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From: manny k. <man...@gm...> - 2016-06-10 18:50:35
|
test |
From: Scott D. <mar...@gm...> - 2015-01-18 19:59:37
|
I'm happy to announce that Version 3.07 of the Mars Simulation Project has been released. http://mars-sim.sf.net Version 3.07 includes to following changes: * New activity spots in buildings and vehicles. * Improved agriculture and food production. * New event notification popup display. * UI improvements and lots of bug fixes. I'd like to thank developers Lars Christensen, Manny Kung, and st.pa for all of their hard work on this release. Please download and enjoy, Scott Davis Mars Simulation Project http://mars-sim.sf.net sc...@us... |
From: Lars N. C. <la...@na...> - 2014-05-13 18:20:24
|
It's probably the most common language to mix up Danish with. Funny, Swedish and especially Norwegian are much more similar. But yeah, Danish and Dutch borrow heavily from Middle Low German. I see the version history update is missing in the Guide - I'll add it later tonight for good measure. // Lars On 13/05/2014, at 19.50, Scott Davis <mar...@gm...> wrote: > You're right, of course. I was sure I had written Danish in the > email, but somehow I messed it up and wrote Dutch instead. > > My apologies. > > Scott > > On Tue, May 13, 2014 at 1:48 AM, st.pa <st...@gm...> wrote: >> Am 13.05.2014 07:21, schrieb Scott Davis: >>> I'm happy to announce that Version 3.06 of the Mars Simulation Project >>> has been released. >>> >>> http://mars-sim.sf.net >>> >>> Version 3.06 includes to following changes: >>> >>> * New hallways and connection hatches between settlement buildings. >>> * People now walk in shortest interior paths between buildings. >>> * People now avoid exterior obstacles such as vehicles and buildings >>> when walking outside. >>> * Improved building/hallway placement when constructing new buildings >>> or resupply from Earth. >>> * Adding initial internationalization with German, Dutch, and >> >> sorry but that's danish, not dutch. granted, they're both just german >> dialects and easy to mix up ... >> >>> Esperanto language translations based on localization (st.pa and Lars >>> Christensen). >>> * Code refactoring: replacing string constants with enums (st.pa) >>> * UI improvements and lots of bug fixes. >>> >>> Please download and enjoy, >>> >>> Scott Davis >>> Mars Simulation Project >>> http://mars-sim.sf.net >>> sc...@us... >>> >>> ------------------------------------------------------------------------------ >>> "Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE >>> Instantly run your Selenium tests across 300+ browser/OS combos. >>> Get unparalleled scalability from the best Selenium testing platform available >>> Simple to use. Nothing to install. Get started now for free." >>> http://p.sf.net/sfu/SauceLabs >>> _______________________________________________ >>> Mars-sim-users mailing list >>> Mar...@li... >>> https://lists.sourceforge.net/lists/listinfo/mars-sim-users >>> >> >> >> ------------------------------------------------------------------------------ >> "Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE >> Instantly run your Selenium tests across 300+ browser/OS combos. >> Get unparalleled scalability from the best Selenium testing platform available >> Simple to use. Nothing to install. Get started now for free." >> http://p.sf.net/sfu/SauceLabs >> _______________________________________________ >> Mars-sim-users mailing list >> Mar...@li... >> https://lists.sourceforge.net/lists/listinfo/mars-sim-users > > ------------------------------------------------------------------------------ > "Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE > Instantly run your Selenium tests across 300+ browser/OS combos. > Get unparalleled scalability from the best Selenium testing platform available > Simple to use. Nothing to install. Get started now for free." > http://p.sf.net/sfu/SauceLabs > _______________________________________________ > Mars-sim-users mailing list > Mar...@li... > https://lists.sourceforge.net/lists/listinfo/mars-sim-users |
From: Scott D. <mar...@gm...> - 2014-05-13 17:51:04
|
You're right, of course. I was sure I had written Danish in the email, but somehow I messed it up and wrote Dutch instead. My apologies. Scott On Tue, May 13, 2014 at 1:48 AM, st.pa <st...@gm...> wrote: > Am 13.05.2014 07:21, schrieb Scott Davis: >> I'm happy to announce that Version 3.06 of the Mars Simulation Project >> has been released. >> >> http://mars-sim.sf.net >> >> Version 3.06 includes to following changes: >> >> * New hallways and connection hatches between settlement buildings. >> * People now walk in shortest interior paths between buildings. >> * People now avoid exterior obstacles such as vehicles and buildings >> when walking outside. >> * Improved building/hallway placement when constructing new buildings >> or resupply from Earth. >> * Adding initial internationalization with German, Dutch, and > > sorry but that's danish, not dutch. granted, they're both just german > dialects and easy to mix up ... > >> Esperanto language translations based on localization (st.pa and Lars >> Christensen). >> * Code refactoring: replacing string constants with enums (st.pa) >> * UI improvements and lots of bug fixes. >> >> Please download and enjoy, >> >> Scott Davis >> Mars Simulation Project >> http://mars-sim.sf.net >> sc...@us... >> >> ------------------------------------------------------------------------------ >> "Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE >> Instantly run your Selenium tests across 300+ browser/OS combos. >> Get unparalleled scalability from the best Selenium testing platform available >> Simple to use. Nothing to install. Get started now for free." >> http://p.sf.net/sfu/SauceLabs >> _______________________________________________ >> Mars-sim-users mailing list >> Mar...@li... >> https://lists.sourceforge.net/lists/listinfo/mars-sim-users >> > > > ------------------------------------------------------------------------------ > "Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE > Instantly run your Selenium tests across 300+ browser/OS combos. > Get unparalleled scalability from the best Selenium testing platform available > Simple to use. Nothing to install. Get started now for free." > http://p.sf.net/sfu/SauceLabs > _______________________________________________ > Mars-sim-users mailing list > Mar...@li... > https://lists.sourceforge.net/lists/listinfo/mars-sim-users |
