Re: [Audacity-devel] Graphic Equalizer
A free multi-track audio editor and recorder
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From: <Mar...@ao...> - 2006-01-02 22:37:15
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Richard ... I presume this would be in addition to the "move the points on the graph" interface, not replacing it? I quite like the graph approach, partly because I've never got on with hardware graphic equalisers or sliders you move with the mouse. I know a lot of people (think) it would be a lot better though. ... I figured it as an alternative interface - I quite like the 'move the points' approach. ... Are the fixes to the processing code in CVS HEAD? when I can get it to compile I'll give it a try. ... They are not but you just need the 4 files in the zip at _http://members.aol.com/MartynShaw/eq1.zip_ (http://members.aol.com/MartynShaw/eq1.zip) Replace the files you have in src and src/effects and recompile. ... > It would be great if you had a choice control at the top letting users > choose between 5, 9, 17, and 31-bands (or whatever choices make sense). There are some standard numbers of bands and center frequencies for them laid down. Not quite sure what they are, but I know you get 15 and 31 bands to cover the range 20Hz to 20kHz, which is 3 decades. ... I'm on to this - there is an ANSI standard. ... > > 3 What is the 'best' shape for the filter curves? > > You could make a nice smooth curve using cubic interpolation - the code > to do cubic interpolation is already in FreqWindow.cpp. If we can do this, we are promptly ahead of most hardware EQs, which have a bunch of bandpass filters and a mixer circuit, giving some very odd results if you set all the sliders to the same about of boost for example. I can't think why it would be desirable though, so I would go with the interpolated curve - at least it's obvious what's going on with the graph display, unlike a hardware EQ. ... I will try out a few options - the result being flat if you increase / decrease all the faders the same amount sounds like a worthy aim. Martyn |