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Subversion (Archive) Commit Log


Commit Date  
[r550] by peschau

wguiInstallDisplayConfig():

Did not release HDC after checking bits per pixel on the desktop.
wguiDialogProc() / wguiStartupPost():

Lost handles to power-led icons.

wguiCheckEmulationNecessities():

Did not close the kickstart file after checking if it could be opened.

wguiGameportDialogProc():

gpChoice[] returned invalid Dialog items sometimes because these were not created yet the first time this function was called. Moved the init of this array to the location where it was actually used.

wguiConfigurationDialog():

Tried to load null icons

wgui.c/commoncontrol_wrap.c/.h

ccwSetImageConditional()

Lost handles to the icons loaded for the dialog. Changed to use preloaded HBITMAPs.

Resource file:

wdbg.c loaded a non-existing bitmap-resource in wdbgUpdateCPUState() (IDB_DEBUG_ARROW)

2004-07-24 19:30:14 Tree
[r549] by worfje

sprite.c

- commented out sprite state change code within functions wsprxdata_C and wsprxdatb_C
(this fixes Battle Squadron, it now shows visible enemy bullets)
- commented out all code in decidedelay_C, always returning FALSE
(this fixes the incorrect sprite with Brian the Lion when requesting disk 2)

2004-07-21 18:42:09 Tree
[r548] by carfesh

*** empty log message ***

2004-07-20 07:07:21 Tree
[r547] by peschau

- Removed unused asm declarations.
- Added declarations of spriteMergeHAMxxx() (fixing the warnings in draw.c)

2004-07-19 22:43:21 Tree
[r546] by peschau

- Fixed color distortion in drawLineHAM2x24_C()
- Added prototypes of spriteMergeHAMxxx() to sprite.h to get rid of warnings.

2004-07-19 22:42:28 Tree
[r545] by worfje

gfxdrv.c

- fixed freezing of emulator when pressing ALT key (just a hack)

removed files

window.c
window.h

2004-07-19 21:32:15 Tree
[r544] by worfje

draw.c

- fixed correct display of fps counter in 24 bit color depth mode (was scrambled)
- fixed background line drawing in 24 bit color depth mode (wrong colors were shown)
- fixed dual playfield crashing in 24 bit color depth mode (pixels to draw did not stop at zero and clipped to big number)

2004-07-19 20:49:48 Tree
[r543] by carfesh

*** empty log message ***

2004-07-19 07:19:56 Tree
[r542] by worfje

sprite.c

- added function spriteP2CTablesInitialize_ALSO
- converted assembly function decidedelay_C
- converted assembly functions wsprxpth_C and wsprxptl_C
- converted assembly function spriteDecode4Sprite_C
- converted assembly function spriteDecode16Sprite_C
- converted assembly function spritesDecode_C
- converted and improved assembly function wsprxpos_C
- converted and improved assembly function wsprxctl_C

improvements in wsprxpos_C and wsprxctl_C fix the invisible sprite bug for the following games:

- Walker
- Superfrog
- Alien Breed
- Brain the Lion
- Stardust
- Paramax

not yet or only partially fixed:

- Hugo 3
- Zool
- Battle Squadron
- Hybris
- Seek & Destroy

graph.c

- replaced call to assembly function by call to spritesDecode_C

2004-07-17 23:22:18 Tree
[r541] by worfje

Fixed broken text.

2004-07-12 18:29:03 Tree
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