From: st.pa <st...@gm...> - 2014-05-13 08:48:28
|
Am 13.05.2014 07:21, schrieb Scott Davis: > I'm happy to announce that Version 3.06 of the Mars Simulation Project > has been released. > > http://mars-sim.sf.net > > Version 3.06 includes to following changes: > > * New hallways and connection hatches between settlement buildings. > * People now walk in shortest interior paths between buildings. > * People now avoid exterior obstacles such as vehicles and buildings > when walking outside. > * Improved building/hallway placement when constructing new buildings > or resupply from Earth. > * Adding initial internationalization with German, Dutch, and sorry but that's danish, not dutch. granted, they're both just german dialects and easy to mix up ... > Esperanto language translations based on localization (st.pa and Lars > Christensen). > * Code refactoring: replacing string constants with enums (st.pa) > * UI improvements and lots of bug fixes. > > Please download and enjoy, > > Scott Davis > Mars Simulation Project > http://mars-sim.sf.net > sc...@us... > > ------------------------------------------------------------------------------ > "Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE > Instantly run your Selenium tests across 300+ browser/OS combos. > Get unparalleled scalability from the best Selenium testing platform available > Simple to use. Nothing to install. Get started now for free." > http://p.sf.net/sfu/SauceLabs > _______________________________________________ > Mars-sim-users mailing list > Mar...@li... > https://lists.sourceforge.net/lists/listinfo/mars-sim-users > |
From: Scott D. <mar...@gm...> - 2014-05-13 05:21:31
|
I'm happy to announce that Version 3.06 of the Mars Simulation Project has been released. http://mars-sim.sf.net Version 3.06 includes to following changes: * New hallways and connection hatches between settlement buildings. * People now walk in shortest interior paths between buildings. * People now avoid exterior obstacles such as vehicles and buildings when walking outside. * Improved building/hallway placement when constructing new buildings or resupply from Earth. * Adding initial internationalization with German, Dutch, and Esperanto language translations based on localization (st.pa and Lars Christensen). * Code refactoring: replacing string constants with enums (st.pa) * UI improvements and lots of bug fixes. Please download and enjoy, Scott Davis Mars Simulation Project http://mars-sim.sf.net sc...@us... |
From: st.pa <st...@gm...> - 2014-01-28 19:27:07
|
sorry, i ment line number 448. -------- Original-Nachricht -------- Betreff: bug fixing Datum: Tue, 28 Jan 2014 20:13:24 +0100 Von: st.pa <st...@gm...> An: mar...@li... hi in /mars-sim-core/src/main/java/org/mars_sim/msp/core/structure/building/function/Manufacture.java (rev. 2571) line 453 change "equals" to "equalsIgnoreCase" to fix the problematic production of LUVs that instead appear as other rovers. now i found out how to run the checked out mavenized sources with my own changes, but not yet found out how to check for updates in repository, only complete checkout seems to work, which is no option for me (very slow connection), and have not yet figured out how to submit my fixes back to repository. would appreciate hints, thanx in advance bye |
From: st.pa <st...@gm...> - 2014-01-28 19:14:02
|
hi in /mars-sim-core/src/main/java/org/mars_sim/msp/core/structure/building/function/Manufacture.java (rev. 2571) line 453 change "equals" to "equalsIgnoreCase" to fix the problematic production of LUVs that instead appear as other rovers. now i found out how to run the checked out mavenized sources with my own changes, but not yet found out how to check for updates in repository, only complete checkout seems to work, which is no option for me (very slow connection), and have not yet figured out how to submit my fixes back to repository. would appreciate hints, thanx in advance bye |
From: st.pa <st...@gm...> - 2014-01-28 01:10:43
|
hello world. i found msp a couple of days ago and like it a lot. but there are a few minor issues with the ui that could be easily fixed, but it seems i need to register for the bug tracking tool http://sourceforge.net/apps/mantisbt/mars-sim/login.php --> "APPLICATION ERROR #805 The username is invalid. Usernames may only contain Latin letters, numbers, spaces, hyphens, and underscores." since this is my first contact with maven, i have not yet been able to resolve all errors and issues after checking out the project, only been able to do some minor changes to the settlements and people xml files in jars/mars-sim-core.jar/conf/ so i always have personel with material sciences level 4 and a workshop at my favorite longitude&latitude on mars. one thing i noticed was, that the light utility vehicle i produced at my alpha base from scratch was given the type "light utility vehicle" lower case plus a name from the list of rover names and was not available for towing in mining or construction missions like the default LUVs whose type is "Light Utility Vehicle" upper case. in the manufacturing xml the parts all seem to have lower case names, while the prefab LUVs shipped from earth via resupply mission work like a charm and come in upper case. another thing i noticed: when nobody has material sciences level high enough to carry out some manufacturing, the process is sometimes cancelled automatically. it seems that in those cases the materials that went into the process when starting it are lost when it is a cancelled. yet another thing: the monitor tool allows sorting tables by clicking column headers, but it also allows to switch columns by drag&drop and even to hide columns. those colum reorderings and the sorting function are in conflict. the sorting takes place for the n-th original column instead of the n-th visible column. and there are other minor things, probably most of them related to the user interface, since i've only been looking at the thing for two days. anyway, please let me know how to properly submit those bugs to your bug tracking system while i figure out how to convince maven to build from source and start submitting fixes on my own. |
