RE: [Dev-C++] (OT) Which one to choose?
Open Source C & C++ IDE for Windows
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From: David M. <dem...@uw...> - 2003-03-28 22:14:56
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It really depends what you're trying to do. For example, Bioware used C
for their module toolset in Neverwinter Nights. They just hid a lot of the
grunt work from you with structs and typedefs and encompassing functions.
Example, a "vector" is this:
typedef struct vector {
float x;
float y;
float z;
};
And they have functions that convert locations to vectors, vectors to
locations and other things like that.
At 10:41 PM 28/03/2003 +0200, Ioannis Vranos wrote:
>> -----Original Message-----
>> From: dev...@li...
>> [mailto:dev...@li...] On Behalf Of iad929
>> Sent: Monday, January 20, 2003 2:31 PM
>> To: dev...@li...
>> Subject: [Dev-C++] (OT) Which one to choose?
>>
>>
>> I am going to develop a large-scale application. This
>> application is a game
>> authoring tools that differs completely from all other
>> similar packages.
>>
>> You know such a tool requires a sophisticated programming
>> language. There're
>> three options:
>> 1. To create a new language.
>> 2. To use an existing language and add functions and classes
>> to support the
>> tool features.
>> 3. To consider an existing langugae as a base and modify it
>> to suit the
>> needs of such a tool.
>>
>> If you were me, which one you choose?
>
>
>
>If the existing programming languages cover your needs, then use one of
>them.
>
>
>
>
>Ioannis Vranos
>
>* Programming pages: http://www.noicys.freeurl.com
>* Alternative URL: http://run.to/noicys
>
>
>
>
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