Menu ▾ ▴

Subversion (Archive) Commit Log


Commit Date  
[r549] by worfje

sprite.c

- commented out sprite state change code within functions wsprxdata_C and wsprxdatb_C
(this fixes Battle Squadron, it now shows visible enemy bullets)
- commented out all code in decidedelay_C, always returning FALSE
(this fixes the incorrect sprite with Brian the Lion when requesting disk 2)

2004-07-21 18:42:09 Tree
[r548] by carfesh

*** empty log message ***

2004-07-20 07:07:21 Tree
[r547] by peschau

- Removed unused asm declarations.
- Added declarations of spriteMergeHAMxxx() (fixing the warnings in draw.c)

2004-07-19 22:43:21 Tree
[r546] by peschau

- Fixed color distortion in drawLineHAM2x24_C()
- Added prototypes of spriteMergeHAMxxx() to sprite.h to get rid of warnings.

2004-07-19 22:42:28 Tree
[r545] by worfje

gfxdrv.c

- fixed freezing of emulator when pressing ALT key (just a hack)

removed files

window.c
window.h

2004-07-19 21:32:15 Tree
[r544] by worfje

draw.c

- fixed correct display of fps counter in 24 bit color depth mode (was scrambled)
- fixed background line drawing in 24 bit color depth mode (wrong colors were shown)
- fixed dual playfield crashing in 24 bit color depth mode (pixels to draw did not stop at zero and clipped to big number)

2004-07-19 20:49:48 Tree
[r543] by carfesh

*** empty log message ***

2004-07-19 07:19:56 Tree
[r542] by worfje

sprite.c

- added function spriteP2CTablesInitialize_ALSO
- converted assembly function decidedelay_C
- converted assembly functions wsprxpth_C and wsprxptl_C
- converted assembly function spriteDecode4Sprite_C
- converted assembly function spriteDecode16Sprite_C
- converted assembly function spritesDecode_C
- converted and improved assembly function wsprxpos_C
- converted and improved assembly function wsprxctl_C

improvements in wsprxpos_C and wsprxctl_C fix the invisible sprite bug for the following games:

- Walker
- Superfrog
- Alien Breed
- Brain the Lion
- Stardust
- Paramax

not yet or only partially fixed:

- Hugo 3
- Zool
- Battle Squadron
- Hybris
- Seek & Destroy

graph.c

- replaced call to assembly function by call to spritesDecode_C

2004-07-17 23:22:18 Tree
[r541] by worfje

Fixed broken text.

2004-07-12 18:29:03 Tree
[r540] by peschau

* Added profiling of HAM.
* Moved draw_line_HAM_lores_funcs inside the #ifdefs
* Using framebuffer ptr as a local variable inside the draw-functions,
generates better compiler output on VC .NET 2003 (not sure about VC6)
* Using for-loop instead of while in the BG-type of functions. Generates
better compiler output on VC .NET 2003

2004-07-07 22:48:18 Tree
Older >