GLActor1.LoadFromFile('model\model2.smd'); GLFreeForm1.LoadFromFile('model\hair1.obj'); for i := 0 to 66 do begin memo1.Lines.Add(GLActor1.Skeleton.BoneByID(i).Name); end; GLActor1.Position.X := GLActor1.Skeleton.BoneByID(63).GlobalMatrix.V[3].X; GLActor1.Position.Y := GLActor1.Skeleton.BoneByID(63).GlobalMatrix.V[3].Y; GLActor1.Position.Z := GLActor1.Skeleton.BoneByID(63).GlobalMatrix.V[3].Z;
Can I do this? is there an effect on memory? GLScene 2.2 or
m:=GLActor1.Skeleton.BoneByID(66).GlobalMatrix; GLActor2.SetMatrix(MatrixMultiply(m, GLActor1.AbsoluteMatrix));
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Can I do this? is there an effect on memory? GLScene 2.2
or
Last edit: leon 4 days ago