User Activity

  • Posted a comment on discussion Help on GLScene

    How to fix the error? GLFreeForm does not match GLActor, different X Y Z

  • Posted a comment on discussion Help on GLScene

    Why don’t the hairs match?

  • Posted a comment on discussion Help on GLScene

    I do not understand var Bone: TGLSkeletonBone; Pos: TAffineVector; boneMat, finalMat, rotx,roty,offset,combinedRot: TMatrix4f; begin // GLFreeForm1.SetMatrix(GLActor1.Skeleton.BoneByID(14).GlobalMatrix); boneMat := GLActor1.Skeleton.BoneByID(14).GlobalMatrix; offset := CreateTranslationMatrix(VectorMake(0, -23, 0)); rotx := CreateRotationMatrixX(DegToRad(270)); roty := CreateRotationMatrixY(DegToRad(180)); //finalMat := MatrixMultiply(offset,MatrixMultiply(rotx,MatrixMultiply(boneMat, GLActor1.AbsoluteMatrix)));...

  • Modified a comment on discussion Help on GLScene

    GLActor1.LoadFromFile('model\model2.smd'); GLFreeForm1.LoadFromFile('model\hair1.obj'); for i := 0 to 66 do begin memo1.Lines.Add(GLActor1.Skeleton.BoneByID(i).Name); end; GLActor1.Position.X := GLActor1.Skeleton.BoneByID(63).GlobalMatrix.V[3].X; GLActor1.Position.Y := GLActor1.Skeleton.BoneByID(63).GlobalMatrix.V[3].Y; GLActor1.Position.Z := GLActor1.Skeleton.BoneByID(63).GlobalMatrix.V[3].Z; Can I do this? is there an effect on memory? GLScene 2.2 or m:=GLActor1.Skeleton.BoneByID(66).GlobalMatrix;...

  • Modified a comment on discussion Help on GLScene

    GLActor1.LoadFromFile('model\model2.smd'); GLFreeForm1.LoadFromFile('model\hair1.obj'); for i := 0 to 66 do begin memo1.Lines.Add(GLActor1.Skeleton.BoneByID(i).Name); end; GLActor1.Position.X := GLActor1.Skeleton.BoneByID(63).GlobalMatrix.V[3].X; Can I do this? is there an effect on memory? GLScene 2.2 or m:=GLActor1.Skeleton.BoneByID(66).GlobalMatrix; GLActor2.SetMatrix(MatrixMultiply(m, GLActor1.AbsoluteMatrix));

  • Posted a comment on discussion Help on GLScene

    GLActor1.LoadFromFile('model\model2.smd'); GLFreeForm1.LoadFromFile('model\hair1.obj'); for i := 0 to 66 do begin memo1.Lines.Add(GLActor1.Skeleton.BoneByID(i).Name); end; GLActor1.Position.X := GLActor1.Skeleton.BoneByID(63).GlobalMatrix.V[3].X; Can I do this? is there an effect on memory? GLScene 2.2

  • Modified a comment on discussion Open Discussion on GLScene

    procedure TForm1.GLCadencer1Progress(Sender: TObject; const DeltaTime, NewTime: Double); begin GLActor1.Skeleton.BoneByID(63).GlobalMatrix.V[3].X; end; is it possible to do this.... 1. CPU load 2. memory ????? GLActor1.Position.X := GLActor1.Skeleton.BoneByID(63).GlobalMatrix.V[3].X;

  • Posted a comment on discussion Open Discussion on GLScene

    procedure TForm1.GLCadencer1Progress(Sender: TObject; const DeltaTime, NewTime: Double); begin GLActor1.Skeleton.BoneByID(63).GlobalMatrix.V[3].X; end; is it possible to do this.... 1. CPU load 2. memory ?????

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leon2009
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