- In ClippingD3D.Get():
- Changed the clipping width and height to '0' (= 'from input'; was fixed 2048). This adapts to the input resolution (probably).
- 'Filter' was already changed in R114 from 'Linear' to 'Point' in ClippingD3D.Get(). Not sure if this had influence.
- In PlayerViewD3D.CreateDevice():
- Added specifying Backbuffer width and height explicitly. This adapts to the output resolution (probably).