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Commit Date  
[r124] by klafekie

REMOVED: obsolete code

2015-03-26 12:12:59 Tree
[r123] by klafekie

CHANGED: go backward button added
CHANGED: better layout for toolstrips in player

2015-03-26 11:37:56 Tree
[r122] by klafekie

CHANGED: open partitura file from command line if present

2015-03-25 15:44:28 Tree
[r121] by klafekie

Remove SharpDX

2015-01-28 17:40:28 Tree
[r120] by klafekie

Remove testFeature

2015-01-28 17:40:10 Tree
[r119] by klafekie

Remove sharpDX

2015-01-28 17:39:37 Tree
[r118] by klafekie

Remove janImport

2015-01-28 17:39:24 Tree
[r117] by klafekie

MERGED: /branches/feature/janImport:110-116

2015-01-28 17:38:22 Tree
[r116] by joedane

Program readability improved. No behavior changes.
Changes:
- Added/edited documenting comments.
- Fixed wrong parameter name: renamed ignoreSelectedBox to includeSelectedBox (in Page.Overlaps())
- Disabled unused method (Page.PartCount).
- Removed unnecessary 'ref' keyword (in 'ref parts' parameter of the various 'AppendParts' methods).
- Avoid similar names to different objects:
- Renamed the (private) 'box' to '_mesh' in ClippingD3D.
- Renamed the (private) 'lines' to '_clippings' in PlayerViewD3D.

2015-01-18 12:31:51 Tree
[r115] by joedane

Experiment for vision quality. The changes of jed's experiment that improved the quality.
- In ClippingD3D.Get():
- Changed the clipping width and height to '0' (= 'from input'; was fixed 2048). This adapts to the input resolution (probably).
- 'Filter' was already changed in R114 from 'Linear' to 'Point' in ClippingD3D.Get(). Not sure if this had influence.
- In PlayerViewD3D.CreateDevice():
- Added specifying Backbuffer width and height explicitly. This adapts to the output resolution (probably).

2015-01-10 15:21:29 Tree
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