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From: Matt H. <ma...@Ga...> - 2005-05-06 17:27:53
|
Hi, My name is Matt Hilleman, Owner/President of GargantuanGames, LLC, = located here in Ames, IA. We are a small startup company looking for = game programmers. (This is our secondary jobs) We have been through an = Alpha release of a racing game, which never got picked up. We presented = the Game to one of Radio Shack's VPs in Fort Worth Texas at the end of = 2003. Since then we realized, as so many other small developers have, = self publishing a game or getting into main stream store shelves is VERY = difficult and expensive to do, without prior releases under your belt. = SO, to make a long story short, we are creating an online 3d poker game. = Something that doesn't require store shelf space and has a potential to = make extraordinary amount of money. The software will be licensed to = groups that want to run their own online casino. We have created a = working Alpha, which we are now in the process of re-writing the = servers. The Global Interactive Gaming Summit & Expo is held June 13-15 = and we are trying to get something show able for this show. Also, I am = going to E3 but this isn't the place to show this type of software. We need C++ programmers that are familiar with 3d and network = programming. Specifically, we are using the Irrlicht 3D scenegraph and = ACE libraries. Currently we use .Net 7.1 for all coding, but the = servers target OS will be a BSD variant (FreeBSD, etc...). The clients = target OS will be Windows. Please email me your resume or if you have = any questions. Regards, Matt Matt Hilleman President GargantuanGames, LLC 515-231-8186 www.GargantuanGames.com ma...@Ga... |
From: Andres R. <and...@gm...> - 2005-03-24 19:09:19
|
ISU Game Developers' Club is meeting again tonight, Thursday, 8 pm in room 1304 Howe Hall. Alan Fischer will be talking about scripting in games and how scripting languages can save valuable time and ease the life of the developers and game designers. Hope to see you all there! Andres Reinot El Presidente, ISU Game Developers' Club ar...@ia... |
From: Andres R. <and...@gm...> - 2005-03-10 19:24:41
|
The ISU Game Developers' Club is meeting again tonight, March 10th, at 8:00 pm in room 1304 Howe Hall. This week Josh Larson is going to do a tutorial on the use of bump and normalmaps in games and how to use some of the free tools out there to generate detailed normalmaps from high resolution models for low resolution models. This is a great tutorial for programmers and artists alike, hope to see you all there! Cheers, Andres Reinot El Presidente, ISU Game Developers' Club ar...@vr... |
From: Andres R. <and...@gm...> - 2005-03-10 19:14:24
|
The ISU Game Developers' Club is meeting again tonight, March 10th, at 8:00 pm in room 1304 Howe Hall. This week Josh Larson is going to do a tutorial on the use of bump and normalmaps in games and how to use some of the free tools out there to generate detailed normalmaps from high resolution models for low resolution models. This is a great tutorial for programmers and artists alike, hope to see you all there! Cheers, Andres Reinot El Presidente, ISU Game Developers' Club ar...@vr... |
From: Joel M. <jr...@ia...> - 2005-03-10 15:45:51
|
body |
From: Andres R. <and...@gm...> - 2005-03-03 21:51:24
|
Hello all, The ISU Game Developers' Club is meeting again tonight (Thursday) at 8:00 pm in room 1304 of Howe Hall. Tonight we'll be having an introductory talk on shaders and the power of programmable graphics cards. Shaders open up a lot of new possibilities for both artists and developers so we encourage everyone to attend. Cheers, Andres Reinot El Presidente, ISU Game Developers' Club http://isugamedev.sf.net |
From: Andres R. <and...@gm...> - 2005-02-18 21:12:59
|
