If unloading a cargo from a ship in my colony loses all MP's of the ships, should not also disarming my dragoon (changing him into scout) lose all ship's MP's? I both cases the action took place immediately after the ship (with some remaining MP's) entered the colony.
Pavel
I think you have a point, albeit fairly minor. What would Col1 do?
In the original Colonization, all units aboard a ship disembark as soon as the ship enters the colony.
Ugh. Guaranteeing extra work for players who have organized a multi-stage unit transport? What would be nice is being able to select which units would auto-disembark, which could sort of be done by setting a goto target.
Either way, it looks like we now have a Col1-incompatibility bug.
For consistency though, I have fixed the original problem in svn.9790.
Considering that FreeCol handles loading units on ships already quite differently from Col1 (and a lot saner in my opinion), I am not sure if asking WWC1D makes much sense here.
See PF#54 for details about ships and boarded units.
Though if you really want to know neither unloading goods nor disarming the boarded/sentried units in a colony costs the ship any movement points.
Closing this report. The original problem is fixed, and PF#54 has more detail on the remaining Col1-incompatibility.