Map Editor not loading or generating maps in 25/04/2018 beta. Something has happened to the map editor between the last version I played (22/03/2018 beta) and the latest 25/04/2018 beta. If I try to generate a new map or load one of the pre-existing maps everything stays black and if I go up to menu items it sort 'ghost' leaves them there over the blackness. Despite seemly looking jammed I can still use the file menu to exit the editor.
Apparently, this happens if certain objects (i.e. the player's ship) are visible in the view. I'm not sure where it was discussed before, but apparently the map editor and saved games use a slightly different format. Probably in that bug report talking about the editor changing to not load FSV's by default anymore (you have to enter *.fsv into the filename box to make them show up). A workaround might be to use an XML editor to strip out all the player's cities, colonists, etc., then put them back when done editing the map. I haven't tested this yet, but in theory, it should work! Well, assuming I'm correct in understanding how to repeat the issue.
Should be fixed in git.981a8fd.
Thanks Mike!
Looks like the fix is holding, setting to Pending.
@mpope updates.. see below posts.
map editor does not scroll or move
once i select america large and click ok it displays the map at the very upper left hand corner but i can not get it to scroll or move at all and this is on the so called latest stable version, maybe its just me but if every feature is not working on a release then it should not be labled as stable 11.6 on windows 10
Last edit: william jenkins 2020-03-24
Yeah @mpope unfortunately this issue has returned with 2 maps I was testing today from Mazim. I'll attach them to this post.
Every other map I loaded was fine though so things are still way better than they were when I first logged this issue.
Last edit: Blake 2020-04-19
The South America map is broken due to [tile:1518 rainForest 7,32] having a null river style.
Usa.fsm is broken due to [tile:341 borealForest 10,4] having a null river style.
Currently these errors hang the map editor, which is a bit harsh. git.fd661f7 converts these to a SEVERE log message and no river is displayed, which is probably too lax. With that in place, the maps load.
Thanks Mike. If these maps will now load in the next release and you've given me the coordinates, I'll have everything I need to go and fix those squares for Mazim.