| Commit | Date | |
|---|---|---|
|
[r2497]
by
damon_caskey
Fixed onspawnscript not firing on entity spawned with spawnframe or summonframe. |
2009-11-09 17:00:41 | Tree |
| 2009-11-09 12:24:17 | Tree | |
|
[r2495]
by
damon_caskey
Slight correction to stop jumpland dust firing if animation has a landframe setting. |
2009-11-07 01:44:56 | Tree |
|
[r2494]
by
damon_caskey
New dust options: dust {fall} {jumpland} {jumpstart} jumpframe {frame} {x} {a} {z} {dust} landframe {frame} {dust} |
2009-11-06 20:42:39 | Tree |
|
[r2493]
by
sumolx
":" prefix that allows you to give different names to your libraries paths so no conflicts take place against MinGW installations if you are using pre-built sdk(s). |
2009-11-06 16:24:49 | Tree |
| 2009-11-05 22:48:33 | Tree | |
| 2009-11-05 22:30:36 | Tree | |
|
[r2490]
by
sumolx
When archiving we now perform a full svn log dump to provide all changes made to a file called VERSION_INFO.txt |
2009-11-05 22:23:08 | Tree |
| 2009-11-05 22:09:25 | Tree | |
|
[r2488]
by
sumolx
Batch file now builds windows mvs first. Then we build the Bash based scripts. |
2009-11-05 17:19:00 | Tree |