Re: [Audacity-nyquist] Echo Location
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From: paul b. <sni...@fa...> - 2007-10-01 15:29:15
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Hello Sami, You used the term color. Light travels at different velocities in a medium such as glass or water. This is why the colors appear as red, green, blue, ect. in a prism or rainbow. That is, blue travels a little faster than red. This is not true in outer space, all frequencies travel at the same speed in a vacum. David Sky wrote a plug-in for wind noises; I can't say if it is relevent to this discusion, but the wind, sonar, and a bit of Das Boot are here, it takes about 30 seconds for dial-up to load this MP3, http://www.proviewlandscape.com/prop/the_sub.mp3 enjoy--Paul On Mon, 1 Oct 2007 15:36:52 +0300, "Sami Jumppanen" <sam...@gm...> said: > Hello, > > I need to say a few things about the audio spectrum of lightning: > > On 27/09/2007, paul beach <sni...@fa...> wrote: > > Frequencies do not travel at the same velocity. With a lightning strike, > > at a distance, a rumble follows the initial crack. I don't know if dispersion is possible. > > > I've thought about how to synthesize lightning strikes (the audio), > and I've needed to understand the principles on how the sound is > formed, what is behind the "colour" of the sound. I don't understand > everything yet, dispersion is one of those things. > > The initial cracking sound is heard due to a few things: > > 1. It is from a branch (inside the cloud) of the main discharge > channel. The weakness of the discharge branch leads to higher pitched > sound. > > 2. The branch is close to the observer. Even if the branch is weaker, > it is close enough to be heard well. You can't usually see the branch > because the flash intensity is too low to shine through the cloud. > > 3. The branch is aligned lengthwise - not vertically, in the point of > view of the observer. If the branch produces low frequency audio, it's > not emitted towards the observer. > > This is based on my own observations and thoughts. There is a lot more > things to take into account when generating the correct sound, like > how sound travels in moist air and through the thick clouds, and how > the shockwave effect varies depending on the observer distance and > intensity of the lightning strike. If someone is going to develop a > thunder audio generator, I'd be happy to throw in my few ideas. > > -- > Sami "Some-E" Jumppanen > sam...@gm... > http://netti.nic.fi/~some-e/ > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Audacity-nyquist mailing list > Aud...@li... > https://lists.sourceforge.net/lists/listinfo/audacity-nyquist -- paul beach sni...@fa... |