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From: <ddm...@li...> - 2002-10-26 17:24:34
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Gee, this is nothing new after all, everything you told me is nothing different than before. I forgot to attach my name, so I guess that's understandable. When you said a new engine, I thought you were actually at least giving the Dink engine new capabilities or commands, like the ability to have user-made functions pass values. :P I'm pretty busy with other stuff right now, but let me know if you achieve any of the things Frey mentioned. -Striker _________________________________________________________________ Choose an Internet access plan right for you -- try MSN! http://resourcecenter.msn.com/access/plans/default.asp |
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From: <ddm...@li...> - 2002-10-26 10:51:54
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I have to program sonething soon? Sweeet! Sabre |
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From: <ddm...@li...> - 2002-10-26 07:48:05
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On Fri, 25 Oct 2002 12:45:48 -0500 Thus said ddm...@li...: > Cool. This is the first bit of worthwhile information about ddmodd in > a long time and I have a few questions. > > 1. How far in developement is this? Is it still just in concept stage > or has some actual working code been written? we are in planning/initial stages of construction. the engine is there already (see question below). Now we are basically making the levels, and using the artworks from the artists :-) > > 2. Again, as Sabre asked, will it be some type of modification of Dink > > engine? Will people need to have Dink installed for it work, or will > it be a stand-alone program? It's a mod, not a complete program. Having said that, teh finsl release will include the dink engine insode teh package, sot hat people cannot tell the difference. > > 3. What language is it being coded in? (e.g. C++, Python, etc.) > > the coding we do is in a cut down version of C, we call it dinkC. It's a shitty language in all, but it's fine for what it does: controlling sprites. -- Thomi Richards th...@im... http://thomi.imail.net.nz/ Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-10-26 07:48:05
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what Caillan hasn't said so far, is that it's up to us to code this thing! (sounds like a challenge, right Sabre?) On Fri, 25 Oct 2002 07:23:07 EDT Thus said ddm...@li...: > That sounds cool! Is it a completely new engine...or a modified > version of the Dink one? Or is that a sily question? > Sabre > > > ------------------------------------------------------- > This sf.net email is sponsored by: Influence the future > of Java(TM) technology. Join the Java Community > Process(SM) (JCP(SM)) program now. > http://ads.sourceforge.net/cgi-bin/redirect.pl?sunm0004en > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers -- Thomi Richards th...@im... http://ddmodd.sourceforge.net/ Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-10-25 17:45:54
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Cool. This is the first bit of worthwhile information about ddmodd in a long time and I have a few questions. 1. How far in developement is this? Is it still just in concept stage or has some actual working code been written? 2. Again, as Sabre asked, will it be some type of modification of Dink engine? Will people need to have Dink installed for it work, or will it be a stand-alone program? 3. What language is it being coded in? (e.g. C++, Python, etc.) >From: ddm...@li... >Reply-To: ddm...@li... >To: ddm...@li... >Subject: [Ddmodd-developers] development update! >Date: Fri, 25 Oct 2002 10:10:11 +0000 > >Hey guys! I've just had this choice, neato idea! A new 'quest engine' I've >named Smaug is currently being developed. With Smaug there are two >different types of experience. The main type is 'general', if you have >completed a quest, you will get 'general' quest points. General quest >points serve as they do in most RPGs, your fighting ability goes up, and >you can choose to give a 'point' to a certain skill, but then there is >'specific' exp. Your character now has different abilities, such as >fishing, thieving and bartering (yes, bartering, it means you get items >cheaper at stores), specific exp helps you to concentrate on one or two of >the skills that you want to exel in(there will be more abilities in the >finished version). > > Specific exp can be gained in two ways. One, you can actualy do the >skill, for example, if you fish, you will gain exp. You will stop gaining >exp for actually doing the skill at a ceartian