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From: <and...@su...> - 2003-03-29 20:39:44
|
>Message: 1 >From: "iad929" <ia...@jo...> >To: <dev...@li...> > Date: Mon, 20 Jan 2003 15:31:06 +0300 >Subject: [Dev-C++] (OT) Which one to choose? > >I am going to develop a large-scale application. This application is a game >authoring tools that differs completely from all other similar packages. > >You know such a tool requires a sophisticated programming language. There're >three options: >1. To create a new language. >2. To use an existing language and add functions and classes to support the >tool features. >3. To consider an existing langugae as a base and modify it to suit the >needs of such a tool. > >If you were me, which one you choose? > >IAD Option 2. |
|
From: Ioannis V. <iv...@em...> - 2003-03-29 20:22:12
|
I had sent this before but I never saw it arriving. So I resend: Sorry for bothering you with this, but I think you may find it useful. Iraq Peace Pledge official site: http://www.peacepledge.org If you do not care, my apologies for bothering you. Regards, Ioannis Vranos * Programming pages: http://www.noicys.freeurl.com * Alternative URL: http://run.to/noicys |
|
From: swagat k. <sw...@ma...> - 2003-03-29 15:49:51
|
HI ! friends, is it possible to generate random number with gaussian distribution ( say, with mean a and variance p).are there any such random function in c++ library. thanks _____________________________________________________________ Get email for your site ---> http://www.everyone.net _____________________________________________________________ Select your own custom email address for FREE! Get yo...@yo... w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag |
|
From: Oliver S. <o.s...@ci...> - 2003-03-29 13:59:26
|
Hi there! Someone of you ever built and used the BerkeleyDB with Dev-Cpp? I know that there is a MySQL pack, but I prefer using the BerkDB. =B4til then... Olly. -- Oliver Schaper o.s...@ci... |
|
From: Falcon <fa...@fe...> - 2003-03-29 08:08:22
|
Why in last version dev-cpp after compiling I get file exe 94kB. In previous version I get only 8kB. Thanks in advance. Falcon |
|
From: Ioannis V. <iv...@em...> - 2003-03-29 03:14:33
|
> -----Original Message-----
> From: David Matthews [mailto:dem...@uw...]
> Sent: Saturday, March 29, 2003 12:15 AM
> To: Ioannis Vranos; dev...@li...
> Subject: RE: [Dev-C++] (OT) Which one to choose?
>
>
> It really depends what you're trying to do. For example,
> Bioware used C
> for their module toolset in Neverwinter Nights. They just
> hid a lot of the
> grunt work from you with structs and typedefs and
> encompassing functions.
> Example, a "vector" is this:
>
> typedef struct vector {
> float x;
> float y;
> float z;
> };
>
> And they have functions that convert locations to vectors, vectors to
> locations and other things like that.
In any case the rule is, never reinvent existing things.
Ioannis Vranos
* Programming pages: http://www.noicys.freeurl.com
* Alternative URL: http://run.to/noicys
|
|
From: David M. <dem...@uw...> - 2003-03-28 22:14:56
|
It really depends what you're trying to do. For example, Bioware used C
for their module toolset in Neverwinter Nights. They just hid a lot of the
grunt work from you with structs and typedefs and encompassing functions.
Example, a "vector" is this:
typedef struct vector {
float x;
float y;
float z;
};
And they have functions that convert locations to vectors, vectors to
locations and other things like that.
At 10:41 PM 28/03/2003 +0200, Ioannis Vranos wrote:
>> -----Original Message-----
>> From: dev...@li...
>> [mailto:dev...@li...] On Behalf Of iad929
>> Sent: Monday, January 20, 2003 2:31 PM
>> To: dev...@li...
>> Subject: [Dev-C++] (OT) Which one to choose?
>>
>>
>> I am going to develop a large-scale application. This
>> application is a game
>> authoring tools that differs completely from all other
>> similar packages.
>>
>> You know such a tool requires a sophisticated programming
>> language. There're
>> three options:
>> 1. To create a new language.
>> 2. To use an existing language and add functions and classes
>> to support the
>> tool features.
>> 3. To consider an existing langugae as a base and modify it
>> to suit the
>> needs of such a tool.
>>
>> If you were me, which one you choose?
>
>
>
>If the existing programming languages cover your needs, then use one of
>them.
>
>
>
>
>Ioannis Vranos
>
>* Programming pages: http://www.noicys.freeurl.com
>* Alternative URL: http://run.to/noicys
>
>
>
>
>-------------------------------------------------------
>This SF.net email is sponsored by:
>The Definitive IT and Networking Event. Be There!