I received this today, figured I'd forward it in case anyone was interested. cheers, Andres El Presidente, ISU Game Developers' Club ---------- Forwarded message ---------- From: Di Cook <di...@ia...> Date: Fri, 18 Feb 2005 12:37:36 -0600 Subject: Fwd: Tues Feb 22 GAME DAY To: isu...@ia... In case this is of interest to anyone in the club. This is a game that Di invented as a way to think about high-dimensional spaces. The game board really is 4D. cheers, Di ---------- Forwarded Message ---------- Subject: Tues Feb 22 GAME DAY Date: Thu, 17 Feb 2005 15:03:36 -0600 From: Di Cook <di...@ia...> To: mst...@ia... Hi all, In this next week's Graph/Comp VIGRE meeting (Tues Feb 22, 4:10-5:00pm Snedecor 101-2) we plan to run a knock out competition of a game called "Face Off". "Face Off" is a game played on a 4D cube, a little like tic-tac-toe. If you think you might be good at navigating in a higher dimensional space think about signing up for the competition. There'll be a prize of $20 iTunes gift certificate for the grand winner. In order to make up a draw, and to organize the appropriate number of laptops to play on, I'll need to know who plans to play. So email me if you want to join in. cheers, Di ------------------------------------------------------- |
From: Andres R. <and...@gm...> - 2005-02-09 00:40:55
|
Hey all, there is a talk this friday that some of you may be interested in. I missed last week's talk though I wish I would have gone. If any of you attended, feel free to email us what it was about and if it was cool :-) Cheers, Andres ---------- Forwarded message ---------- From: derrick.parkhurst <de...@hc...> Date: Tue, 8 Feb 2005 10:25:16 -0600 (CST) Subject: [massmail] HCI Seminar To: hci...@hc..., mas...@vr..., hci...@hc..., cog...@ia... Following on from the successful discussion on online gaming and story telling last week, the reading for the HCI seminar this Friday will explore game play with sociable robots. The reading is: Brooks, A. G., Gray, J., Hoffman, G., Lockerd, A., Lee, H. & Breazeal, C. (2004). Robot's play: interactive games with sociable machines, ACM Computers in Entertainment, 2(3), 1-18. PDF Link : http://hcvl.hci.iastate.edu/~derrick/HCISEMINAR/p10-brooks.pdf ABSTRACT Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect that the principal manifestation of the robots' entertainment capabilities will be socially interactive game playing. We describe this form of gaming and summarize our current efforts in this direction on our lifelike, expressive, autonomous humanoid robot. Our focus is on teaching the robot via playful interaction using natural social gesture and language. We detail this in terms of two broad categories: teaching as play and teaching with play. ************************************************************************* Th HCI seminar is a weekly seminar open to all faculty and students in HCI related disciplines. Each week we will read and discuss one or more articles on the latest research in Human Computer Interaction from a multi-disciplinary perspective. We meet Friday mornings at 9am in Room 20 of Howe Hall. The reading for each meeting will be announced and a pdf of the reading will be made available in advance. Everyone is encouraged to attend as desired and suggestions for weekly readings are welcome. Hope to see you there, and feel free to bring a coffee and breakfast! ************************************************************************* -- Derrick Parkhurst, PhD Assistant Professor The Department of Psychology and The Human Computer Interaction Program Iowa State University Ames, Iowa, 50011 der...@hc... http://hcvl.hci.iastate.edu/ (office) 2624b Howe Hall 515-294-4549 (lab) 2624 Howe Hall 515-294-4922 --- To subscribe or unsubscribe, send email to maj...@vr... with this in the BODY of the message: subscribe massmail -OR- unsubscribe massmail --- |
From: Benno L. <ben...@id...> - 2004-05-03 07:15:58
|
Dear Open Source developer I am doing a research project on "Fun and Software Development" in which I kindly invite you to participate. You will find the online survey under http://fasd.ethz.ch/qsf/. The questionnaire consists of 53 questions and you will need about 15 minutes to complete it. With the FASD project (Fun and Software Development) we want to define the motivational significance of fun when software developers decide to engage in Open Source projects. What is special about our research project is that a similar survey is planned with software developers in commercial firms. This procedure allows the immediate comparison between the involved individuals and the conditions of production of these two development models. Thus we hope to obtain substantial new insights to the phenomenon of Open Source Development. With many thanks for your participation, Benno Luthiger PS: The results of the survey will be published under http://www.isu.unizh.ch/fuehrung/blprojects/FASD/. We have set up the mailing list fa...