From: Kip W. <ki...@th...> - 2013-11-25 05:50:21
|
Friends, I would like to share the following news with you regarding a sub-project of Avaneya which may be of use to you. Avaneya is a cerebral science fiction game set on Mars currently under active development (GPLv3). It combines the perfect blend of the metropolis city builder social simulation, real time strategy, and cooperative multiplayer. It explores mature themes in social justice, politics, ecology, economics, and more. Home: <https://www.avaneya.com> We are pleased to announce the successful digital recovery of the first images ever returned from the surface of Mars. Our studio recovered a substantial amount of NASA's previously inaccessible Viking mission data. The historic billion–dollar mission was the most ambitious in history. Launched in 1975, it was the first to successfully reach and photograph the surface. More: <https://www.avaneya.com/#!/content/news/releases.html> This ground breaking software (GPLv3), originally intended as an internal research tool, is now available on DVD for only $15. We ship worldwide. Order: <https://www.avaneya.com/#!/store> Your support is essential to help make libre gaming for GNU a reality. We need additional full time staff, including professional creative and technical directors, musicians, artists, and engineers to supplement the tens of thousands of hours already invested. We will have a lot more to showcase with you over the coming weeks, including already complete beautiful concept artwork. Enjoy, -- Kip Warner -- Software Engineer OpenPGP encrypted/signed mail preferred http://www.thevertigo.com |
From: Scott D. <mar...@gm...> - 2013-09-16 14:51:28
|
I'm happy to announce that Version 3.05 of the Mars Simulation Project has been released. http://mars-sim.sourceforge.net Version 3.05 includes to following changes: * New emergency supply mission * New dig local ice task * New Debian installation package (see "Downloads" page on project website for details). * Many more bug fixes, tweaks, and performance improvements. Please download and enjoy, Scott Davis Mars Simulation Project http://mars-sim.sourceforge.net sc...@us... |
From: Scott D. <mar...@gm...> - 2013-05-14 07:54:22
|
I'm happy to announce that Version 3.04 of the Mars Simulation Project has been released. http://mars-sim.sf.net Version 3.04 includes to following changes: * Local X,Y locations for people and vehicles in the simulation. * Vehicles displayed on the settlement map tool. * New arriving settlements can be created/edited with the resupply tool. * A new tutorial window that displays when a new simulation is created (Lars). * Many more bug fixes, tweaks, and performance improvements. Please download and enjoy, Scott Davis Mars Simulation Project http://mars-sim.sf.net sc...@us... |
From: Scott D. <mar...@gm...> - 2013-01-28 19:32:28
|
HI Lars, I need to do more investigation of JMonkeyEngine, Unity, and other 3D graphics & game engines. I would love to see what we could incorporate into the Mars Simulation Project visualizations. At the moment I'm mostly focused on improving the 2D settlement map tool for visualization, though. Scott On Sat, Jan 26, 2013 at 4:34 AM, Lars Næsbye Christensen <la...@na...>wrote: > Hi everybody, > > We did look at jMonkeyEngine a year ago I think! And it seemed real nice, > but we never got started integrating it into MSP. I don't remember if it > was because we didn't know where to start. > > Would this be something we could discuss the possiblities of? I'd love to > see MSP get a graphical overhaul! > > Cheers, > > - Lars > > On 26/01/2013, at 01.21, Paul Speed <ps...@pr...> wrote: > > > jMonkeyEngine is also nice and you get to keep your Java knowledge. :) > > > > Of course, I may be biased since I'm a core developer on JME. ;) > > -Paul > > > > On 1/25/2013 6:17 PM, Scott Davis wrote: > >> Hi Dwight, > >> > >> Thanks for suggesting the Unity game engine for creating a Mars > >> simulation. I've been thinking of working on a simulation game separate > >> from this one and utilizing 3D graphics. I had heard of Unity and > >> hadn't really looked into it. > >> > >> I was thinking of a game where you control a group of astronauts in > >> building and maintaining a Martian base, exploring the surrounding area, > >> growing crops in the greenhouse, mining, manufacturing, etc. > >> > >> I haven't gotten started on this yet and I was looking at the > >> JMonkeyEngine as a game engine, but I'm not really set on it. > >> > >> Thanks, > >> > >> Scott > >> > >> > >> On Tue, Jan 22, 2013 at 1:45 PM, dwight huth <dwi...@ya... > >> <mailto:dwi...@ya...>> wrote: > >> > >> Currently I am involved with learning how to create modifications > >> and models for a game called Homeworld 2 at Homeworld Complex. In > >> learning the various processes I have come across a gaming engine > >> called Unity that allows you to create for free a video game or > >> other type of simulation. > >> What I am suggesting is that a simulation similar to the Lunar > >> Simulation be created for Mars enthusiasts. > >> In the Mars Simulation called "Mars Reborn" players would engage in > >> simulations where they would have to employ real technology or > >> technology being created such as Martian Rovers that would be > >> implemented into the simulation that would give players the ability > >> to ride around in conceptual vehicles both land and air based. Other > >> vehicle platforms that would be added would be remotely controlled > >> RoboServe Units that would basically be wheeled or air vehicles that > >> could be remotely controlled to explore various regions of Mars. > >> But in order to do so the player would first have to create a hab or > >> base so that a power supply was present in order to fuel the > >> vehicles. Such a power supply could be considered theoretical but > >> still applicable to use in the simulation if its processes actually > >> created energy. > >> Other areas would