point (this prevents people >spending ages and ages getting all of the skills to a high level, the aim >is that people have to concentrate on only a few abilities). Now, the other >way to level up your abilities is to use them to help you finish quests. >For example, Billy is stuck down a hole and wants you to get him some fish, >now you could either go fishing and get some, buy some, or steal some. If >you choose to fish, you recieve 'fish tpye 1', if you buy it, you recieve >'fish type 2', and if you steal it, you recieve 'fish type 3'. Now, heres >the cunning part, the all apear to be exactly the same to the player, same >name, same graphic ect. If you give Billy 'fish type 1', you recieve >fishing exp, if you give him 'fish type 2' you get some barter exp, and >thieving exp for 'fish type 3'. > > For most quests, you will be able to use any ability to complete >it, so you can't have a usless abiliy you specialized in. This will add >puzzle solving content, as players will have to think of interesting ways >to use their specialized abilities. Of course, depending on what abilities >you specialize in, slightly different things will happen throughout the >course of the game. For example, after you have saved Billy, he will ask >you for a rare type of fish, this can only be obtained by fishing it >yourself. You have to be a certain fishing level to get it, and once you >have a high enough level, you catch one and take it to Billy, he will give >you a rare item, that you can only get if you have specialized in fishing. >There will also be a person with a very rare item, if you are a thief, you >can find a special costume so nobody is suspicous, and steal it, if your >bartering is high enough, you can convince him/her to sell it to you. > > There will be a libary where people can read books about the >different abilities at the start of the game, a good example of how the >books will be used as a tool for player is the fishing book mentioning what >level you have to be before you can catch the rare fish for Billy. >Any feedback would be apreciated, as I've said, the engine is still in its >development stageand any sugestions would be welcome. > > >Freyalise > > > >_________________________________________________________________ >Broadband? Dial-up? Get reliable MSN Internet Access. >http://resourcecenter.msn.com/access/plans/default.asp > > > >------------------------------------------------------- >This sf.net email is sponsored by: Influence the future of Java(TM) >technology. Join the Java Community Process(SM) (JCP(SM)) program now. >http://ads.sourceforge.net/cgi-bin/redirect.pl?sunm0004en >_______________________________________________ >Ddmodd-developers mailing list >Ddm...@li... >https://lists.sourceforge.net/lists/listinfo/ddmodd-developers _________________________________________________________________ Surf the Web without missing calls! Get MSN Broadband. http://resourcecenter.msn.com/access/plans/freeactivation.asp |
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From: <ddm...@li...> - 2002-10-25 11:41:16
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Hmm......... well, thats programming domain! I guess it could be a modified version of the Dink one easy enough. Is it a completely new engine...or a modified version of >the Dink one? Or is that a sily question? >Sabre ?Freyalise¿ _________________________________________________________________ Unlimited Internet access for only $21.95/month. Try MSN! http://resourcecenter.msn.com/access/plans/2monthsfree.asp |
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From: <ddm...@li...> - 2002-10-25 11:23:17
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That sounds cool! Is it a completely new engine...or a modified version of the Dink one? Or is that a sily question? Sabre |
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From: <ddm...@li...> - 2002-10-25 10:10:18
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Hey guys! I've just had this choice, neato idea! A new 'quest engine' I've
named Smaug is currently being developed. With Smaug there are two different
types of experience. The main type is 'general', if you have completed a
quest, you will get 'general' quest points. General quest points serve as
they do in most RPGs, your fighting ability goes up, and you can choose to
give a 'point' to a certain skill, but then there is 'specific' exp. Your
character now has different abilities, such as fishing, thieving and
bartering (yes, bartering, it means you get items cheaper at stores),
specific exp helps you to concentrate on one or two of the skills that you
want to exel in(there will be more abilities in the finished version).
