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#9 Pitch support (shift of frequencies)

1.x
open
nobody
pitch (1)
2015-12-12
2015-08-04
No

It would be great to have pitch support. I'd like to use this in a racing sim where certain sounds on events (like driving over a curb) result in lower frequency sounds (32-48 Hz) to feed the body shakers attached to side or rear outputs. Some sound have almost no parts in the 32-48 Hz range, so leveling up this range isn't enough. And it has the side effects that sounds with these frequences (e.g. idle engine revs) become really strong.

I found Equalizer APO very impressive as I can control each channel individually.

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