When my unit will walk into the river and is close to the indigenous tribe, lost bonuses of movement that the river offers.
I believe it is because of the message that found such indigenous tribe.
Very interesting case. If you look closely, you can see that the rivers are not connected. In previous versions this did not matter, and you would still get the movement bonus, but this was a bug. Now you only get the movement bonus if you move along the same river, so that is not a bug.
There is a bug though. The river tile to your scout's south-east appears to be connected to the next tile in that direction, but the second tile is not connected to the first. I think they should either be both connected, or neither connected.
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This should be mostly fixed in git.bd1429a. That is to say, the disconnected segments are detected and reconnected, but the original bug that causes them to occur remains to be found.
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Very interesting case. If you look closely, you can see that the rivers are not connected. In previous versions this did not matter, and you would still get the movement bonus, but this was a bug. Now you only get the movement bonus if you move along the same river, so that is not a bug.
There is a bug though. The river tile to your scout's south-east appears to be connected to the next tile in that direction, but the second tile is not connected to the first. I think they should either be both connected, or neither connected.
It really fooled me, believed that the reason the bug was totally other, but, well, at least you are already aware of the reason.
Thanks for listening =]
This should be mostly fixed in git.bd1429a. That is to say, the disconnected segments are detected and reconnected, but the original bug that causes them to occur remains to be found.
Testing if authenticated users can post / create attachments
test of attaching a file
The underlying bug that lead to disconnected river segments should now be fixed.
Setting to Pending until next release.