Specific exp can be gained in two ways. One, you can actualy do the
skill, for example, if you fish, you will gain exp. You will stop gaining
exp for actually doing the skill at a ceartian point (this prevents people
spending ages and ages getting all of the skills to a high level, the aim is
that people have to concentrate on only a few abilities). Now, the other way
to level up your abilities is to use them to help you finish quests. For
example, Billy is stuck down a hole and wants you to get him some fish, now
you could either go fishing and get some, buy some, or steal some. If you
choose to fish, you recieve 'fish tpye 1', if you buy it, you recieve 'fish
type 2', and if you steal it, you recieve 'fish type 3'. Now, heres the
cunning part, the all apear to be exactly the same to the player, same name,
same graphic ect. If you give Billy 'fish type 1', you recieve fishing exp,
if you give him 'fish type 2' you get some barter exp, and thieving exp for
'fish type 3'.
For most quests, you will be able to use any ability to complete it,
so you can't have a usless abiliy you specialized in. This will add puzzle
solving content, as players will have to think of interesting ways to use
their specialized abilities. Of course, depending on what abilities you
specialize in, slightly different things will happen throughout the course
of the game. For example, after you have saved Billy, he will ask you for a
rare type of fish, this can only be obtained by fishing it yourself. You
have to be a certain fishing level to get it, and once you have a high
enough level, you catch one and take it to Billy, he will give you a rare
item, that you can only get if you have specialized in fishing. There will
also be a person with a very rare item, if you are a thief, you can find a
special costume so nobody is suspicous, and steal it, if your bartering is
high enough, you can convince him/her to sell it to you.
There will be a libary where people can read books about the
different abilities at the start of the game, a good example of how the
books will be used as a tool for player is the fishing book mentioning what
level you have to be before you can catch the rare fish for Billy.
Any feedback would be apreciated, as I've said, the engine is still in its
development stageand any sugestions would be welcome.
Freyalise
_________________________________________________________________
Broadband? Dial-up? Get reliable MSN Internet Access.
http://resourcecenter.msn.com/access/plans/default.asp
|
|
From: <ddm...@li...> - 2002-10-25 07:09:38
|
hmmm... for soem reason we seem to have more then two newart folders. one in /newart, and one in /graphics/New-Art can we only use the /newart one please?? (any new artworks coming up people??) -- The software required Win95 or better, so I installed Linux. Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-10-09 02:51:46
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umm...could we get this off list if its not related to ddmodd? >>> ddm...@li... 10/09/02 03:39p.m. >>> Such as ?? Glenn >From: ddm...@li...=20 >Reply-To: ddm...@li...=20 >To: ddm...@li...=20 >Subject: Re: [Ddmodd-developers] Score!! >Date: Wed, 2 Oct 2002 11:25:47 EDT > >Glenn, I've thought about doing something with more cartoony graphics, >maybe >we could do something together. >Sabre _________________________________________________________________ Join the world=C6s largest e-mail service with MSN Hotmail.=20 http://www.hotmail.com=20 ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf=20 _______________________________________________ Ddmodd-developers mailing list Ddm...@li...=20 https://lists.sourceforge.net/lists/listinfo/ddmodd-developers |
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From: <ddm...@li...> - 2002-10-09 02:39:50
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Such as ?? Glenn >From: ddm...@li... >Reply-To: ddm...@li... >To: ddm...@li... >Subject: Re: [Ddmodd-developers] Score!! >Date: Wed, 2 Oct 2002 11:25:47 EDT > >Glenn, I've thought about doing something with more cartoony graphics, >maybe >we could do something together. >Sabre _________________________________________________________________ Join the worlds largest e-mail service with MSN Hotmail. http://www.hotmail.com |
|
From: <ddm...@li...> - 2002-10-04 11:31:06
|
