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From: Dr. J. Z. <joh...@ze...> - 2007-03-06 21:01:54
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Hello, forgive me, this is OT, but I guess the guys at this list might be able to give me help. I frequently like to splot a (pm3d) surface for which I have arbitrary x, y, z vertices. The surface is usually well-behaved in a sense that it's smooth, w/o singularities and has only long-range (low frequency) changes. As first approximation -- and this is the best I have -- I use 'splot with points' using 'linetype pal' to get colors and I use pretty large point sizes to get part of the surface "covered". Any ideas how to get a real closed surface? -- I guess I'd need something like a function which searches the closest vertices (in x, y) and then connects the vertices by triangular surfaces. Any hints much appreciated. -- Johannes |