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From: Ethan M. <merritt@u.washington.edu> - 2010-12-10 17:24:09
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On Friday, December 10, 2010 03:17:16 am Stanislav Maslovski wrote: > > I suggest that a better approach would be to add a pass that splits large > > triangles into smaller pieces before sorting and rendering. > > The only tricky part is how to define "large". > > I was thinking about exactly the same thing, but then realized that > there is already the "interpolate" option that does (almost) the same. > But sometimes we want to look at a dataset without smoothing it, > right? Splitting an existing triangle into sub-triangles would not create any smoothing. In the absence of occluding objects, the rendered image of the new set of smaller triangles is indistiguishable from that of the original single triangle. The issue of interpolation only arises if you need to assign a color to the newly created vertex based on differing colors belonging to the existing vertices. |