- Fixed: crash when the input image is color instead of grayscale (bitsPerPixel in GreyImage.Brightness())
- Some refactorings that prepare the 'vision fixes' to be committed after this revision:
- Some comments, some introduce variables.
- In: ClippingD3D, PlayerViewD3D.CreateDevice()
- Behavior is not changed yet.
- Unit tests: some minor updating and comments.