Re: [Audacity-devel] Feature requests from a user
A free multi-track audio editor and recorder
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From: DG M. <dg...@yo...> - 2002-01-27 23:27:12
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On Sat, 26 Jan 2002, Anthony Airon Oetzmann wrote: > On Fri, 25 Jan 2002 09:47:50 +0000 (GMT), DG Malham wrote: > > >Still, I have a manual gathering dust somewhere and will scan the stuff in > >over the weekend. Probably even got the code on an Atari backup tape and > >we might still have a working Atari to run it on - but I don't think we > >want to even look at Atari Lattice C and 68k assembler ;-) > > Heh. The keymap will suffice with a couple of notes. Who knows? If we > get definable shorcuts for the most common functions, this could turn in > to a realy cool collection of keymaps. I can't wait to start testing > this kind of stuff. > Good grief, I actually managed to find that manual immediately. I put together a web page with the info on it to avoid overloading the mail - the url is; http://www.dmalham.freeserve.co.uk/soundmaestro.htm it has over 100k of image file, since I put a scanned image of the SoundMaestro screen on it, as well as a table of keyboard short cuts. Obviously this list shows some conflicts with existing uses of function keys in the different systems (Linnux/Mac/Windows/Irix etc) but I thik we should use the spirit rather than the letter of these things. Dave > > >> I suppose Pre- and Postroll is a nice feature to have to some advanced > >> recording sessions and editing. The coders are the poor saps that have > >> to implement this though. > > >Probably not too difficult - it's just like playing a (Mouse selected) > >region except the start and stop points are generated from the current > >marked point when the hotkey is pressed, by a code frgment like > > >start_point = mark_point - preroll_amount; > >stop_point = mark_point + postroll_amount; > >rather than worked out from the screen coordinates. > > What do the coders think of this ? It sounds rather simple to me, but who am I > to judge :). > Anyone want to try this ? > > > >> Any info you have on pro and con of a good control path is very welcome. > >> Hmm. What would you want from a simple keymap ? I had a strange thought of > >> context sensitive keymaps. Editing & recording for one. > > >Not sure about context sensitive keymaps - I think its probably best > not >to switch meanings if what you are trying to do is make some > frequent >operations faster - the last thing you want to be doing is > trying to >remeber what context you are in. hotkeys really need to end > up buried in >muscle memory (as ctrl-C crtl-V and a few others are) > rather than needing >concious thought. Calrec spent a fortune developing > an 'assignable' mixing >console which had just enough controls for a > mixing engineer to be able to >deal with with two hands without moving > (essentially two channel strips >worth). All the controls were > assignable so that at one moment they could >be controlling input > channels, at the next the master mix or the monitor >mix or the sub mix > or the tape returns or whatever. Nice idea, having a >physically small > console control surface which would handle a masive mix >but it proved > an ergonomic disaster and was subsequently dropped. > > Good that you mentioned this. That's one path we won't have to travel down. > > Logic Audio crams all the navigation and playback in to the numeric > keybad, with SPACE added for start/stop. Recording happens with the "*" > on the numeric keypad. A loop can be set in a seperate timeline and "0" > on the keypad jumps to the start. There's a settable preroll to > recording, which I think is important to have. > > Vegas handles recording via CTRL+R, same as Soundforge. Protools is > COMMAND + Space, F12 or "3" on the numeric keypad if the keypad's in > transport mode. The keypad seems to be the only switchable key region in > Protools. The other mode's 'Shuttle'. I never touch it, so I don't know > how practical that is. > > So we have a few other system's choices at hand. Any other suggestions > for this ? > > Tony > > |