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#225 OpenGL - better automatic mipmaps generation method.

closed-fixed
nobody
video (62)
3
2015-01-09
2012-01-20
Nadro
No

This patch added a support for a create a mipmap in OpenGL in a more efficient way (mipmaps are created in a loading texture phase instead of in a game phase) than in current Irrlicht implementation. In OpenGL 3 this is an official method, but it works, also with a Shader Model 2.0 (require GL_ARB_framebuffer_object or GL_EXT_framebuffer_object) compatible hardware.

Discussion

  • Nadro

    Nadro - 2012-01-20
     
  • Christian Stehno

    This patch has been accepted and commited to SVN. It will be part of the next release.

     
  • Christian Stehno

    • priority: 5 --> 3
    • status: open --> closed-fixed
     

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