| Commit | Date | |
|---|---|---|
| 2007-02-12 22:29:37 | Tree | |
| 2007-02-07 03:40:18 | Tree | |
| 2007-02-03 01:49:57 | Tree | |
| 2007-02-03 01:31:26 | Tree | |
| 2007-01-24 22:52:10 | Tree | |
| 2007-01-16 16:23:45 | Tree | |
|
[r462]
by
SumolX
Added more robustnuess to last update: for(i=0; i<models_loaded; i++){ |
2007-01-14 17:26:20 | Tree |
|
[r461]
by
SumolX
Previously smartbombs would only allow "type players" to have full access before: if(newchar->type == TYPE_PLAYER){ after: for(i=0; i<models_loaded; i++){ if(newchar->type == TYPE_PLAYER || players_weapon){ |
2007-01-14 16:43:29 | Tree |
|
[r460]
by
SumolX
nocost was being checked after attack had landed on enemy. Which is incorrect as once the attack lands on an enemy we must subtract the shot from health or mp. |
2007-01-13 23:06:40 | Tree |
|
[r459]
by
SumolX
Looking at the code I could see that the default for player_fall() was using a value of 1 for toss as self->model->jumpheight by default is 4. Therefore, I changed the following from toss(self, self->model->jumpheight/4); to toss(self, 1); |
2007-01-13 22:09:54 | Tree |