While I was playing map horde4 Quake Remaster, Update 3, the map suddenly closed with a message similar to: "builtin 0:ex_walkpathtogoal not implemented".
This happened twice, when spawn entered.
Before the errors, in the console there are:
qsrc\mg1\qc/ai.qc : ai_pathtogoal+43
dist:2
qsrc\mg1\qc/ai.qc : ai_run+73
qsrc\mg1\qc/monsters/tarbaby.qc : tbaby_run11+2
The release notes of update 3 mention:
Added "walkpathtogoal" QuakeC built-in. This can be used as a drop-in replacement for the existing AI movement to allow any entity to take advantage of bot pathfinding without needing them to be a bot client. Create a friendly dog that does your bidding, or haunted items that run away from the player to avoid being picked up. The world is your oyster!
Remaster Update 3 QuakeC source is at: https://github.com/id-Software/quake-rerelease-qc
It seems related to https://github.com/id-Software/quake-rerelease-qc/blob/4a992dc9a38436d0b73eae380fd65325f7db833d/quakec_mg1/ai.qc#L891:
ai_pathtogoal (https://github.com/id-Software/quake-rerelease-qc/blob/4a992dc9a38436d0b73eae380fd65325f7db833d/quakec_mg1/ai.qc#L784) then calls walkpathtogoal.
This is the commit to add the support in QuakeSpasm: https://github.com/Novum/vkQuake/commit/b8e9f8f639ed81be1e88f689e022e83113bee868
It should simply return 0.
The following patch seems to work.
Can you retest with the latest commit?
Moved to https://github.com/fte-team/fteqw/issues/153