also need to be added would facilities where > >> material would be gathered from Mars or the asteroid belt and then > >> returned to a facility to be processed into material that could be > >> used by the 3D Printing process to create the items needed for use > >> on Mars. > >> Still another addition would be the terraforming of Mars. This part > >> of the simulation would take the various problems associated with > >> creating fertile ground such as reducing the Ph level of the soil, > >> adding compressed gas at various depths and volume comparable to > >> gases that are found within Earths soil that provide plants with the > >> necessary nutrients needed to grow along with developing a system > >> where water is created by using the water found on both Polar Caps > >> to water the plants. > >> Basically the simulation would begin with the basics of creating a > >> habitat on the surface of Mars where vehicles are used to explore > >> Mars based upon satellite and robotic recon missions to the surface > >> of Mars with the rest of simulations add-ons being added over time. > >> If a player is able to function in the same manner as NASA in > >> exploring Mars then more support will be gathered for future > >> missions to Mars. > >> Unity is free to use for basic services which makes its great tool > >> for development until the point comes when the simulation is sold > >> for profit. > >> > >> > ------------------------------------------------------------------------------ > >> Master Visual Studio, SharePoint, SQL, ASP.NET <http://ASP.NET>, C# > >> 2012, HTML5, CSS, > >> MVC, Windows 8 Apps, JavaScript and much more. Keep your skills > current > >> with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft > >> MVPs and experts. ON SALE this month only -- learn more at: > >> http://p.sf.net/sfu/learnnow-d2d > >> _______________________________________________ > >> Mars-sim-users mailing list > >> Mar...@li... > >> <mailto:Mar...@li...> > >> https://lists.sourceforge.net/lists/listinfo/mars-sim-users > >> > >> > >> > >> > >> > ------------------------------------------------------------------------------ > >> Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, > >> MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current > >> with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft > >> MVPs and experts. ON SALE this month only -- learn more at: > >> http://p.sf.net/sfu/learnnow-d2d > >> > >> > >> > >> _______________________________________________ > >> Mars-sim-users mailing list > >> Mar...@li... > >> https://lists.sourceforge.net/lists/listinfo/mars-sim-users > >> > > > > > ------------------------------------------------------------------------------ > > Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, > > MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current > > with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft > > MVPs and experts. ON SALE this month only -- learn more at: > > http://p.sf.net/sfu/learnnow-d2d > > _______________________________________________ > > Mars-sim-users mailing list > > Mar...@li... > > https://lists.sourceforge.net/lists/listinfo/mars-sim-users > > > > ------------------------------------------------------------------------------ > Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, > MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current > with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft > MVPs and experts. ON SALE this month only -- learn more at: > http://p.sf.net/sfu/learnnow-d2d > _______________________________________________ > Mars-sim-users mailing list > Mar...@li... > https://lists.sourceforge.net/lists/listinfo/mars-sim-users > |
From: Lars N. C. <la...@na...> - 2013-01-26 12:53:22
|
Hi everybody, We did look at jMonkeyEngine a year ago I think! And it seemed real nice, but we never got started integrating it into MSP. I don't remember if it was because we didn't know where to start. Would this be something we could discuss the possiblities of? I'd love to see MSP get a graphical overhaul! Cheers, - Lars On 26/01/2013, at 01.21, Paul Speed <ps...@pr...> wrote: > jMonkeyEngine is also nice and you get to keep your Java knowledge. :) > > Of course, I may be biased since I'm a core developer on JME. ;) > -Paul > > On 1/25/2013 6:17 PM, Scott Davis wrote: >> Hi Dwight, >> >> Thanks for suggesting the Unity game engine for creating a Mars >> simulation. I've been thinking of working on a simulation game separate >> from this one and utilizing 3D graphics. I had heard of Unity and >> hadn't really looked into it. >> >> I was thinking of a game where you control a group of astronauts in >> building and maintaining a Martian base, exploring the surrounding area, >> growing crops in the greenhouse, mining, manufacturing, etc. >> >> I haven't gotten started on this yet and I was looking at the >> JMonkeyEngine as a game engine, but I'm not really set on it. >> >> Thanks, >> >> Scott >> >> >> On Tue, Jan 22, 2013 at 1:45 PM, dwight huth <dwi...@ya... >> <mailto:dwi...@ya...>> wrote: >> >> Currently I am involved with learning how to create modifications >> and models for a game called Homeworld 2 at Homeworld Complex. In >> learning the various processes I have come across a gaming engine >> called Unity that allows you to create for free a video game or >> other type of simulation. >> What I am suggesting is that a simulation similar to the Lunar >> Simulation be created for Mars enthusiasts. >> In the Mars Simulation called "Mars Reborn" players would engage in >> simulations where they would have to employ real technology or >> technology being created such as Martian Rovers that would be >> implemented into the simulation that would give players the ability >> to ride around in conceptual vehicles both land and air based. Other >> vehicle platforms that would be added would be remotely controlled >> RoboServe Units that would basically be wheeled or air vehicles that >> could be remotely controlled to explore various regions of Mars. >> But in order to do so the player would first have to create a hab or >> base so that a power supply was present in order to fuel the >> vehicles. Such a power supply could be