BTW, if you (any of you) are ready for a job, please pick one from teh list below?? If you can think of anything else to add to the list, feel free: ART: ----- sprites for the game! -> warriors guild. see end of email for more detail -> replace char screen sprites with final piccies -> character modeling?? (low priority) any items, inventory icons (very low priority) SCRIPTING: ----------- unfortunately, not much, as yet. there will be HEAPS of things to do later. but you may want to spend some time sorting out the dink.ini file, and removing any lines which we will not need, and deleting teh graphics from the repositary. this way when we come to add new graphics, it will be easier to do. DESIGNERS: ----------- we will need those design scripts real soon guys. please make sure that the design for the warriors guild is complete... Caillan, I'll get these off you within the next month... we should have a 24 hour map building session again sometime.. and to everyone else, you can all try to get some more artists!! ;) even with 2, we will still have more artwork needed than we could ever get done... Warriors guild: Stephan, if you wanted to, you could start making some buildings for the warriors guild?? I'll have to describe the sort of things We're looking for: the construction should be post and beam, possibly with stone walls. decorations can include spears, shields, and chimneys (remember that it will be easier to do these separately. The overall shape of the buildings should be rectangular, and they may be at any angle, although intervals of 45degrees is probably a good idea. Most of the buildings should be about 1 screen in size, although we will need a large meeting hall thingy... hope that helps, feel free to ask any questions!! -- "Avoid the Gates of Hell. Use Linux" Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-10-03 11:11:48
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> oops.. gotta go.. I'm at college. I'll send some more details about > the graphics formats to you when I'm at home. ok, here goes.. (feel free to correct me when i am wrong). First, you should download the CVS repository. NOTE that you have to have the original dink game installed as well for it to work. just install the original game, then install the cvs repositories to a subdirectory of the original game directory. When i release a version i will include all the executables, and so avoid this dependency issue. Now, under the repositary, there is a folder called "graphics". check under here for some of the old graphics. most of these are going to be replaced with newer, spiffy ones. Size and Resolution: ^^^^^^^^^^^^^^^^^^^^ The game plays at 640X480 resolution, but with all the status bars and such, the actual game play window is 600X400.You can look at the original graphics to get a feel for size, APART from the original "stone and thatch" houses, which were ridiculously small in the first place. on top of this, the game uses a fixed palette. It is a set 256 colour palette, which can be extracted from the tiles\Splash.bmp file. This is rather important, as any images which are not in this palette look really wierd. However, depending on your artistic methods, you may want to create the artwork first, then convert the palette, or you may want to work with the palette to begin with... One more thing. Just because a screen is 600X400, does not mean that a sprite (such as a building) cannot cover more than one screen. Having said that, if a building is going to cover more than 1.5 screens, it is probably better to split it into two files, but even I can do that... You will also notice that none of the buildings in the original artwork have doors. some don't have windows either. That is because they made the windows and doors seperately, so that they could combine different buildings with different windows, allowing for a larger variety of buildings within the game. I strongly suggest we adopt that approach, as it makes a lot less work for everyone in the nd (everyone except the artists!!.....maybe...heh...). Transparency: OK, this is really simple. white pixels are counted as being completely transparent. Black pixels can also be used, but white is the default, and unless there is a good reason for changing, I suggest that we stick to the white. To do shadows, simply crosshatch black and white pixels. looking at the original artworks will show you how this is done. soooo... any questions?? -- The software required Win95 or better, so I installed Linux. Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-10-02 23:03:04
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Well.... here goes me: I'm Thomi (pronounced "tommy"). I am the current admin for this projecty, = although i wouild like other people to share some of that job. If you are = interested, just email me :-) I live in Dunedin, New Zealand. I go to the local college, where i am = studying various IT related subjects. With regards to the roles i play: I try to get more people to help us in = the areas that we need them. I post to newsgroups, and try to get us some = more srtists. I also build the maps, using the map editor. i will also = probably do some small scripting tasks, as i know the basic elements of = C/C++, and dinkC is not all that different. OK, about the game, specifically the graphics: we are completely redoing the game. most of the graphics will be redone, = especially the "play dough" style houses, pine trees, which personally i = think look horrible. We are also redoing the plot and storyline. In thi9s = version, there are three charecters