Added more robustnuess to last update:
for(i=0; i<models_loaded; i++){ if(model_list[i]->type == TYPE_PLAYER){ for(weap=0; weap<MAX_WEAPONS; weap++){ if(strncmp(newchar->name, model_list[i]->weapon[weap], MAX_NAME_LEN) == 0){ players_weapon = 1; break; } } } if(players_weapon) break; }
Authored by: SumolX 2007-01-14
Parent: [r461]
Child: [r463]