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From: David L. <hig...@gm...> - 2018-01-05 05:52:39
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This is excellent news!! The nightly (weekly) releases seem to have helped make it more readily available, they've seen about 500 downloads on those binary releases since I activated it in Sept/Oct. David On Thu, Jan 4, 2018 at 8:08 PM Michael T. Pope <mp...@co...> wrote: > On Thu, 14 Dec 2017 18:58:47 +1030 > "Michael T. Pope" <mp...@co...> wrote: > > Very serious, alpha-release blocking: > > BR#3121 Cant attack shipt > > Desynchronization. Must fix, working on catching it now. > > Marcin came through with a test case, and I am hopeful this is now fixed. > Hooray! > > I have been play testing quite a bit since Christmas, and while I have > found bugs and fixed them, the only thing that is really annoying is that > the GUI is weirdly slow at times --- just simple things like popping up > a yes/no dialog take seconds when they should be near instantaneous. > This seems to be worse with large games, but even small ones show the > effect. This may well be BR#3102. I did the obvious test of increasing > the memory available to the JVM by a factor of 8, but this did not help > (AFAICT my large game was running the garbage collector about once per > second, increasing the memory relaxed that to once every 3s). > > Anyway, as I have a bit more time off ATM, I can give FreeCol a good > amount of attention, so I think we are ready to do an alpha-release. > > Cheers, > Mike Pope > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Freecol-developers mailing list > Fre...@li... > https://lists.sourceforge.net/lists/listinfo/freecol-developers > |