Re: [DLG-dev] making gnome shell usable
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From: Sasa O. <ca...@gm...> - 2011-09-16 20:35:20
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On Fri, Sep 16, 2011 at 4:55 PM, Evan Hisey <eh...@gm...> wrote: > On Fri, Sep 16, 2011 at 1:28 PM, Sasa Ostrouska <ca...@gm...> wrote: >> On Fri, Sep 16, 2011 at 10:56 AM, Evan Hisey <eh...@gm...> wrote: >>> On Fri, Sep 16, 2011 at 2:58 AM, bart van der Hall >>> <bar...@ho...> wrote: >>>> Hi All, >>>> >>>> as saxa knows, I am back in the production aswell. >> >> Welcome back Bart ! >> >>>> >>>> I might have some extra news. >>>> I am working at a service provider, and currently have a vm setup for >>>> building packages. >>>> I think we can all share that VM for building packages, and use that as our >>>> development enviroment. >> >> Thats good, why not, but in any case this is not a big deal, building a package >> fast or slow doesnt change much the thing. >> The good thing is that we can all have the same install and not need >> to replicate >> through the net. >> The bad is that we will not see install bugs of single packages when >> installing it >> many times can point some things out. >> Another issue can be building against broken base, if one of the dep packages >> is not build correctly many things will need to change later and be >> rebuilt due to that >> broken pack. When we install in many different systems this can also happen, >> but probably we can catch it up faster. >> We can try, imo. >> >> > We could try setting something like Tinderbox up to test build an see > if it breaks so we can roll back things that broke. Having a single > point to do "release builds" on would ensure everything really does > work as expected. > > > > Evan > > ------------------------------------------------------------------------------ > BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA > http://p.sf.net/sfu/rim-devcon-copy2 > _______________________________________________ > Dropline-gnome-devel mailing list > Dro...@li... > https://lists.sourceforge.net/lists/listinfo/dropline-gnome-devel > Evan yes, that could work, but to do that we really need firstly to develop out the scripts, so script working is difficult to automate, I don't see much sense in rebuilding and rebuilding until we get a full build. Anyway, I think there is plenty of things we can work out. Suggest what we could do. Personally I think that to get a good build at least for the first time, we need to work out the scripts one by one. To test the script we need to build it. Thats a fact. After that we can try to automate the thingy. Rgds Saxa Rgds Saxa |