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From: Craig S. <cra...@gm...> - 2026-09-09 14:25:26
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Miro, If you are referring to the menu panel with the various options, I could not seem to find an option to modify the configuration there. However, after sending out my issue request, I did some more searching and finally found the information I was looking for in the definition of the SDL_keycode.h file. The source code had the hexadecimal definitions for all of the keyboard keys including the up/down/left/right keys. Using this information, I was able to manually update the atari800.cfg file. Now, I can use the arrow keys effectively to play the games. Thanks for your help. This issue can be closed. Regards, Craig On Tue, Sep 8, 2026 at 11:10 PM Miro Kropáček <mir...@gm...> wrote: > Hi, > > why wouldn't you use UI for it? > > On Wed, 9 Sept 2026 at 09:50, Craig Schulstad <cra...@gm...> > wrote: > >> Dear Support Team, >> >> I have utilized the atari800 emulator in the past on my Linux machine >> mainly to play and work with BASIC programs. However, I was trying to play >> some games as well from the Atari Mania site. I don't have a joystick, so >> I am dependent upon using my keyboard. In reviewing the atari800.cfg file >> and reviewing the "akey.h" file for key definitions, I was attempting to >> switch the keyboard mapping from the arrow keys that are a part of the >> number pad and directly use the "up/down/right/left" arrow keys on my >> keyboard. In the configuration file, there are definition lines such as >> the following that map the number pad for joystick #0: >> >> SDL2_JOY_0_LEFT=1073741916 >> >> I made some guesses as to how that value needed to be changed in order to >> directly use the arrow keys, but I kept coming up with an incorrect >> outcome. Basically, I would like to revise these file entries in the >> following manner: >> >> SDL2_JOY_0_LEFT=<left-arrow key signal value> >> SDL2_JOY_0_RIGHT=<right-arrow key signal value> >> SDL2_JOY_0_UP=<up-arrow key signal value> >> SDL2_JOY_0_DOWN=<down-arrow key signal value> >> >> Any guidance or assistance in this matter would be appreciated. >> >> Regards, >> >> Craig >> >> >> _______________________________________________ >> Atari800-users mailing list >> Ata...@li... >> https://lists.sourceforge.net/lists/listinfo/atari800-users >> > > > -- > http://mikro.atari.org > > > _______________________________________________ > Atari800-users mailing list > Ata...@li... > https://lists.sourceforge.net/lists/listinfo/atari800-users > |
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From: Miro K. <mir...@gm...> - 2026-09-09 04:09:53
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Hi, why wouldn't you use UI for it? On Wed, 9 Sept 2026 at 09:50, Craig Schulstad <cra...@gm...> wrote: > Dear Support Team, > > I have utilized the atari800 emulator in the past on my Linux machine > mainly to play and work with BASIC programs. However, I was trying to play > some games as well from the Atari Mania site. I don't have a joystick, so > I am dependent upon using my keyboard. In reviewing the atari800.cfg file > and reviewing the "akey.h" file for key definitions, I was attempting to > switch the keyboard mapping from the arrow keys that are a part of the > number pad and directly use the "up/down/right/left" arrow keys on my > keyboard. In the configuration file, there are definition lines such as > the following that map the number pad for joystick #0: > > SDL2_JOY_0_LEFT=1073741916 > > I made some guesses as to how that value needed to be changed in order to > directly use the arrow keys, but I kept coming up with an incorrect > outcome. Basically, I would like to revise these file entries in the > following manner: > > SDL2_JOY_0_LEFT=<left-arrow key signal value> > SDL2_JOY_0_RIGHT=<right-arrow key signal value> > SDL2_JOY_0_UP=<up-arrow key signal value> > SDL2_JOY_0_DOWN=<down-arrow key signal value> > > Any guidance or assistance in this matter would be appreciated. > > Regards, > > Craig > > > _______________________________________________ > Atari800-users mailing list > Ata...@li... > https://lists.sourceforge.net/lists/listinfo/atari800-users > -- http://mikro.atari.org |
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From: Craig S. <cra...@gm...> - 2026-09-08 23:49:11
