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[r2507] by utunnels

Fixed a loophole in adjust_grabposition, add the condition that ent->==other->x (possible when 2 entities are spawned together).

x1 = x + ((ent->x>=other->x)?(dist/2):(-dist/2));
x2 = x + ((other->x>ent->x)?(dist/2):(-dist/2));

2009-12-03 15:17:40 Tree
[r2506] by damon_caskey

Bomb projectile no longer causes shutdown if attack1 is omitted.

2009-11-23 04:32:51 Tree
[r2505] by sumolx

Enhanced layout so we don't have to update each specific file for SecurePAK Support.

2009-11-19 21:19:20 Tree
[r2504] by damon_caskey

Fixed: Firing of didhitscript for items did not work on AI entities and scripted actions were often overridden for players.

2009-11-19 14:03:58 Tree
[r2503] by damon_caskey

Landframe & dropframe added to getentityproperty.

2009-11-16 20:41:51 Tree
[r2502] by damon_caskey

At some point frozen was removed from entity property list; restored.

2009-11-12 01:27:22 Tree
[r2501] by utunnels

Hard check up#, idle#, ... animations just in case the tails are not digital characters.

2009-11-11 16:10:21 Tree
[r2500] by sumolx

SVN binaries are now uncompressed on the fly when they are needed for the 1st and only time.

2009-11-10 19:15:32 Tree
[r2499] by utunnels

Set jumping to 0 in set_idle, see if it fixes the upper walking bug.

2009-11-10 02:25:40 Tree
[r2498] by utunnels

Commented some unused code in normal_attack.

2009-11-10 01:28:29 Tree
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