the v2.04.22 release had a tiny but very severe bug causing DxWnd to use the wrong schema while analyzing the IAT (Input Address Table). Since this routine is the very core of DxWnd the bug is quite severe, and also not so evident because it can flip a right mode to the wrong one without being noticed, producing effects that change depending on every single game!
So, I recomment replacing the DxWnd.exe (the bug is bound inside that part) downloading the v2.04.22.fx1 patched version.
Thanks again to arqarq who first noticed it.
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the v2.04.22 release had a tiny but very severe bug causing DxWnd to use the wrong schema while analyzing the IAT (Input Address Table). Since this routine is the very core of DxWnd the bug is quite severe, and also not so evident because it can flip a right mode to the wrong one without being noticed, producing effects that change depending on every single game!
So, I recomment replacing the DxWnd.exe (the bug is bound inside that part) downloading the v2.04.22.fx1 patched version.
Thanks again to arqarq who first noticed it.