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[r2497] by damon_caskey

Fixed onspawnscript not firing on entity spawned with spawnframe or summonframe.

2009-11-09 17:00:41 Tree
[r2496] by utunnels

Ignore respawn animation for enemies.

2009-11-09 12:24:17 Tree
[r2495] by damon_caskey

Slight correction to stop jumpland dust firing if animation has a landframe setting.

2009-11-07 01:44:56 Tree
[r2494] by damon_caskey

New dust options:

dust {fall} {jumpland} {jumpstart}
{jumpland} - Model to when landing from any standard jump.
{jumpstart} - Model to spawn when starting any standard jump.

jumpframe {frame} {x} {a} {z} {dust}
{dust} - Model to spawn when jumpframe is reached.

landframe {frame} {dust}
{dust} - Model to spawn when landframe is reached.

2009-11-06 20:42:39 Tree
[r2493] by sumolx

":" prefix that allows you to give different names to your libraries paths so no conflicts take place against MinGW installations if you are using pre-built sdk(s).

2009-11-06 16:24:49 Tree
[r2492] by sumolx

Fixed Text offset when reporting creating archive.

2009-11-05 22:48:33 Tree
[r2491] by sumolx

Fixed typo in svn command.

2009-11-05 22:30:36 Tree
[r2490] by sumolx

When archiving we now perform a full svn log dump to provide all changes made to a file called VERSION_INFO.txt

2009-11-05 22:23:08 Tree
[r2489] by sumolx

Build for Batch and Bash is complete for version handling and archive creation.

2009-11-05 22:09:25 Tree
[r2488] by sumolx

Batch file now builds windows mvs first. Then we build the Bash based scripts.
Also make.bat files for each mvs, now determines relative directories, hence no need to hardcode paths.

2009-11-05 17:19:00 Tree
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