| Commit | Date | |
|---|---|---|
|
[r550]
by
peschau
wguiInstallDisplayConfig(): Did not release HDC after checking bits per pixel on the desktop. Lost handles to power-led icons. wguiCheckEmulationNecessities(): Did not close the kickstart file after checking if it could be opened. wguiGameportDialogProc(): gpChoice[] returned invalid Dialog items sometimes because these were not created yet the first time this function was called. Moved the init of this array to the location where it was actually used. wguiConfigurationDialog(): Tried to load null icons wgui.c/commoncontrol_wrap.c/.h ccwSetImageConditional() Lost handles to the icons loaded for the dialog. Changed to use preloaded HBITMAPs. Resource file: wdbg.c loaded a non-existing bitmap-resource in wdbgUpdateCPUState() (IDB_DEBUG_ARROW) |
2004-07-24 19:30:14 | Tree |
|
[r549]
by
worfje
sprite.c - commented out sprite state change code within functions wsprxdata_C and wsprxdatb_C |
2004-07-21 18:42:09 | Tree |
| 2004-07-20 07:07:21 | Tree | |
|
[r547]
by
peschau
- Removed unused asm declarations. |
2004-07-19 22:43:21 | Tree |
|
[r546]
by
peschau
- Fixed color distortion in drawLineHAM2x24_C() |
2004-07-19 22:42:28 | Tree |
|
[r545]
by
worfje
gfxdrv.c - fixed freezing of emulator when pressing ALT key (just a hack) removed files window.c |
2004-07-19 21:32:15 | Tree |
|
[r544]
by
worfje
draw.c - fixed correct display of fps counter in 24 bit color depth mode (was scrambled) |
2004-07-19 20:49:48 | Tree |
| 2004-07-19 07:19:56 | Tree | |
|
[r542]
by
worfje
sprite.c - added function spriteP2CTablesInitialize_ALSO improvements in wsprxpos_C and wsprxctl_C fix the invisible sprite bug for the following games: - Walker not yet or only partially fixed: - Hugo 3 graph.c - replaced call to assembly function by call to spritesDecode_C |
2004-07-17 23:22:18 | Tree |
| 2004-07-12 18:29:03 | Tree |