@we... for this study. Please see http://fasd.ethz.ch/qsf/mailinglist_de.html for registration to this mailing list. _______________________________________________________________________ Benno Luthiger Swiss Federal Institute of Technology Zurich 8092 Zurich Mail: benno.luthiger(at)id.ethz.ch _______________________________________________________________________ |
From: <and...@mc...> - 2004-04-15 00:54:50
|
The ISU Game Developers' Club is meeting again this week on Thursday, 8 pm in room 1220 Howe Hall. Levi Van Oort will be giving a lecture on using Python, a powerful and easy-to-use scripting language, in game development. Jon Sheller is also going to be presenting a 2D side scroller game he has been working on this semester. Hope to see you all there! Andres Reinot, V.P. ar...@ia... For more information on the GameDev Club, check out http://isugamedev.sf.net |
From: <and...@mc...> - 2004-04-08 20:07:49
|
The ISU Game Developers' Club is meeting tonight, Thursday, at 8pm in room 1220 Howe Hall. Alan Fischer will be shedding some light on threaded programming. It will be a nice introduction for those of you who have never dealt with threads before, and for those who have, it will be a nice recap. Hope to see you all there! Andres, v.p. ar...@ia... for more information on the ISU GameDev Club, check out http://isugamedev.sf.net |
From: <and...@mc...> - 2004-04-01 03:34:20
|
Hello everyone, The ISU Game Developers' Club will be resuming it's regular weekly meetings again, starting this Thursday, April 1st (seriously). Evan Rothmayer and I will talk about the annual Game Developers' Conference, what its about, and we will talk about the awesome Conference Assistant volunteer program they run every year which basically gets you in for free. We meet in room 1220 Howe Hall at 8 pm every Thursday, check out http://isugamedev.sf.net for more information. Hope to see you all there! Andres Reinot - VP, ar...@ia... |
From: <and...@mc...> - 2004-03-12 00:52:59
|
Sorry, there is no gamedev meeting tonight, we've all been really busy getting Treefort Wars ready for the GDC and we don't have much to present. There will also be no meeting during spring break, and the week after spring break is the GDC so we will all be in San Jose. Regular GameDev meetings will resume April 1st... for real :) Andres |
From: <and...@mc...> - 2004-03-04 01:14:14
|
This week the Game Developers' Club is presenting on the often neglected aspect of games: sound. Lou Hill will be presenting various techniques and programs for synthezising sound and music. Chad Austin will be covering the technical aspects of getting sound into an application and some of the libraries that are out there for it. The meeting is this Thursday, March 4th, at 8 p.m. in room 1220 Howe Hall. Hope to see you there! Andres Reinot, V.P. ar...@ia... |
From: <ar...@ia...> - 2004-02-26 00:31:54
|
GameDev Meeting: Dirk Reiners on Rendering Engines Date: Wed, 25 Feb 2004 18:29:15 -0600 (CST) X-Mailer: Endymion MailMan Professional Edition v3.0.14 ISU Version mp7.36 Message-Id: <152...@we...> the ISU Game Developers' Club is meeting again this Thursday, Feb. 26th. The GameDev Club meets every Thursday 8pm to 9pm in room 1220 Howe Hall. Dr. Dirk Reiners will be talking about game and rendering engines. It should be a very interesting talk, so please attend! Andres Reinot, V.P. ar...@ia... |
From: <and...@mc...> - 2004-02-18 23:54:10
|
The Game Developers' Club will be meeting again this week, Thursday 2/19 from 8 pm to 9 pm in room 1220 Howe Hall. Jeff Russell will be talking about realisitic shadows using Shadow Volume Extrusion. Andres Reinot, vp ISU GameDev Club |
From: <and...@mc...> - 2004-02-12 02:16:15
|
The ISU Game Developers' Club is holding another meeting this thursday, February 12, in room 1220 Howe Hall at 8 pm. Alan Fischer will be giving an introduction to Direct3D and working with DirectX for Windows. Andres Reinot, v.p. ar...@ia... |