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Dear Support Team, I have utilized the atari800 emulator in the past on my Linux machine mainly to play and work with BASIC programs. However, I was trying to play some games as well from the Atari Mania site. I don't have a joystick, so I am dependent upon using my keyboard. In reviewing the atari800.cfg file and reviewing the "akey.h" file for key definitions, I was attempting to switch the keyboard mapping from the arrow keys that are a part of the number pad and directly use the "up/down/right/left" arrow keys on my keyboard. In the configuration file, there are definition lines such as the following that map the number pad for joystick #0: SDL2_JOY_0_LEFT=1073741916 I made some guesses as to how that value needed to be changed in order to directly use the arrow keys, but I kept coming up with an incorrect outcome. Basically, I would like to revise these file entries in the following manner: SDL2_JOY_0_LEFT=<left-arrow key signal value> SDL2_JOY_0_RIGHT=<right-arrow key signal value> SDL2_JOY_0_UP=<up-arrow key signal value> SDL2_JOY_0_DOWN=<down-arrow key signal value> Any guidance or assistance in this matter would be appreciated. Regards, Craig |
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From: Petr S. <pst...@so...> - 2026-08-13 11:25:32
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On So, 2026-06-20 at 15:20 +0200, Petr Stehlík wrote: > 2) USB hub between Pixel 7 and DualJoyUSB device. > > I don't know the USB hub is required but currently it is. I have just found out that my Pixel 6's USB port is somehow broken - it cannot be charged with USB-C charger, my infra-red camera plugged into USB-C port of my Pixel no longer works and so I've got an idea - to test my Dual Joystick USB Adapter on another phone. Indeed, it's working perfectly on my wife's Motorola Edge. No USB hub necessary, the dual joystick adapter can be plugged directly into the phone and everything works great. Petr |
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From: Petr S. <pst...@so...> - 2026-08-11 18:28:30
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On Út, 2026-08-11 at 11:00 -0400, Chris Chiesa wrote: > Fix printing and P: support, though, will you? Feel free to create a GitHub issue: https://github.com/atari800/atari800/issues Petr |
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From: Petr S. <pst...@so...> - 2026-08-11 18:26:38
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On Út, 2026-08-11 at 11:12 -0400, Chris Chiesa wrote: > Beta channel? What the heck is a beta channel, and how do you get to > it? Beta is not the correct term. There are about four channels Android apps can be distributed. The "public test" channel currently contains a newer version of Colleen than the "production" channel. I think the "public test" channel is offered for users on the Google Play automagically. I have just pushed the latest version to the "production" channel as well. Petr |
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From: Chris C. <chr...@gm...> - 2026-08-11 16:20:55
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Wow, you guys, I must be getting senile. I don't even remember posting the attached, as recently as July 2 of this year -- and since I don't use that email account, a lot of other stuff piles in behind it and hides it, so I hadn't seen the response of July 3 until just now -- and here I've whined about the same problem two or three more times just in the last hour. My sincere apologies; I need to walk away, collect myself, and get caught up on back issues of the Digest before I write anything further. Jeez... Chris On Fri, Jul 3, 2026, 9:08 AM <ata...@li...> wrote: > Send Atari800-users mailing list submissions to > ata...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/atari800-users > or, via email, send a message with subject or body 'help' to > ata...@li... > > You can reach the person managing the list at > ata...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Atari800-users digest..." > > > Today's Topics: > > 1. Re: Atari800-users Digest, Vol 138, Issue 10 (Chris Chiesa) > 2. Re: Atari800-users Digest, Vol 138, Issue 10 (Steve Boswell) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 2 Jul 2026 17:32:56 -0400 > From: Chris Chiesa <chr...@gm...> > To: ata...@li... > Subject: Re: [Atari800-users] Atari800-users Digest, Vol 138, Issue 10 > Message-ID: > <CAHos1OVbbqYbp98f64c2dyx+5=EYT7On0qmSq= > MRS...@ma...> > Content-Type: text/plain; charset="utf-8" > > Re clicking on links and going to lists.sourceforge.net to unsubscribe and > do whatever else one is supposed to be able to do -- switch from "digest" > mode to "individual message" mode, perhaps? Something I've wanted to do > for *years* now -- historically *doesn't work.