SR5 before receiving an error. I assume this is as a result of too much faffing with the undo button during play and the order stack not being saved correctly. I stupidly didn't save the game report separately for this game so I think we'll have to pick up again from here...a 'manual edit' mode for rails would be great to fix this situations, just allowing you to tweak things to the state they should be in (since I have screenshots of the current gamestate etc.) would be helpful when running into bugs likely this (I am fully aware this is by no means a small request ;)) Phil |
From: brett l. <bre...@gm...> - 2010-02-17 20:11:41
|
On Wed, Feb 17, 2010 at 11:46 AM, Stefan Frey <ste...@we...> wrote: > I think the objectives of such changes are: > - Accessible only during a special mode > (maybe highlighting by background color?) A special mode isn't completely necessary, in my opinion. A separate menu entry that is clearly marked as "administrative" options, is definitely required. > - Shows in the audit trail (=> game report) Agreed. The other players should be made aware that the game has been tampered with in a way that ignores the rules enforcement. I don't want it to be too invasive, but maybe a single pop up on the player's turn that follows the use of these features? > - Integrated with the undo/redo framework > > A potential downside could be that players do not bother > anymore to file a bug report. Completely agreed. There's a few different ways to approach this. I definitely don't want us to harass users for a bug report. Perhaps what we could also do is build in a Report Bug function as a menu option? Have it save out the current game state, pop up a window for the user to include additional details, and e-mail the message and saved game to the rails-devel list? > > Stefan ---Brett. |
From: Stefan F. <ste...@we...> - 2010-02-17 19:47:32
|
I have no solution to offer for the bug reported below. But some general remarks: as "sibling" to the noMapMode Erik recommended to add some correction possibilities. I am currently working on that: For a first step it will be possible to adjust cash positions of player and companies (a new menu will be available after activation of the correction mode, which will be highlighted in the game report) and this change hopefully will make into the next release. Somewhat more involved are other adjustments to the game state like: A. Adjusting portfolios of players (certificates and private companies) B. Adjusting the board (add and remove tiles) C. Adjusting the company portfolios (tokens, trains, private companies) I think the objectives of such changes are: - Accessible only during a special mode (maybe highlighting by background color?) - Shows in the audit trail (=> game report) - Integrated with the undo/redo framework A potential downside could be that players do not bother anymore to file a bug report. Stefan On Wednesday 17 February 2010 11:19:12 Phil Davies wrote: > See attached saved game file > > We were through to OR 6.2 when I saved this (rails 1.1.3) and on > reload it only plays through to SR5 before receiving an error. I > assume this is as a result of too much faffing with the undo button > during play and the order stack not being saved correctly. > > I stupidly didn't save the game report separately for this game so I > think we'll have to pick up again from here...a 'manual edit' mode for > rails would be great to fix this situations, just allowing you to > tweak things to the state they should be in (since I have screenshots > of the current gamestate etc.) would be helpful when running into bugs > likely this (I am fully aware this is by no means a small request ;)) > > Phil |
From: Phil D. <de...@gm...> - 2010-02-17 10:19:21
|
See attached saved game file We were through to OR 6.2 when I saved this (rails 1.1.3) and on reload it only plays through to SR5 before receiving an error. I assume this is as a result of too much faffing with the undo button during play and the order stack not being saved correctly. I stupidly didn't save the game report separately for this game so I think we'll have to pick up again from here...a 'manual edit' mode for rails would be great to fix this situations, just allowing you to tweak things to the state they should be in (since I have screenshots of the current gamestate etc.) would be helpful when running into bugs likely this (I am fully aware this is by no means a small request ;)) Phil |
From: Erik V. <eri...@xs...> - 2010-02-16 19:50:48
|
That's a bug, and it's already fixed. It will be in the next release. Erik. _____ From: James Romano [mailto:rom...@gm...] Sent: Tuesday 16 February 2010 15:52 To: Development list for Rails: an 18xx game Subject: [Rails-devel] 1835 playability I can't seem to get out of the first stock round and into OR1 if the start packet isn't completely sold. Is that a bug, or is it intentional? |
From: James R. <rom...@gm...> - 2010-02-16 14:51:42
|
I can't seem to get out of the first stock round and into OR1 if the start packet isn't completely sold. Is that a bug, or is it intentional? |
From: Erik V. <eri...@xs...> - 2010-02-15 23:30:49
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Thanks for reporting, I have fixed it. Erik. -----Original Message----- From: Justin Rebelo [mailto:jus...@gm...] Sent: Monday 15 February 2010 23:28 To: rai...@li... Subject: [Rails-devel] 18AL Stock Market Bug I just started a 3p game of 18AL today with some guys I am playing a separate game with. One of them pointed out something wrong with the stock market. If you look at row 4, there are two $105 cells side by side. The cell on the right should be $120. We only just started the game, so I can't confirm the effects, but Josh (who reported it to me) suggested that he played through some turns on his own and the game does seem to assign a $105 value to that stock space. Hopefully it doesn't impact the game, but if any company moves on to that cell, it could have a significant impact if it were to remain there going in to a stock round where it matters (also for company operating order perhaps). Again, I haven't gotten to that point, just reporting it as soon as I saw it. Justin ---------------------------------------------------------------------------- -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Stefan F. <ste...@we...> - 2010-02-15 23:18:16
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both 1889 and NoMapMode only in development in cvs on sourceforge. On Tuesday 16 February 2010 00:14:50 Justin Rebelo wrote: > Sorry for the off-topic reply (though the NoMapMode seems like a very > good option to me also), but I haven't seen anything regarding 1889 > support in Rails, though you mention it in your post. I am running the > latest release. Is 1889 support in development and hidden without a > flag or something? Or is it only in cvs/svn right now? > > On Mon, Feb 15, 2010 at 2:57 PM, Stefan Frey <ste...@we...> wrote: > > Some weeks ago I suggested a easier support for face-to-face play: Rails > > should not require the players to track tile and token lay on the > > computer. > > > > For that reason I have implemented (with support and suggestions by Erik) > > the NoMapMode, now available for testing. > > > > - Mode is activated as GameOption (starting with 1830 and 1889). > > > > - The tile and token lay actions are replaced by OperatingCosts actions. > > They are only required to account for the necessary payments and updates > > of the remaining tokens. > > > > - As of now this mode is not strict: Several tile and token lays in one > > OR and free entry of costs is available. This allows to account for all > > other types of costs which are not supported by Rails yet. This will > > change as soon as a correction mode is implemented. > > > > - It is not possible to change between NoMapMode and MapMode after a new > > game is started. > > > > - And currently the map is still shown, but this will change soon. > > > > Any questions and/or suggestions are more than welcome. > > > > Stefan > > > > > > ------------------------------------------------------------------------- > >----- SOLARIS 10 is the OS for Data Centers - provides features such as > > DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW > > http://p.sf.net/sfu/solaris-dev2dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > --------------------------------------------------------------------------- >--- SOLARIS 10 is the OS for Data Centers - provides features such as > DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW > http://p.sf.net/sfu/solaris-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |