Because the "Airfix Dogfighter.dxw" profile did not work for me, I publish a functional configuration (tested on W7).
This profile has some limitations.
After pressing alt + tab, you will not lose the game, but you will not have the mouse cursor (is in-game only).
This can be solved by marking flags "Input-Hook Dinput" and "Input-Cursor Visibility-Hide", but if you have a game in the window, then the mouse control in the game menu is very difficult.
You can also mark flag "Sound-MultiMedia-Virtual CD Audio" if you want, that game to play music in .ogg format.
Good work. I uninstalled the game on this pc, so right now I can only trust you but I see no reason why not to include your configuration into next release.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
This was tricky: the game requires a MCI devide id not null (the old 0xBEEF was perfect!) but the "No zero aud dev. Id" flag was not working in this case (because the game is bugged and didn't care to ask the system the proper number, so the dxwnd tweak was bypassed! It's not fair ...)
In attach the fix to the configuration (adding the "No zero aud dev. Id" flag ) and to the DxWnd release (that now makes the flag effective).
You may notice that the flag now doesn't set the value to 1 but returns to the old 0xBEEF instead. It wasn't necessary, but let's call it a nostalgic flashback ...
Because the "Airfix Dogfighter.dxw" profile did not work for me, I publish a functional configuration (tested on W7).
This profile has some limitations.
After pressing alt + tab, you will not lose the game, but you will not have the mouse cursor (is in-game only).
This can be solved by marking flags "Input-Hook Dinput" and "Input-Cursor Visibility-Hide", but if you have a game in the window, then the mouse control in the game menu is very difficult.
You can also mark flag "Sound-MultiMedia-Virtual CD Audio" if you want, that game to play music in .ogg format.
Last edit: huh 2017-12-09
Good work. I uninstalled the game on this pc, so right now I can only trust you but I see no reason why not to include your configuration into next release.
When testing the experimental version of DxWnd 2.05.32 I found that since version 2.05.25 the music in the game does not work.
Here are the protocols.
This was tricky: the game requires a MCI devide id not null (the old 0xBEEF was perfect!) but the "No zero aud dev. Id" flag was not working in this case (because the game is bugged and didn't care to ask the system the proper number, so the dxwnd tweak was bypassed! It's not fair ...)
In attach the fix to the configuration (adding the "No zero aud dev. Id" flag ) and to the DxWnd release (that now makes the flag effective).
You may notice that the flag now doesn't set the value to 1 but returns to the old 0xBEEF instead. It wasn't necessary, but let's call it a nostalgic flashback ...
Perfect!