- added function spriteP2CTablesInitialize_ALSO
- converted assembly function decidedelay_C
- converted assembly functions wsprxpth_C and wsprxptl_C
- converted assembly function spriteDecode4Sprite_C
- converted assembly function spriteDecode16Sprite_C
- converted assembly function spritesDecode_C
- converted and improved assembly function wsprxpos_C
- converted and improved assembly function wsprxctl_C
improvements in wsprxpos_C and wsprxctl_C fix the invisible sprite bug for the following games:
- Walker
- Superfrog
- Alien Breed
- Brain the Lion
- Stardust
- Paramax
not yet or only partially fixed:
- Hugo 3
- Zool
- Battle Squadron
- Hybris
- Seek & Destroy
graph.c
- replaced call to assembly function by call to spritesDecode_C