* Certainly I've never been > able to get it to work. Just FYI. > > (Full disclosure: it's been seven or eight years since I even *tried*. > Maybe it's been fixed.) > > Chris > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > Message: 2 > Date: Thu, 2 Jul 2026 17:24:31 -0500 > From: Steve Boswell <st...@at...> > To: ata...@li... > Subject: Re: [Atari800-users] Atari800-users Digest, Vol 138, Issue 10 > Message-ID: <FD1...@at...> > Content-Type: text/plain; charset="utf-8" > > Go to https://lists.sourceforge.net/lists/options/atari800-users > > You will need your email address and password, if you don?t remember your > password you can request a reminder from that page > Once logged in you can change things. > > Now Atari800 is on GitHub, this does beg the question, should this list > become GitHub discussions? > > > > On Jul 2, 2026, at 16:32, Chris Chiesa <chr...@gm...> wrote: > > > > Re clicking on links and going to lists.sourceforge.net < > http://lists.sourceforge.net/> to unsubscribe and do whatever else one is > supposed to be able to do -- switch from "digest" mode to "individual > message" mode, perhaps? Something I've wanted to do for years now -- > historically doesn't work. Certainly I've never been able to get it to > work. Just FYI. > > > > (Full disclosure: it's been seven or eight years since I even tried. > Maybe it's been fixed.) > > > > Chris > > > > > > _______________________________________________ > > Atari800-users mailing list > > Ata...@li... > > https://lists.sourceforge.net/lists/listinfo/atari800-users > > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > Atari800-users mailing list > Ata...@li... > https://lists.sourceforge.net/lists/listinfo/atari800-users > > > ------------------------------ > > End of Atari800-users Digest, Vol 139, Issue 1 > ********************************************** > |
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From: Chris C. <chr...@gm...> - 2026-08-11 16:06:16
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Apologies for possible screwed up inclusion /quoting prefix syntax in the following; I haven't had an emailer that does that for me since about 1995. What are you guys using? On Mon, Jul 27, 2026, 9:09 AM (etc.) > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Atari800-users digest..." > Apologies for forgetting to do that on my last four or five rapid-fire responses; I always forget. (And sometimes I can't remember the subject long enough to edit the subject line!) This would be easier if I could get the server to send me the individual messages rather than just the Digest --but, as I've said five or ten times over the last few decades, I haven't been able to each the server to change that setting in twelve or fifteen years now. And I never use this evening account when I occasionally stumble into it by accident.I always twenty or thirty Digest messages waiting for me to reply to. You think this is long? This is a short note that i'm whipping off while I have a few moments, because I don't have time to REALLY dig in. Today's Topics: > > 1. Re: try Project-M on Atari800 v7.1.0 (Petr Stehl?k) > Dumb question: what's Project-M? 2. Colleen 4.3.0 and Atari800 7.1.1 released (Petr Stehl?k) > ... > Message: 1 > Date: Sun, 26 Jul 2026 15:33:25 +0200 > From: Petr Stehl?k <pst...@so...> > > [...] > > BTW, I have contacted the Debian maintainer of the Atari800 package so > hopefully a new version will appear in the repository sometime soon. > I'll continue providing my own deb packages in the download area of > GitHub releases. > I'm still on Windows 10, but Windows 11 is a travesty and I refuse to use it or anything after it. Therefore, in addition to my inquiry 10 years ago about how to build Atari800 from source on Windows, I will now need to know how to build it from source on Linux as well. Are there concise, complete, "Explain like I'm 5" instructions already written up, available online somewhere, due both platforms? If not comma if they are incomplete or unclear comma i'm just going to wind up back here anyway comma so if it's easier just to give me the whole rundown right here and now comma please do so. Maybe I will get around to it before civilization collapses and takes all of this away with it (which I fear could start in about three weeks). I also need to learn GitHub at some point... *SIGH* Boy... I leave you guys alone for 30 years