>NetWorld+Interop Las Vegas 2003 -- Register today!
>http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en
>_______________________________________________
>Dev-cpp-users mailing list
>Dev...@li...
>TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm
>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>
|
|
From: Ioannis V. <iv...@em...> - 2003-03-28 20:41:12
|
> -----Original Message----- > From: dev...@li... > [mailto:dev...@li...] On Behalf Of iad929 > Sent: Monday, January 20, 2003 2:31 PM > To: dev...@li... > Subject: [Dev-C++] (OT) Which one to choose? > > > I am going to develop a large-scale application. This > application is a game > authoring tools that differs completely from all other > similar packages. > > You know such a tool requires a sophisticated programming > language. There're > three options: > 1. To create a new language. > 2. To use an existing language and add functions and classes > to support the > tool features. > 3. To consider an existing langugae as a base and modify it > to suit the > needs of such a tool. > > If you were me, which one you choose? If the existing programming languages cover your needs, then use one of them. Ioannis Vranos * Programming pages: http://www.noicys.freeurl.com * Alternative URL: http://run.to/noicys |
|
From: swagat k. <sw...@ma...> - 2003-03-28 13:33:46
|
Hi! i don't know why my dev-c++ compiler is showing this error. earlier it was working properly. can anybody help me. C:\DEV-C_~1\Bin\ld.exe: cannot open crt2.o: No such file or directory _____________________________________________________________ Get email for your site ---> http://www.everyone.net _____________________________________________________________ Select your own custom email address for FREE! Get yo...@yo... w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag |
|
From: Ricardo R. <ri...@po...> - 2003-03-28 10:47:53
|
I unknow how difficult is your objective and the glory or money you hope to reach for your work, but at a first sight, a man of the street would answer your question as following: (1) if you want to reinvent the wheel --> take option 1. (2) if you want to climb some mountain of Himalaya --> take option 3. (3) if you are a practical man --> take option 2. good luck and successful programming, Ricardo. |
|
From: iad929 <ia...@jo...> - 2003-03-28 06:37:25
|
I am going to develop a large-scale application. This application is a game authoring tools that differs completely from all other similar packages. You know such a tool requires a sophisticated programming language. There're three options: 1. To create a new language. 2. To use an existing language and add functions and classes to support the tool features. 3. To consider an existing langugae as a base and modify it to suit the needs of such a tool. If you were me, which one you choose? IAD |
|
From: Shreeharsh S. A. <s_...@ya...> - 2003-03-27 15:44:45
|
hi folks! i hv been a user of Dev C++ since a long time! i am now planning to use the debugger (hummm...so late!). i do know that Dev C++ comes with inbuilt debugger and tried to use it. but am facing a lot of probs! could any one plz help me with the debugger that comes with Dev C++ 4.9.8.0 ?? any online resources, links to tutorials, etc.. could be of great use! thanking u in anticipation, - Shreeharsh S. Ambli --------------------------------- Do you Yahoo!? Yahoo! Platinum - Watch CBS' NCAA March Madness, live on your desktop! |
|
From: Frank W. <F.W...@wi...> - 2003-03-27 14:20:18
|
Hello Dev-Cpp users, with the upgrade from 4.9.7.0 to 4.9.8.0 I get the following errors while I try to compile all: Compiler: Default compiler Building Makefile: "C:\work\Projekte\Software\SuchenErsetzen\Makefile.win" Führt make clean aus rm -f fileworker.o Fileworker.exe g++.exe -D__DEBUG__ -c fileworker.cpp -o fileworker.o -I"C:/cygwin/usr/include" -I"C:/cygwin/usr/include/g++-3" -ansi -pg -g3 g++.exe -D__DEBUG__ fileworker.o -o "Fileworker.exe" -L"C:/cygwin/lib" fileworker.o: In function `main': /cygdrive/c/work/Projekte/Software/SuchenErsetzen/fileworker.cpp(.text+0x78): undefined reference to `_monstartup'/cygdrive/c/work/Projekte/Software/SuchenErsetzen/fileworker.cpp(.text+0x82): undefined reference to `mcount'fileworker.o: In function `__default_alloc_template<false, 0>::deallocate(void *, unsigned int)':/cygdrive/c/work/Projekte/Software/SuchenErsetzen/C:/cygwin/usr/include/g++-3/streambuf.h(.basic_string<char, string_char_traits<char>, __default_alloc_template<false, 0> >::Rep::text$frob_size(unsigned int)+0xc): undefined reference to `mcount'/cygdrive/c/work/Projekte/Software/SuchenErsetzen/C:/cygwin/usr/include/g++-3/streambuf.h(.__malloc_alloc_template<0>::text$_S_oom_malloc(unsigned int)+0xd): undefined reference to `mcount' /cygdrive/c/work/Projekte/Software/SuchenErsetzen/C:/cygwin/usr/include/g++-3/streambuf.h(.__malloc_alloc_template<0>::text$allocate(unsigned int)+0xd): undefined reference to `mcount'/cygdrive/c/work/Projekte/Software/SuchenErsetzen/C:/cygwin/usr/include/g++-3/streambuf.h(.__default_alloc_template<false, 0>::text$_S_round_up(unsigned int)+0xc): undefined reference to `mcount'fileworker.o(.__default_alloc_template<false, 0>::text$_S_chunk_alloc(unsigned int, int &)+0xd):/cygdrive/c/work/Projekte/Software/SuchenErsetzen/C:/cygwin/usr/include/g++-3/streambuf.h: more undefined references to `mcount' follow collect2: ld returned 1 exit status make.exe: *** [Fileworker.exe] Error 1 Ausführung beendet In parallel I compiled the same projekt with version 4.9.7.0 and get no errors. The directory settings for the compiler and the linker in both Dev-Cpp versions are equal. What had been changed in the new version and what can I do to locate the problem? I hope somebody can help me. Thanks in advance Frank |
|
From: Luigi S. <gi...@li...> - 2003-03-27 04:08:56
|
On Wed, Mar 26, 2003 at 01:12:59PM +0100, Dario Greco wrote: > hi to all. > [..] > i wrote a simple program as "hello world" as this: > [..] > but when i compile this program, dev-c gives me 2 errors: > [..] > the same response is gived using gcc under linux red hat 7.3. Hello Dario, here (GNU/Linux Debian) your code compiles fine once "c++" (or "g++") is used in place of "gcc". Also try "man gcc" (or, better yet, "info gcc") to learn about other options available with the compiler. -- >> gisan >> |
|
From: David M. <dem...@uw...> - 2003-03-27 02:13:59
|
Hmm, a found two bugs in the new version: 1) Multi-line commenting (CTR+ALT+.) doesn't always work. I tried it out on a four line block of code and the first line refused to uncomment. The others all worked though. 2) I still have the same issue with the class browser from 4.9.7.0. I tried opening up the Star Wars: Jedi Knight 2 source (intended for MSVC) and the browser went haywire. For projects where there are literally upwards of several hundred, maybe over one thousand entries of functions, variables and structs, all the bolded names mash together and slow the browser down to a crawl. The result is unreadable unless you turn off colors, in which case it works fine. Otherwise, fine job. I would have sent these by vRoach except I don't have access to internet on that computer. At 05:30 PM 26/03/2003 +0100, Trevor S. Guerra wrote: >On Tue, 25 Mar 2003 16:35:03 +0100, Colin Laplace wrote: >>>Hello everybody ! > >I am pleased to announce the release of version 4.9.8.0. >It includes new features and many bug fixes.=20 >Here is the complete change log since 4.9.7.0 : >... >... >You can download it from : http://bloodshed.net/dev/devcpp.html << > >Is it possible for you to host the incremental updates (such as >4.9.8.1, 4.9.8.2, etc...) also at the above URL to enable us download >the incremental updates? =20 > >This will enormously help people like me who have a slow access to >the Net and need the "resume" option that a Download Manager offers. > >Alternately if vRoach too offers the feature to "resume" broken >downloads, it would suffice. > > >TIA, >Trev >___________________________________________________________________________ ___________ >Sagen Sie nicht, wir h=E4tten Sie nicht gewarnt! http://www.my-mail.ch >G=FCnstig fliegen - keine Gl=FCcksache! 100'000 Flugtarife online - http://www.flugshop.ch > > > >------------------------------------------------------- >This SF.net email is sponsored by: >The Definitive IT and Networking Event. Be There! >NetWorld+Interop Las Vegas 2003 -- Register today! >http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en >_______________________________________________ >Dev-cpp-users mailing list >Dev...@li... >TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