you can choose to play as: an elf = (uses bows and some limited nature magics), a wizard (uses magics of all = sorts), and a warrior (uses weapons). The BASIC storyline is: you start off in a city which has been divided into 4 main parts by war. = there are the three guilds, and a deserted area in the middle. You start = off in one of those guilds. You are basically trying to get your guild = more people, so they can win the war. this will be done by a series of = tasks, or quests. That is the BASIC storyline for the first part of the three part game. = there are two designers here, one of which is on holiday at the moment, = but they have a lot more detail. oops.. gotta go.. I'm at college. I'll send some more details about the = graphics formats to you when I'm at home. Cya all... |
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From: <ddm...@li...> - 2002-10-02 19:06:03
|
Hello. Allow me to introduce myself to those whom I haven't met yet. I'm Stephan, and I'll be doing the 2d art for the project (and perhaps lend a hand anywhere else I can). I live in Maryland, USA. I'd like to get to know the rest of the group - who all is with us, how many of us are there, what are your functions, and where do you reside in the world? As for this issue, I concur with Thomi - I'm in an all-or-nothing mindset for this, and my schedule is similar to that. But whichever way we decide to do, I'd like to get started right away. There are many questions I'll need to have allaid before I start on sprites and tiles, like the format, dimensions, # of animation frames, how they're to look/how different they'll be from the original, if we're doing it anime-style and turn it into another Secret of Mana, etc. To help with this I think it'd be beneficial to chat real-time while we work. There's been talk of the group meeting in an IRC channel from time-to-time while we work. Thomi offered to set up a server, as could I at sauerburger.org, though I think it'd be perfectly practical to just pick a room on efnet or something and lock it once we're all in. Here's my contacts for anyone who doesn't have them yet: AIM: DrBlitzkrieg ICQ: 9779303 MSN: DrB...@ho... And Thomi, I got your MSN message. No I don't think the time zone difference will be a problem. I'm up at very odd hours, and it's quite likely you and I have the same sleep schedule. It might work out quite well afterall. =o) Thanks, talk to you all soon. ~Stephan~ >I think we should continue as planned. We can always cut back later. >personally, I have the rest of this year to work on it, and then three >more years to work on it, but at a reduced rate. so I'm good to go... >anyone else?? ------------------------------------------------------------ Free, BeOS-friendly email accounts: http://BeMail.org/ BeOS News and Community: http://www.BeGroovy.com/ --------------------------------------------------------------------- Express yourself with a super cool email address from BigMailBox.com. Hundreds of choices. It's free! http://www.bigmailbox.com --------------------------------------------------------------------- |
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From: <ddm...@li...> - 2002-10-02 15:26:36
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Glenn, I've thought about doing something with more cartoony graphics, maybe we could do something together. Sabre |
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From: <ddm...@li...> - 2002-10-02 13:07:13
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I'm ready to do something... just give me a job.. ;) But I can't always... thou if I can, I shall contribute what I can -Phoenix :) |
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From: <ddm...@li...> - 2002-10-02 00:14:54
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I wouldn't mind trying to do some more but the only thing is: 1) Time for me is rather limited for a fair while. My car is buggered at the moment ($1200 to fix :-( ) So I am commuting to work which cuts down my spare time dramaticly 2) I have no real 3D type access for a few months 3) Some of this art is not really my "style" (though I still like doing it) and without 3D software it's giving me the %#$% a bit. I like pixel arting but mainly in a cartoon type style. Otherwise I will try and get some things done ... Unless have you guys thought about doing in a cartoony / Fallout style game ?? Glenn Prince >I think we should continue as planned. We can always cut back later. >personally, I have the rest of this year to work on it, and then three >more years to work on it, but at a reduced rate. so I'm good to go... >anyone else?? > > > Hmmm...despite the many projects I am doing, I'll make time for this > > one, especially if we now have a commited and talented artist. I still > > think this project could rock but I still have a question... > > Should we make it as big as originally intended? > > If we did, it would kick ass, but would take a fair old while..though > > with > > so many working on it, maybe I'm being pessimistic. > > If we DID make it smaller, then it wouldn't be as good a game > > (probably) but > > would be out sooner, and would be a nice warm-up for the ddmodd team. > > Sabre _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx |
