|
From: Hans-Bernhard B. <HBB...@t-...> - 2010-12-07 20:39:15
|
On 07.12.2010 16:42, Stanislav Maslovski wrote: > So, I solved this issue by patching pm3d.c:pm3d_depth_queue_flush() > so that sorting of quadrangles was done based on the average depth of > 4 corners. Unfortunately that's not really a solution. There is no particular reason to prefer one sorting criterion over the other. Painter's algorithm is plain and simply wrong --- no matter which property you sort by. If it appears to work sometimes that's by happenstance, not by design. |