Menu

#55 Quake 2021 remaster: Possibility to use the improved audio bitrate

None
closed*
nobody
None
5
2023-09-28
2021-11-28
Mr. Cat
No

Was doing some research before this to try and figure out where to post this.

For transparency I'm using vkQuake and in an issue regarding audio it says that the audio subsystem is completely based on your project, so, I'm wondering if it's possible to use the audio with improved bitrate from the Quake 2021 remaster?

Cheers for your work done so far.

Related

Bugs: #55

Discussion

  • Ozkan Sezer

    Ozkan Sezer - 2021-11-28

    Eric: any insight on this?

     
    • Eric Wasylishen

      Eric Wasylishen - 2021-12-02

      You can use -sndspeed 44100 on the command line, and 44100Hz sounds
      should play at full quality - this has always been the case in QS, afaik?

      However, there are some caveats to doing this. To run the mixer at full
      quality 44.1kHz or 48kHz (rather than the Quake default 11.025kHz), IMO it
      would be desirable to have a more sophisticated mixer/sampler than what
      Quake has:

      • needs some kind of dynamic range compressor/limiter/soft clipper. Quake's
        audio is clipping very frequently (e.g. hold down fire with a nailgun +
        quad damage) even with the default volume of 0.7 or less.

      • needs attack/release/crossfade on sfx sample playback (again, you can
        hear this when holding down "fire" with one of the nailguns. The nail
        firing sample will be cut off partway through).

      The default low sample rate hides both of these problems.

      A more sophisticated "hi-fi" mixer with the features I mentioned could be
      an interesting project as an optional thing (it would change the sound
      character of the game, so IMO should be opt-in.)

      On Sun, Nov 28, 2021 at 1:46 AM Ozkan Sezer sezero@users.sourceforge.net
      wrote:

      Eric: any insight on this?

      Status: open
      Milestone:
      Created: Sun Nov 28, 2021 08:02 AM UTC by Mr. Cat
      Last Updated: Sun Nov 28, 2021 08:02 AM UTC
      Owner: nobody

      Was doing some research before this to try and figure out where to post
      this.

      For transparency I'm using vkQuake and in an issue regarding audio it says
      that the audio subsystem is completely based on your project, so, I'm
      wondering if it's possible to use the audio with improved bitrate from the
      Quake 2021 remaster?

      Cheers for your work done so far.

      Sent from sourceforge.net because you indicated interest in
      https://sourceforge.net/p/quakespasm/bugs/55/

      To unsubscribe from further messages, please visit
      https://sourceforge.net/auth/subscriptions/

       

      Related

      Bugs: #55

  • Mr. Cat

    Mr. Cat - 2021-12-02

    That all makes sense indeed and is something I experience in the remaster client.

    Thank you for the insight.

     
  • Ozkan Sezer

    Ozkan Sezer - 2021-12-02
    • status: open --> closed
     
  • Ozkan Sezer

    Ozkan Sezer - 2023-09-28
    • status: closed --> closed*
     

Log in to post a comment.

MongoDB Logo MongoDB