|
From: Roberto R. <rob...@ar...> - 2003-03-27 01:13:30
|
Hi all, still lost trying to use 4.9.7x or 8. Program skeleton Im use #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <math.h> #include <windows.h> /*#include <cstdlib>*/ /*#include <iostream>*/ #include <myheaders.h> /*using namespace std;*/ scanf, fgets, fopen, fclose, fflush, printf ,fprintf, getch, lot of logic ... functions ... mean ... no cout cin cerr ... streams, etc. mean (almost I think) some standard c about 5000 code lines. All of this was comfortable with devcpp 4.9.x.x and gcc 2.9xx (build in from bloodshed) So, Im trying to use new devcpp 4.9.7x or 4.9.8.0 and gcc 3.x (build in from bloodshed) with the same source program, without changes. Need I use #include <cstdlib> or #include <iostream> namespace ... and so on with gcc 3.x ? When I compiling the above source... (without iostream & cstdlib) linker tell me: Compilador: Default compiler Building Makefile: "C:\Dev-Cpp\c\Makefile.win" Ejecutando make clean rm -f myprog.o myprog.exe gcc.exe -c myprog.C -o myprog.o -I"C:/Dev-Cpp/include" -I"C:/Dev-Cpp/c" -I"c:/Dev-cpp/include/c++" -I"c:/Dev-Cpp/include/c++/mingw32" -I"C:/Dev-Cpp/include/c++/mingw32/bits" myprog.C: In function `int main()': myprog.C:3161: warning: assignment to `int' from `float' (old friend from 4.9.6.x too, nicely) gcc.exe myprog.o -o "myprog.exe" -L"C:/Dev-Cpp/lib" myprog.o(.eh_frame+0x11):myprog.C: undefined reference to `__gxx_personality_v0' make.exe: *** [myprog.exe] Error 1 Ejecución Terminada So I remember Ioannis told me some about ... and change <stdlib.h> with <cstdlib> still the same ... not show more errors, just that. Any ideas ? Im still lost trying to use 4.9.7x or 8. Thanks in advance Roberto |
|
From: Trevor S. G. <gue...@my...> - 2003-03-26 16:31:02
|
On Tue, 25 Mar 2003 16:35:03 +0100, Colin Laplace wrote: >>Hello everybody ! I am pleased to announce the release of version 4.9.8.0. It includes new features and many bug fixes. Here is the complete change log since 4.9.7.0 : ... ... You can download it from : http://bloodshed.net/dev/devcpp.html << Is it possible for you to host the incremental updates (such as 4.9.8.1, 4.9.8.2, etc...) also at the above URL to enable us download the incremental updates? This will enormously help people like me who have a slow access to the Net and need the "resume" option that a Download Manager offers. Alternately if vRoach too offers the feature to "resume" broken downloads, it would suffice. TIA, Trev ______________________________________________________________________________________ Sagen Sie nicht, wir hätten Sie nicht gewarnt! http://www.my-mail.ch Günstig fliegen - keine Glücksache! 100'000 Flugtarife online - http://www.flugshop.ch |
|
From: Peter S. <dy...@ya...> - 2003-03-26 15:35:31
|
Hi
I am trying to create a dll that can be accesssed by
vb. This is just a sample, but if it succeeds, I will
write a real one.
the cpp file is:
#include "Sample.h"
int _stdcall sum(int a, int b)
{
int result;
result = a + b;
return result;
}
The h file is:
int _stdcall sum(int a, int b);
The def file is:
LIBRARY Sample.dll
EXPORTS
sum
When I compile I get the error message:
[linker error] undefined reference to 'sum'
Is this a bug or am I doing something wrong?
Thank you,
Peter Stern
__________________________________________________
Do you Yahoo!?
Yahoo! Platinum - Watch CBS' NCAA March Madness, live on your desktop!
http://platinum.yahoo.com
|
|
From: Peter S. <dy...@ya...> - 2003-03-26 15:14:57
|
Hi,
I am trying to create a sample dll file to be read by
vb. This is just a test to see if I can do it, but if
it succeeds, I will write a true one.
The cpp file is:
#include "Sample.h"
int _stdcall sum(int a, int b)
{
int result;
result = a + b;
return result;
}
The h file is:
int _stdcall sum(int a, int b);
The def file is:
LIBRARY Sample.dll
EXPORTS
sum
When I compile I get the linker error:
undefined reference to 'sum'
Is this a bug, or are I doing something wrong?
Thank you,
Peter Stern
__________________________________________________
Do you Yahoo!?
