Treasure Trains are still selectable, but not usable, after a cash in. When cashing in a treasure train at a colony, it will remove the graphics for the unit, but the unit will still be active and prompts an error on any input except "wait".
In the attached save; move the treasure train into the colony and click "accept" when prompted.
I can not reproduce this with your saved game and current trunk source. Have you tried a nightly release?
Hi Mike, I tried the latest nightly release. The bug is still present for me. I've attached a few screenshots of what occurs on my system and the log for the session.
OK, found it now. The problem turns up only if the last active unit is destroyed. Fixed in git.6e9c7807.
Alas, just missed a nightly release, let us know if that works for you in due course.
These do not happen automagically. Most times it is me reading commit-emails and then triggering them. I just triggered another. ;)
Okay, I tried the most recent nightly release and the bug is no longer present. Thank you!
Thanks, closing.