Unfortunately, Quake physics break if you raise host_maxfps above 72 (including this key issue happening), so I'm guessing that's what the case is here.
Supporting fps >72 without breaking physics is on my wishlist, it's a bit of work though.
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Unfortunately, Quake physics break if you raise host_maxfps above 72 (including this key issue happening), so I'm guessing that's what the case is here.
Supporting fps >72 without breaking physics is on my wishlist, it's a bit of work though.
Closing as invalid