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Experiment for vision quality. The changes of jed's experiment that improved the quality.

- In ClippingD3D.Get():
- Changed the clipping width and height to '0' (= 'from input'; was fixed 2048). This adapts to the input resolution (probably).
- 'Filter' was already changed in R114 from 'Linear' to 'Point' in ClippingD3D.Get(). Not sure if this had influence.
- In PlayerViewD3D.CreateDevice():
- Added specifying Backbuffer width and height explicitly. This adapts to the output resolution (probably).

joedane 2015-01-10

changed /branches/feature/janImport/PartituraMagica/ClippingD3D.cs
changed /branches/feature/janImport/PartituraMagica/PlayerViewD3D.cs
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