OpenGL - better automatic mipmaps generation method.
3D Engine c++
Brought to you by:
cutealien,
nimphoenix2
This patch added a support for a create a mipmap in OpenGL in a more efficient way (mipmaps are created in a loading texture phase instead of in a game phase) than in current Irrlicht implementation. In OpenGL 3 this is an official method, but it works, also with a Shader Model 2.0 (require GL_ARB_framebuffer_object or GL_EXT_framebuffer_object) compatible hardware.
This patch has been accepted and commited to SVN. It will be part of the next release.