and you go and complicate the **** out of everything... Message: 2 Date: Sun, 26 Jul 2026 16:01:57 +0200 > From: Petr Stehl?k [...] In Colleen don't forget to try opening an executable file or a disk > image directly from your Google drive. It makes it easier than copying > Atari files onto your phone/tablet. > Wow. I haven't even thought of Colleen since I first got a tablet, which would have been very shortly before I got my first smartphone; call it maybe 2008? I found Colleen unusable at the time, but hopefully so did enough other people who could do something about it. So I'll bet it's much better now; I'll have to try it again. I trust allowances have been made for the different geometry and smaller size of today's phone screens as opposed to that early tablet, and will try not to fret before I've seen it. |
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From: Chris C. <chr...@gm...> - 2026-08-11 15:14:27
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This reads as though Colleen gives you the ability to turn Atari game sessions into standalone native Android APK packages. What?!? On Tue, Jul 28, 2026, 9:06 AM <ata...@li...> wrote: > Send Atari800-users mailing list submissions to > ata...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/atari800-users > or, via email, send a message with subject or body 'help' to > ata...@li... > > You can reach the person managing the list at > ata...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Atari800-users digest..." > > > Today's Topics: > > 1. Re: Colleen 4.3.0 and Atari800 7.1.1 released > (ric...@ai...) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 27 Jul 2026 18:20:44 +0000 (UTC) > From: "ric...@ai..." <ric...@ai...> > To: "ata...@li..." > <ata...@li...> > Subject: Re: [Atari800-users] Colleen 4.3.0 and Atari800 7.1.1 > released > Message-ID: <191...@ma...> > Content-Type: text/plain; charset="utf-8" > > Thanks for putting me on this email list! > BTW I did notice the joystick wasn't working so I'll have to re-try these > versions.I'm working on a modified version of the most recently released > Colleen to get Alternate Reality The Dungeon working smoothly as an APK.? > Tons of fun to learn how to add buttons make edits.? I am definitely > standing on the shoulders of lots of hard work, thank you all so much! > Best regards,-Richard White > PS - I've always wanted to finish this game but now my old eyes can't > stand to look close at a screen for too long.... Believe it or not I've > found Virtual Reality (quest 2-3) works great for generating large screens > that are distance focused and comfortable to look at.? I'm using Virtual > Reality to get into Alternate Reality.... - with Colleen! > > > On Sunday, July 26, 2026 at 04:03:04 AM HST, Petr Stehl?k < > pst...@so...> wrote: > > Hi, > > turns out nobody (but Alex) actually tried the releases 6.0.0 - 7.1.0 > with keyboard joysticks redefined to other keys than those on numpad. > > BTW, if configuration file is not found or does not have the > > SDL2_JOY_PORT_x_MODE= > > then the good old auto detection/configuration still works: if a real > joystick is attached it's used, otherwise the keyboard joystick is used > instead. > > > Version 7.1.1 (2026/07/26) ? SDL2 joystick fixes > ======================================================================= > > Core: > > ? * Fixed keyboard joystick keys not working in SDL2 (only numpad keys > worked) > ? * Fixed joystick port mode "none" not persisting across restarts > > > Colleen 4.3.0 (2026/07/25) > ======================================================================= > > Core: > > ? * Implemented cycle-precise POKEY interrupts; Project-M now works > correctly > > Android: > > ? * Vertical, always-on console key overlay in landscape mode > ? * Menu bar icons padded away from rounded screen edges > ? * Disk drive mounting buttons (D1-D4) with mount status indicator > ? * Fixed gzip disk image mounting (.atr.gz, .xfd.gz) > > In Colleen don't forget to try opening an executable file or a disk > image directly from your Google drive. It makes it easier than copying > Atari files onto your phone/tablet. > > Petr > > > > > > _______________________________________________ > Atari800-users mailing list > Ata...@li... > https://lists.sourceforge.net/lists/listinfo/atari800-users > > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > Atari800-users mailing list > Ata...@li... > https://lists.sourceforge.net/lists/listinfo/atari800-users > > > ------------------------------ > > End of Atari800-users Digest, Vol 139, Issue 4 > ********************************************** > |
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From: Chris C. <chr...@gm...> - 2026-08-11 15:12:42
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Beta channel? What the heck is a beta channel, and how do you get to it? On Wed, Jul 29, 2026, 9:31 AM <ata...@li...> wrote: > Send Atari800-users mailing list submissions to > ata...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/atari800-users > or, via email, send a message with subject or body 'help' to > ata...@li... > > You can reach the person managing the list at > ata...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Atari800-users digest..." > > > Today's Topics: > > 1. Colleen 4.3.1 released (Petr Stehl?k) > 2. Re: try Project-M on Atari800 v7.1.0 (Miro Krop??ek) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 28 Jul 2026 22:29:40 +0200 > From: Petr Stehl?k <pst...@so...> > To: ata...@li... > Subject: [Atari800-users] Colleen 4.3.1 released > Message-ID: > <ba2...@so...> > Content-Type: text/plain; charset="UTF-8" > > Hi all, > > I have just released Colleen 4.3.1 with a few small but hopefully > useful fixes: the android navigation buttons are hidden, the new disk > drive icons should not overlap the emulated screen and the console keys > are brighter a bit. > > It's currently (or very soon will be) in the beta channel on Google > Play and if you say it's better than 4.3.0 I'll move it from beta to > public. > > I've also uploaded the APK here: > https://github.com/atari800/atari800/releases/tag/ATARI800_7_1_2 > > Enjoy, > > Petr > > > > > ------------------------------ > > Message: 2 > Date: Wed, 29 Jul 2026 16:14:10 +1000 > From: Miro Krop??ek <mir...@gm...> > To: ata...@li... > Subject: Re: [Atari800-users] try Project-M on Atari800 v7.1.0 > Message-ID: > < > CAN...@ma...> > Content-Type: text/plain; charset="utf-8" > > On Sun, 26 Jul 2026 at 05:14, Petr Stehl?k <pst...@so...> wrote: > > > Since then, we've been mocked at every possible occasion because our > > Atari800 emulator couldn't run that demo with correct graphics. > > > [..] > > > Atari800 now has cycle-accurate POKEY interrupt emulation: > > If you don't want to be mocked for another 15 years, I'd be more careful > with statements like this ;). Project M runs, yes, but: > > - the implemented cycle-exact IRQ had a bug, it was triggered too late or > not at all (I have fixed it in master in the meantime) > > - there are many other POKEY inaccuracies, in fact most of the POKEY tests > in the Acid800 test are failing. So I have added a sort of unit test using > Acid800 so we can see what needs to be improved ("make check"). > > -- > http://mikro.atari.org > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > Atari800-users mailing list > Ata...@li... > https://lists.sourceforge.net/lists/listinfo/atari800-users > > > ------------------------------ > > End of Atari800-users Digest, Vol 139, Issue 5 > ********************************************** > |
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From: Chris C. <chr...@gm...> - 2026-08-11 15:11:50
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Interesting period just the other night across my complaints from fifteen years ago that colleen on android could not be used for activities that required using the keyboard and seeing the screen at the same time, for more than a few moments at a time: programming, of course, and games like Typo Attack. ( Games that use the keyboard only briefly, like Star Raiders, were not too badly affected because you could pop up the keyboard, press a key, and pop it back away again.) If Bill has been programming on Colleen-on-Android, though, I presume that means that this problem was fixed at some point! That's great news! (Gee, I just realized -- hopefully, it doesn't simply mean that he is using some sort of external keyboard to get AROUND the problem!) On Thu, Jul 30, 2026, 8:59 AM <ata...@li...> wrote: > Send Atari800-users mailing list submissions to > ata...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/atari800-users > or, via email, send a message with subject or body 'help' to > ata...@li... > > You can reach the person managing the list at > ata...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Atari800-users digest..." > > > Today's Topics: > > 1. Re: Colleen 4.3.1 released (Bill Kendrick) > 2. Re: Colleen 4.3.1 released (Petr Stehl?k) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 29 Jul 2026 22:57:32 +0100 > From: Bill Kendrick <nb...