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From: <ddm...@li...> - 2002-10-01 23:30:43
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I think we should continue as planned. We can always cut back later. personally, I have the rest of this year to work on it, and then three more years to work on it, but at a reduced rate. so I'm good to go... anyone else?? On Tue, 1 Oct 2002 11:46:37 EDT Thus said ddm...@li...: > Hmmm...despite the many projects I am doing, I'll make time for this > one, especially if we now have a commited and talented artist. I still > think this project could rock but I still have a question... > Should we make it as big as originally intended? > If we did, it would kick ass, but would take a fair old while..though > with > so many working on it, maybe I'm being pessimistic. > If we DID make it smaller, then it wouldn't be as good a game > (probably) but > would be out sooner, and would be a nice warm-up for the ddmodd team. > Sabre > > > ------------------------------------------------------- > This sf.net email is sponsored by: DEDICATED SERVERS only $89! > Linux or FreeBSD, FREE setup, FAST network. Get your own server > today at http://www.ServePath.com/indexfm.htm > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers -- Lord, what fools these mortals be! -- midsummer nights dream. Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-10-01 15:46:55
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Hmmm...despite the many projects I am doing, I'll make time for this one, especially if we now have a commited and talented artist. I still think this project could rock but I still have a question... Should we make it as big as originally intended? If we did, it would kick ass, but would take a fair old while..though with so many working on it, maybe I'm being pessimistic. If we DID make it smaller, then it wouldn't be as good a game (probably) but would be out sooner, and would be a nice warm-up for the ddmodd team. Sabre |
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From: <ddm...@li...> - 2002-10-01 09:44:40
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yes!!! i posted a message on alt.games.development.art ages ago, and
someone has just emailed me saying they want to help out! whats more,
they sound enthusiastic!! I am going to add them to the mailing list
now.
what i want to know is, do the rest of you still have time for this
project?? I know i do...
--
DOS: n., A small annoying boot virus that causes random spontaneous
system
crashes, usually just before saving a massive project. Easily
cured by
UNIX. See also MS-DOS, IBM-DOS, DR-DOS.
(from David Vicker's .plan)
Thomi Richards,
th...@im...
|
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From: <ddm...@li...> - 2002-09-18 09:02:57
|
hey, feel free to make some graphics any time. I'm working on my other
project, because nothing is happening here. As far as I'm concerned, I
have pushed this project far enough. If no one else wan;t to take the
initiative and do something, thats just cool by me. If someone else
wants to take the reigns, I'll add them as an administrator. In fact,
that might be a good idea, seeing as I'm gonna go on a holiday in a
week.
Anyone??
--
DOS: n., A small annoying boot virus that causes random spontaneous
system
crashes, usually just before saving a massive project. Easily
cured by
UNIX. See also MS-DOS, IBM-DOS, DR-DOS.
(from David Vicker's .plan)
Thomi Richards,
th...@im...
|
|
From: <ddm...@li...> - 2002-09-09 07:04:16
|
wow!! i like it!! could i suggest thinning the black outlines a bit?? then I'll add it to the game dirs!! thanks! On Mon, 09 Sep 2002 16:31:15 +1000 Thus said ddm...@li...: > Try again with this image > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > -- Lord, what fools these mortals be! -- midsummer nights dream. Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-09-09 06:31:21
|
Try again with this image _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com |
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From: <ddm...@li...> - 2002-09-04 02:50:11
|
Pulling myself ....... errr never mind <crap crap crap crap crap crap crap crap crap crap crap crap> <crap crap crap crap crap crap crap crap crap crap crap crap> <crap crap crap crap crap crap crap crap crap crap crap crap> <crap crap crap crap crap crap crap crap crap crap crap crap> <dodgie signiture> <dodgie signiture> <dodgie signiture> <www.freaks.net -- Your home on the net> heheheh Just kidding ! Glenn _________________________________________________________________ Join the worlds largest e-mail service with MSN Hotmail. http://www.hotmail.com |