From: Evan R. <en...@ia...> - 2004-02-05 16:59:42
|
This week for the ISU GameDev Club, Andres Reinot will talk about methods of terrain generation and outdoor environments. GameDev meets every Thursday at 8:00 PM, in 1220 Howe Hall. -Evan Rothmayer ISU GameDev Club President |
From: Evan R. <en...@ia...> - 2004-01-21 16:06:48
|
> Dear Sirs and Ladies, > > I'd like to invite you to a talk I'm giving as part of a GameDev club > meeting titled > > >From Pong to Half-Life 2: A History of 3D Graphics in Computer Games > > >From very early on developers have tried to make their games as > realistic as they could. Three-dimensional display techniques are an > important part of that. But due to the limited capabilities of early > hardware, it took a while and several intermediate technical steps to > get to the near-film quality of todays games. This talk will give an > overview of the different stages of 3D graphics quality in computer > games, from the early pseudo-3D Coin-Op games to the most recent > developments. Many of the mentioned games will be demonstrated live on > stage to give the audience a chance to relive their childhood, or to > marvel at what used to be state of the art before they were born. > > Date and Time: Thursday, Jan 22nd at 8 pm > Location: Howe Hall Auditorium > > Hope to see you there > > Dirk Reiners > > -- > -- Dirk Reiners Assistant Professor Iowa State University > -- Human-Computer Interaction, Computer Science > -- Snail mail: 2274 Howe Hall Room 1620F; Ames, IA 50011-2274 > -- Email: dre...@ia..., di...@op... > -- The OpenSG Open Source Scenegraph: http://www.opensg.org |
From: <and...@mc...> - 2003-12-11 21:17:02
|
Just a reminder, there is no GameDev Club meeting today, clubs are not allowed to meet during dead-week, sorry guys. We will resume meetings starting next semester, when we will hopefully have Dirk Reiners (lead-developer of OpenSG and an all-out cool guy) give a nice kick-off presentation on computer graphics. Have a nice break! Andres Reinot, V.P. - ar...@ia... Evan Rothmayer P. - en...@ia... |
From: <and...@mc...> - 2003-12-03 18:46:32
|
The ISU GameDev Club is meeting again this week, the topic of discussion will be character animation. Justin Hare will be introducing the technical aspects of how characters are brought to life in 3D applications. He will cover basic concepts, skeletal animation, and discuss some of the free development libraries and packages out there for incorporating characters into games. The ISU GameDev Club meets every Thursday at 8 p.m. to 9:30 in room 1220 Howe Hall. Andres Reinot, V.P. - ar...@ia... Evan Rothmayer, P. - en...@ia... for more information on the club, check out the webpage: http://isugamedev.sf.net |
From: Jason N. <ne...@ia...> - 2003-11-23 07:04:33
|
well then what the hell am i going to do on thursday?!? |
From: <and...@mc...> - 2003-11-22 08:31:08
|
Dear GameDevers, Just to let everyone know, there will be no gamedev meetings over break or this weekend. Hope everyone enjoys Thanksgiving! Andres |
From: <and...@mc...> - 2003-11-19 18:49:03
|
The ISU Game Developers' Club is meeting again this Thursday, Nov. 20 at 8 p.m. in 1220 Howe Hall. This week Josh Brown is going to be presenting Loom, an artificial intelligence library he has been developing for his research. This presentation is a great introduction to AI and what an AI framework is supposed to do for a video game. Andres Reinot (ar...@ia...) - V.P. Evan Rothmayer (en...@ia...) - P. for more info, check out http://isugamedev.sf.net |
From: <and...@mc...> - 2003-11-12 06:21:36
|
Greetings, The ISU Game Developers' Club will meet again this Thursday at 8 pm (Howe Hall room 1220). This week we are going to do something a little different, we are going to check out some "Emerging Technologies". Andrew Fischer is going to demonstrate the Phantom force-feedback stylus: a pen on the end of a robotic arm that can be used to touch and feel 3D objects in a virtual world! It is the coolest thing so you should definitely come! Andrew will talk about what it's currently being used for in the engineering industry, and we will discuss possible computer-game applications. Andres Reinot, VP Evan Rothmayer, P (check out http://isugamedev.sf.net for more info about the club.) |