considered theoretical but >> still applicable to use in the simulation if its processes actually >> created energy. >> Other areas would also need to be added would facilities where >> material would be gathered from Mars or the asteroid belt and then >> returned to a facility to be processed into material that could be >> used by the 3D Printing process to create the items needed for use >> on Mars. >> Still another addition would be the terraforming of Mars. This part >> of the simulation would take the various problems associated with >> creating fertile ground such as reducing the Ph level of the soil, >> adding compressed gas at various depths and volume comparable to >> gases that are found within Earths soil that provide plants with the >> necessary nutrients needed to grow along with developing a system >> where water is created by using the water found on both Polar Caps >> to water the plants. >> Basically the simulation would begin with the basics of creating a >> habitat on the surface of Mars where vehicles are used to explore >> Mars based upon satellite and robotic recon missions to the surface >> of Mars with the rest of simulations add-ons being added over time. >> If a player is able to function in the same manner as NASA in >> exploring Mars then more support will be gathered for future >> missions to Mars. >> Unity is free to use for basic services which makes its great tool >> for development until the point comes when the simulation is sold >> for profit. >> >> ------------------------------------------------------------------------------ >> Master Visual Studio, SharePoint, SQL, ASP.NET <http://ASP.NET>, C# >> 2012, HTML5, CSS, >> MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current >> with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft >> MVPs and experts. ON SALE this month only -- learn more at: >> http://p.sf.net/sfu/learnnow-d2d >> _______________________________________________ >> Mars-sim-users mailing list >> Mar...@li... >> <mailto:Mar...@li...> >> https://lists.sourceforge.net/lists/listinfo/mars-sim-users >> >> >> >> >> ------------------------------------------------------------------------------ >> Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, >> MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current >> with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft >> MVPs and experts. ON SALE this month only -- learn more at: >> http://p.sf.net/sfu/learnnow-d2d >> >> >> >> _______________________________________________ >> Mars-sim-users mailing list >> Mar...@li... >> https://lists.sourceforge.net/lists/listinfo/mars-sim-users >> > > ------------------------------------------------------------------------------ > Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, > MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current > with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft > MVPs and experts. ON SALE this month only -- learn more at: > http://p.sf.net/sfu/learnnow-d2d > _______________________________________________ > Mars-sim-users mailing list > Mar...@li... > https://lists.sourceforge.net/lists/listinfo/mars-sim-users |
From: Paul S. <ps...@pr...> - 2013-01-26 00:39:48
|
jMonkeyEngine is also nice and you get to keep your Java knowledge. :) Of course, I may be biased since I'm a core developer on JME. ;) -Paul On 1/25/2013 6:17 PM, Scott Davis wrote: > Hi Dwight, > > Thanks for suggesting the Unity game engine for creating a Mars > simulation. I've been thinking of working on a simulation game separate > from this one and utilizing 3D graphics. I had heard of Unity and > hadn't really looked into it. > > I was thinking of a game where you control a group of astronauts in > building and maintaining a Martian base, exploring the surrounding area, > growing crops in the greenhouse, mining, manufacturing, etc. > > I haven't gotten started on this yet and I was looking at the > JMonkeyEngine as a game engine, but I'm not really set on it. > > Thanks, > > Scott > > > On Tue, Jan 22, 2013 at 1:45 PM, dwight huth <dwi...@ya... > <mailto:dwi...@ya...>> wrote: > > Currently I am involved with learning how to create modifications > and models for a game called Homeworld 2 at Homeworld Complex. In > learning the various processes I have come across a gaming engine > called Unity that allows you to create for free a video game or > other type of simulation. > What I am suggesting is that a simulation similar to the Lunar > Simulation be created for Mars enthusiasts. > In the Mars Simulation called "Mars Reborn" players would engage in > simulations where they would have to employ real technology or > technology being created such as Martian Rovers that would be > implemented into the simulation that would give players the ability > to ride around in conceptual vehicles both land and air based. Other > vehicle platforms that would be added would be remotely controlled > RoboServe Units that would basically be wheeled or air vehicles that > could be remotely controlled to explore various regions of Mars. > But in order to do so the player would first have to create a hab or > base so that a power supply was present in order to fuel the > vehicles. Such a power supply could be considered theoretical but > still applicable to use in the simulation if its processes actually > created energy. > Other areas would also need to be added would facilities where > material would be gathered from Mars or the asteroid belt and then > returned to a facility to be processed into material that could be > used by the 3D Printing process to create the items needed for use > on Mars. > Still another addition would be the terraforming of Mars. This part > of the simulation would take the various problems associated with > creating fertile ground such as reducing the Ph level of the soil, > adding compressed gas at various depths and volume comparable to > gases that are found within Earths soil that provide plants with the > necessary nutrients needed to grow along with developing a system > where water is created by using the water found on both Polar Caps > to water the plants. > Basically the simulation would begin with the basics of creating a > habitat on the surface of Mars where vehicles are used to explore > Mars based upon satellite and robotic recon missions to the surface > of Mars with the rest of simulations add-ons being added over time. > If a player is able to function in the same manner as NASA in > exploring Mars then more support will be gathered for future > missions to Mars. > Unity is free to use for basic services which makes its great tool > for development until the point comes when the simulation is sold > for profit. > > ------------------------------------------------------------------------------ > Master Visual Studio, SharePoint, SQL, ASP.NET <http://ASP.NET>, C# > 2012, HTML5, CSS, > MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current > with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft > MVPs and experts. ON SALE this month only -- learn more at: > http://p.sf.net/sfu/learnnow-d2d > _______________________________________________ > Mars-sim-users mailing list > Mar...@li... > <mailto:Mar...@li...> > https://lists.sourceforge.net/lists/listinfo/mars-sim-users > > > > > ------------------------------------------------------------------------------ > Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, > MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current > with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft > MVPs and experts. ON SALE this month only -- learn more at: > http://p.sf.net/sfu/learnnow-d2d > > > > _______________________________________________ > Mars-sim-users mailing list > Mar...@li... > https://lists.sourceforge.net/lists/listinfo/mars-sim-users > |
From: Scott D. <mar...@gm...> - 2013-01-25 23:17:11
|
Hi Dwight, Thanks for suggesting the Unity game engine for creating a Mars simulation. I've been thinking of working on a simulation game separate from this one and utilizing 3D graphics. I had heard of Unity and hadn't really looked into it. I was thinking of a game where you control a group of astronauts in building and maintaining a Martian base, exploring the surrounding area, growing crops in the greenhouse, mining, manufacturing, etc. I haven't gotten started on this yet and I was looking at the JMonkeyEngine as a game engine, but I'm not really set on it. Thanks, Scott On Tue, Jan 22, 2013 at 1:45 PM, dwight huth <dwi...@ya...> wrote: > Currently I am involved with learning how to create modifications and > models for a game called Homeworld 2 at Homeworld Complex. In learning the > various processes I have come across a gaming engine called Unity that > allows you to create for free a video game or other type of simulation. > > What I am suggesting is that a simulation similar to the Lunar Simulation > be created for Mars enthusiasts. > > In the Mars Simulation called "Mars Reborn" players would engage in > simulations where they would have to employ real technology or technology > being created such as Martian Rovers that would be implemented into the > simulation that would give players the ability to ride around in conceptual > vehicles both land and air based. Other vehicle platforms that would be > added would be remotely controlled RoboServe Units that would basically be > wheeled or air vehicles that could be remotely controlled to explore > various regions of Mars. > > But in order to do so the player would first have to create a hab or base > so that a power supply was present in order to fuel the vehicles. Such a > power supply could be considered theoretical but still applicable to use in > the simulation if its processes actually created energy. > > Other areas would also need to be added would facilities where material > would be gathered from Mars or the asteroid belt and then returned to a > facility to be processed into material that could be used by the 3D > Printing process to create the items needed for use on Mars. > > Still another addition would be the terraforming of Mars. This part of the > simulation would take the various problems associated with creating fertile > ground such as reducing the Ph level of the soil, adding compressed gas at > various depths and volume comparable to gases that are found within Earths > soil that provide plants with the necessary nutrients needed to grow along > with developing a system where water is created by using the water found on > both Polar Caps to water the plants. > > Basically the simulation would begin with the basics of creating a habitat > on the surface of Mars where vehicles are used to explore Mars based upon > satellite and robotic recon missions to the surface of Mars with the rest > of simulations add-ons being added over time. > > If a player is able to function in the same manner as NASA in exploring > Mars then more support will be gathered for future missions to Mars. > > Unity is free to use for basic services which makes its great tool for > development until the point comes when the simulation is sold for profit. > > > > ------------------------------------------------------------------------------ > Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, > MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current > with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft > MVPs and experts. ON SALE this month only -- learn more at: > http://p.sf.net/sfu/learnnow-d2d > _______________________________________________ > Mars-sim-users mailing list > Mar...@li... > https://lists.sourceforge.net/lists/listinfo/mars-sim-users > > |
From: dwight h. <dwi...@ya...> - 2013-01-22 21:46:00
|