Yahoo! Platinum - Watch CBS' NCAA March Madness, live on your desktop!
http://platinum.yahoo.com
|
|
From: Daniel G. <sp...@ho...> - 2003-03-26 14:43:01
|
you need to set the path to your include directory. The compiler is complaining that it cannot find the file iostream.h If you cannot get the path sorted, copy the file iostream.h to your local directory (with your project) and use #include "iostream.h" Daniel _________________________________________________________________ Overloaded with spam? With MSN 8, you can filter it out http://join.msn.com/?page=features/junkmail&pgmarket=en-gb&XAPID=32&DI=1059 |
|
From: Graeme F. <gr...@dr...> - 2003-03-26 13:41:35
|
It depends a lot on the algorithms that you will be studying: Scott Robert Ladd has a good book C++ Components & Algorithms covers String Class, Array Sorting, Statistics Hash tables, and Trees The version I have is from 94 so it will have been updated. Easy read. The Sedgewick book previously mentioned is good, a more thorough (mathematical analysis) of algorithms Graeme |
|
From: Rafael C. <cha...@un...> - 2003-03-26 13:17:16
|
Santiago, Have a look on this page. It may interest you. http://www.oreilly.com/catalog/masteralgoc/ Rafael Santiago wrote: > Hi all, > I'm studying data structures and I realize that even thoguh structures > are the essential part of the course, the focus is more in the > direction of algorithms. However, the book I use does not expand in > algorithms. > Does anyone have a recommendation on a pure (100%) C++ algorithm book? > > Thanks for your help! > > Santiago > |
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From: Rossi G. <Gio...@el...> - 2003-03-26 12:30:42
|
Hallo Dario Greco.
This code is C++
#include <iostream>
using namespace std;
int main ()
{
cout << "hello world";
return 0;
}
To compile when create a new project choose C++, not C as language.
This is may be the problem.
> -----Original Message-----
> From: Dario Greco [SMTP:gr...@bi...]
> Sent: Wednesday, March 26, 2003 1:13 PM
> To: dev...@li...
> Subject: [Dev-C++] newbie problems
>
> hi to all.
> i'm a newbie of c++.
> i ve installed dev-c on a win 2000 pro system.
> i wrote a simple program as "hello world" as this:
>
> #include <iostream>
> using namespace std;
> int main ()
> {
> cout << "hello world";
> return 0;
> }
>
> but when i compile this program, dev-c gives me 2 errors:
> 1) iostream is no such file or directory;
> 2) cout undeclared in first use.
>
> i've tried to use the old standard:
>
> #include <iostream.h>
> ...etc...
>
> but the result is the same.
>
> which is the problem?
> the same response is gived using gcc under linux red hat 7.3.
> thankyou for help.
>
> d
>
>
>
>
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|
|
From: Dario G. <gr...@bi...> - 2003-03-26 12:14:34
|
hi to all.
i'm a newbie of c++.
i ve installed dev-c on a win 2000 pro system.
i wrote a simple program as "hello world" as this:
#include <iostream>
using namespace std;
int main ()
{
cout << "hello world";
return 0;
}
but when i compile this program, dev-c gives me 2 errors:
1) iostream is no such file or directory;
2) cout undeclared in first use.
i've tried to use the old standard:
#include <iostream.h>
...etc...
but the result is the same.
which is the problem?
the same response is gived using gcc under linux red hat 7.3.
thankyou for help.
d
|
|
From: Colin L. <ha...@bl...> - 2003-03-26 11:43:51
|
Hi Gabriel, I've done some VST programming with Dev-C++, and was successfull after some tweaks to compile a VST effect. The most problems I had was with #pragma's (which i simply removed) and with the fact the main() function needs to return a AEffect *. Attached with this email you will find a project file with a main file that creates a ACutter effect. Hope this helps, Colin On Wednesday 26 March 2003 10:03, you wrote: > Been using MSVC++6 to create VSTs but want to convert to the DEV-C++ IDE > because I feel more at peace with a non-MS and non-terrible-huge IDE. > Can´t get the dll to compile get errors like: > "c:\..\vstsdk2\source\common\audioeffect.cpp: In method > `AudioEffect::AudioEffect(long int (*)(AEffect *, long int, long int, > long int, void *, float), long int, long int)':" > > "c:\..\vstsdk2\source\common\audioeffect.cpp:65: warning: > multi-character character constant" > > and that line says: > "cEffect.magic = kEffectMagic;" > > Anyone got lucky making VSTs with DEV-C++ and can share their methods or > has an idea? > A VST-project examplefile for DEV-C++ would be great. > > ys > Gabbe of Sweden > > > > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: > The Definitive IT and Networking Event. Be There! > NetWorld+Interop Las Vegas 2003 -- Register today! > http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |