FTE QuakeWorld is a QuakeWorld derivative which mainly focuses on modding and additional features for both users and servers. Supports NetQuake gamecode and protocol, Hexen 2/Quake 2/Quake 3 maps and models, many QuakeC builtin extensions, and more.

Project Samples

Project Activity

See All Activity >

License

GNU General Public License version 2.0 (GPLv2)

Follow FTE QuakeWorld

FTE QuakeWorld Web Site

Other Useful Business Software
Host LLMs in Production With On-Demand GPUs Icon
Host LLMs in Production With On-Demand GPUs

NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.

Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
Try Free
Rate This Project
Login To Rate This Project

User Ratings

★★★★★
★★★★
★★★
★★
3
0
0
0
1
ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 2 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5

User Reviews

  • Crap. Microsoft Security Essentials FREEZES. And this remains frozen for a loooooooooooooooooooooooooooooooooooong time. Also, this does not work with the D-Day Normandy mod for Quake 2, so it's a waste of time.
  • The last Quake engine you'll ever use. If it wasn't for Tenebrae... or GLQuake with the MiniGL Driver. I'm obviously joking.
  • Excellent engine!
  • Very interesting engine... keep the good work and come relax watching some Quake videos at www.youtube.com/QrackerJackQuake
    1 user found this review helpful.
Read more reviews >

Additional Project Details

Operating Systems

BSD, Linux, Windows

Languages

English

Intended Audience

Advanced End Users, Developers, End Users/Desktop

User Interface

OpenGL, Win32 (MS Windows), X Window System (X11)

Programming Language

C

Related Categories

C First Person Shooters

Registered

2004-08-14