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From: Jeremy V. <jer...@gm...> - 2008-08-19 12:02:46
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Hi all, if the discussion is not closed, I thought about a few things... Maybe the review of workers should not be done after a specific interval, but after some events happen. For example, after a built is done, after a new colonist is born, or when a boat brings stuffs. At least for easy levels. Maybe AI in better levels should rearrange workers more often, lets say on more events. And the best AI should check at each turn ? Regards, JV 2008/8/17 Michael Burschik <Mic...@gm...> > Pedro Rodrigues wrote: > > On Sun, Aug 17, 2008 at 12:42 PM, Michael Burschik > > <Mic...@gm... <mailto:Mic...@gm...>> wrote: > > > > > > Even if nothing changes, rearranging workers might help to optimize > > goods production. > > > > What do you think? > > > > > > Only rearranging at specific times would improve the time of the AI > > turn, no? > > > > I think it would be a good idea, perhaps adding a review after a > > specific interval (possibly modifiable by the AI difficulty level). > > > > -- > > > > -------------------------------------------------------------- > > Pedro Rodrigues > > Yes, I presume it would speed up the AI turns considerably. > > Regards > > Michael > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Freecol-developers mailing list > Fre...@li... > https://lists.sourceforge.net/lists/listinfo/freecol-developers > -- Theory is where you know everything, but nothing works; practice is where everything works, but nobody knows why. Here we combine theory with practice; nothing works and nobody knows why ! A.Einstein |