RE: [Dev-C++] (OT) Which one to choose?
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From: Ioannis V. <iv...@em...> - 2003-03-29 03:14:33
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> -----Original Message-----
> From: David Matthews [mailto:dem...@uw...]
> Sent: Saturday, March 29, 2003 12:15 AM
> To: Ioannis Vranos; dev...@li...
> Subject: RE: [Dev-C++] (OT) Which one to choose?
>
>
> It really depends what you're trying to do. For example,
> Bioware used C
> for their module toolset in Neverwinter Nights. They just
> hid a lot of the
> grunt work from you with structs and typedefs and
> encompassing functions.
> Example, a "vector" is this:
>
> typedef struct vector {
> float x;
> float y;
> float z;
> };
>
> And they have functions that convert locations to vectors, vectors to
> locations and other things like that.
In any case the rule is, never reinvent existing things.
Ioannis Vranos
* Programming pages: http://www.noicys.freeurl.com
* Alternative URL: http://run.to/noicys
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