Currently I am involved with learning how to create modifications and models for a game called Homeworld 2 at Homeworld Complex. In learning the various processes I have come across a gaming engine called Unity that allows you to create for free a video game or other type of simulation. What I am suggesting is that a simulation similar to the Lunar Simulation be created for Mars enthusiasts. In the Mars Simulation called "Mars Reborn" players would engage in simulations where they would have to employ real technology or technology being created such as Martian Rovers that would be implemented into the simulation that would give players the ability to ride around in conceptual vehicles both land and air based. Other vehicle platforms that would be added would be remotely controlled RoboServe Units that would basically be wheeled or air vehicles that could be remotely controlled to explore various regions of Mars. But in order to do so the player would first have to create a hab or base so that a power supply was present in order to fuel the vehicles. Such a power supply could be considered theoretical but still applicable to use in the simulation if its processes actually created energy. Other areas would also need to be added would facilities where material would be gathered from Mars or the asteroid belt and then returned to a facility to be processed into material that could be used by the 3D Printing process to create the items needed for use on Mars. Still another addition would be the terraforming of Mars. This part of the simulation would take the various problems associated with creating fertile ground such as reducing the Ph level of the soil, adding compressed gas at various depths and volume comparable to gases that are found within Earths soil that provide plants with the necessary nutrients needed to grow along with developing a system where water is created by using the water found on both Polar Caps to water the plants. Basically the simulation would begin with the basics of creating a habitat on the surface of Mars where vehicles are used to explore Mars based upon satellite and robotic recon missions to the surface of Mars with the rest of simulations add-ons being added over time. If a player is able to function in the same manner as NASA in exploring Mars then more support will be gathered for future missions to Mars. Unity is free to use for basic services which makes its great tool for development until the point comes when the simulation is sold for profit. |
From: Scott D. <mar...@gm...> - 2012-10-30 17:44:58
|
I'm happy to announce that version 3.03 of the Mars Simulation Project has been released. http://mars-sim.sf.net Version 3.03 is primarily a maintenance release focused on performance improvement and bug fixes. Changes in version 3.03 include: * Fixed bug in Linux OpenJDK 6 & 7 start up. * Added new UI start up music (Lars) * Fixed bug causing people to get stuck when exiting airlocks. * Fixed bug causing people to be stuck in light utility vehicles after missions are canceled. * Fixed bug with distance calculations when creating missions in mission creation wizard. * Changed default settlement configuration to be two settlements and 28 people. * Refactored inventory code to improve performance. * Fixed bug where construction supplies are consumed again when a construction mission is canceled and later restarted. * Many more bug fixes, tweaks, and performance improvements. Special thanks to all the developers who helped with this release and all the users who sent in bug reports and feedback. Please download and enjoy, Scott Davis Mars Simulation Project http://mars-sim.sf.net sc...@us... |
From: Michael G. <mic...@ya...> - 2012-06-18 10:41:22
|
When building a human settlement on Mars, we find 3 problems The first problem is the big size of residential units The second problem is the big weight or mass of residential units The third problem the cost of sending to Mars residential units I have a idea to build a colony on Mars from small building units made of aluminum and collected together in rows by threads to build the walls of residential units Advantages of construction system by the small building units 1- Can be manufactured ( small building units )by robot on Mars from the chemical elements that exist on the surface of Mars 2- Can be collected together ( small building units ) in rows by threads and building the walls of residential units by an other robot 3- It can be used in build strong walls and thick 4- It can be used in build any design for residential units or your design 5- It can be used in increase the volume of residential unit 6- any part can be re-used for building an other thing in the colony without the need to machines or energy I want to simulation project from you to my project I can send you more information I'm waiting your opinion Thank you Michael Girgis |
From: Scott D. <mar...@gm...> - 2012-06-15 20:00:31
|
The Mars Simulation Project v3.02.1 patch has been released. This patch fixes a bug that was locking up the simulation soon after starting on Windows Vista/7 computers and possibly other systems. This bug was due to problems with how Runtime.exec handles output streams. This bug does not affect the Web Start release and that has not been modified with this patch. http://mars-sim.sf.net Scott Davis Mars Simulation Project sc...@so... |
From: Scott D. <mar...@gm...> - 2012-06-11 06:44:58
|
I'm happy to announce that version 3.02 of the Mars Simulation Project has been released. http://mars-sim.sf.net Changes in version 3.02 include: * New resupply tool for viewing, editing, and creating resupply missions to settlements from Earth. * People labels have been added to the settlement map tool. * A new improved desktop background texture (Lars Christensen). * A large number of bug fixes and performance improvements. Special thanks to all the developers who helped with this release and all the users who sent in bug reports and feedback. Please download and enjoy, Scott Davis Mars Simulation Project http://mars-sim.sf.net sc...@us... |
From: Scott D. <mar...@gm...> - 2012-03-20 15:33:53
|
