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sprite.c

- added function spriteP2CTablesInitialize_ALSO
- converted assembly function decidedelay_C
- converted assembly functions wsprxpth_C and wsprxptl_C
- converted assembly function spriteDecode4Sprite_C
- converted assembly function spriteDecode16Sprite_C
- converted assembly function spritesDecode_C
- converted and improved assembly function wsprxpos_C
- converted and improved assembly function wsprxctl_C

improvements in wsprxpos_C and wsprxctl_C fix the invisible sprite bug for the following games:

- Walker
- Superfrog
- Alien Breed
- Brain the Lion
- Stardust
- Paramax

not yet or only partially fixed:

- Hugo 3
- Zool
- Battle Squadron
- Hybris
- Seek & Destroy

graph.c

- replaced call to assembly function by call to spritesDecode_C

worfje 2004-07-17

changed /branches/conversion_to_c/fellow/SRC/ASM/SPRITEA.S
changed /branches/conversion_to_c/fellow/SRC/C/BLIT.C
changed /branches/conversion_to_c/fellow/SRC/C/GRAPH.C
changed /branches/conversion_to_c/fellow/SRC/C/SPRITE.C
changed /branches/conversion_to_c/fellow/SRC/INCASM/FUNC/SPRITE.INC
changed /branches/conversion_to_c/fellow/SRC/INCASM/MAC/SPRITE.MAC
changed /branches/conversion_to_c/fellow/SRC/INCLUDE/SPRITE.H
changed /branches/conversion_to_c/fellow/SRC/WIN32/MSVC/WinFellow.dsp
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