Hi Jake, I'm sorry the sim has been running so slowly on your machine. It's been a while since I've tried it using OpenJDK 6; my normal development/testing environment is Ubuntu 10.04 with Oracle/Sun Java 1.6 (usually through Eclipse). I'll do some run tests with the OpenJDK to see if there are significant performance differences. There is indeed a memory leak bug in version 3.01 (the last stable release) in which the old simulation is not properly cleared out of memory when a new simulation is created or loaded. This bug is fixed in the current development build, along with some performance improvements. I still plan on trying to improve the application performance for the next release (I've been using the VisualVM profiler that comes with the Oracle/Sun JDK). You may want to check out the latest development version of the project from the subversion code repository. The project uses maven as a build tool, and can be set up in Eclipse (with plugins) or built through the command line. The subversion code repository check out info is here: http://sourceforge.net/scm/?type=svn&group_id=3286 If you want to set up an Eclipse development environment, this is the how-to: http://sourceforge.net/apps/mediawiki/mars-sim/index.php?title=Getting_Started_with_MSP If you'd like to set up a command line development environment, you'll need subversion and maven installed on your system (through ubuntu apt-get). Check out from the code repository, then run the following maven goals to compile, install, and run the program: mvn compile mvn install cd mars-sim-min mvn exec:java -Dexec.mainClass="org.mars_sim.msp.MarsProject" The sim can also be run headless (without the UI) with the -headless argument. This may be useful for profiling. I hope this is useful to you. Please let me know if you have any questions or run into problems. Scott Davis Mars Simulation Project http://mars-sim.sourceforge.net sc...@us... On Thu, Mar 15, 2012 at 6:35 AM, Jake Sebastian-Jones <jak...@st...> wrote: > Hi there! > > I was looking for a profiling project as part of the metrics component > of my software eng. degree. I thought I would try and profile mars-sim > as I tried to use it a year ago or so and gave up because it was so > slow. > > So I downloaded an ran the jar, but it is still so slow on my machine > (the simulation doesn't load and the process gobbles up CPU). I think > that this must actually be a bug in the way the sim runs on my machine, > unless I am _supposed_ to wait ten mins for the sim to load (something I > have not tried) > > tl;dr I would love to profile mars-sim for my assignment - I just cant > get it to launch a sim. > > Jake > > PS. > Ubuntu 11.04 / GNOME 2.6 > OpenJDK 6 > Phenom II X4 > 4GB RAM > > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Mars-sim-users mailing list > Mar...@li... > https://lists.sourceforge.net/lists/listinfo/mars-sim-users |
From: Jake Sebastian-J. <jak...@st...> - 2012-03-15 14:05:47
|
Hi there! I was looking for a profiling project as part of the metrics component of my software eng. degree. I thought I would try and profile mars-sim as I tried to use it a year ago or so and gave up because it was so slow. So I downloaded an ran the jar, but it is still so slow on my machine (the simulation doesn't load and the process gobbles up CPU). I think that this must actually be a bug in the way the sim runs on my machine, unless I am _supposed_ to wait ten mins for the sim to load (something I have not tried) tl;dr I would love to profile mars-sim for my assignment - I just cant get it to launch a sim. Jake PS. Ubuntu 11.04 / GNOME 2.6 OpenJDK 6 Phenom II X4 4GB RAM |
From: Softpedia E. T. <mac...@so...> - 2011-11-01 19:09:08
|
Congratulations, Bubble Pond, one of your products, has been added to Softpedia's database of software programs for Mac OS. It is featured with a description text, screenshots, download links and technical details on this page: http://mac.softpedia.com/get/Utilities/Bubble-Pond.shtml The description text was created by our editors, using sources such as text from your product's homepage, information from its help system, the PAD file (if available) and the editor's own opinions on the program itself. "Bubble Pond" has been tested in the Softpedia labs using several industry-leading security solutions and found to be completely clean of adware/spyware components. We are impressed with the quality of your product and encourage you to keep these high standards in the future. To assure our visitors that Bubble Pond is clean, we have granted it with the "100% FREE" Softpedia award. To let your users know about this certification, you may display this award on your website, on software boxes or inside your product. More information about your product's certification and the award is available on this page: http://mac.softpedia.com/progClean/Bubble-Pond-Clean-107654.html Feel free to link to us using the URLs above. If you choose to link to the clean award page for your product, you may use the award graphic or a text link: "100% FREE award granted by Softpedia". If you feel that having your product listed on Softpedia is not a benefit for you or simply need something changed or updated, please contact us via email at web...@so... and we will work with you to fix any problem you may have found with the product's listing. -- Sincerely, The Softpedia Team ----------------------------------------------------------------------- Softpedia is a library of over 400,000 free and free-to-try software programs for Windows, Mac OS and Linux, games and gaming tools, Windows device drivers, mobile devices and IT-related articles. ----------------------------------------------------------------------- Softpedia - the encyclopedia of free software downloads http://www.softpedia.com/ |
From: Scott D. <mar...@gm...> - 2011-09-26 22:19:23
|
I'm happy to announce that Version 3.01 of the Mars Simulation Project has been released. http://mars-sim.sf.net Changes in version 3.01 include: Settlement map tool: * The tiled background texture now drags, rotates, and zooms with the map. * The Labels button can toggle on/off (Lars) * Building labels on the map now have white semi-transparent outline to show up better against backgrounds. * Prerendering SVG images to improve settlement map display performance. Local save/log directory changed from "mars-sim" to hidden ".mars-sim". Adding several new mission info panels to the mission tool. New areothermal power generation function for buildings that generate power only in volcanic regions. Seven new types of buildings with SVG images including all construction stages. Two new settlement templates: trading outpost and mining outpost. Lots of bug fixes and performance improvements. Special thanks to the project developers who put a lot of time and effort on this release: Lars Christensen Jonathan Bosmans Please download and enjoy, Scott Davis Mars Simulation Project http://mars-sim.sourceforge.net sc...@us... |