@so...> > To: ata...@li... > Subject: Re: [Atari800-users] Colleen 4.3.1 released > Message-ID: <amp3TJk9WQG-lmnv@bill-t480s> > Content-Type: text/plain; charset=iso-8859-1 > > On Tue, Jul 28, 2026 at 10:29:40PM +0200, Petr Stehl?k wrote: > > Hi all, > > > > I have just released Colleen 4.3.1 with a few small but hopefully > > useful fixes: the android navigation buttons are hidden, the new disk > > drive icons should not overlap the emulated screen and the console keys > > are brighter a bit. > > I noticed I could not type the number 2 (was writing a simple > "10 PRINT PADDLE(0);",";PADDLE(1)", "20 GOTO 10", but had to > resort to "30 GOTO 10"). Google Pixel 7, Android 17, updated > earlier this month. > > I noticed that if I tapped "RESET", the button in the UI lit up, > but nothing happened. I had to tap and hold for a moment for > it to regsiter (warm start). > > But then I noticed if I held it too _long_, it would fully > reboot the Atari (cold start). > > I'd also still love to see "BREAK" and "INVERSE VIDEO" (Fuji) > keys among the console keys. (I had to resort to "RESET" to stop > my program, but then totally _lost_ my program after accidentally > holding it down too long.) > > > Unfortunately, I don't have much time (or inclination) to play > with it much more at the moment. That's my feedback so far, > though! > > -bill! > > > > ------------------------------ > > Message: 2 > Date: Thu, 30 Jul 2026 01:55:06 +0200 > From: Petr Stehl?k <pst...@so...> > To: ata...@li... > Subject: Re: [Atari800-users] Colleen 4.3.1 released > Message-ID: > <cae...@so...> > Content-Type: text/plain; charset="UTF-8" > > On St, 2026-07-29 at 22:57 +0100, Bill Kendrick wrote: > > I noticed I could not type the number 2 > > if you were on a desktop PC I'd suggest you to check your keyboard > joystick mapping (as that one can "eat" key presses) but on Android I > have no idea why this happened to you. Can you try pressing all other > keys eventually? The Atari OS's internal SELF TEST is ideal for that. > > > Google Pixel 7, Android 17 > > Google Pixel 6 and the same OS here, "2" works OK. > > > I noticed that if I tapped "RESET", the button in the UI lit up, > > but nothing happened.? I had to tap and hold for a moment for > > it to regsiter (warm start). > > > > But then I noticed if I held it too _long_, it would fully > > reboot the Atari (cold start). > > Yeah, this is a feature from the original Colleen. It's quite cool but > probably not well documented. I also figured it out by trial-and-error. > > > I'd also still love to see "BREAK" and "INVERSE VIDEO" (Fuji) > > keys among the console keys.? (I had to resort to "RESET" to stop > > my program, but then totally _lost_ my program after accidentally > > holding it down too long.) > > I get it but these keys are clearly not console keys. The BREAK and > INVERSE are just regular keys that are missing from the Android > keyboard. Maybe we could use some special keys from the Android > keyboard (like the "pi" or "square root" sign) and map them as the > BREAK and INVERSE keys? > > > Unfortunately, I don't have much time (or inclination) to play > > with it much more at the moment.? That's my feedback so far, > > though! > > Thanks! I was most curious about users' experience after hiding of the > Android navigation keys that are the most (in)visible change of 4.3.1 > (compared to 4.3.0). I suppose full screen games hide those buttons too > and people are OK with it so they should be OK with Colleen hiding them > as well but I just wanted to be (more) sure. > > Petr > > > > > ------------------------------ > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > Atari800-users mailing list > Ata...@li... > https://lists.sourceforge.net/lists/listinfo/atari800-users > > > ------------------------------ > > End of Atari800-users Digest, Vol 139, Issue 6 > ********************************************** > |
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From: Chris C. <chr...@gm...> - 2026-08-11 15:00:50
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I can't believe we are still fixing bugs in Atari800, thirty years later. Man, I already thought it was perfect, way back in the 1990s. :-) Heck, I'm still running v2.2.1 here, mainly because none of the changes made since then have addressed anything I've found it necessary to address -- ironically, though, while neglecting the one area I would have liked to have seen improved thirty years ago (see below). All else being equal, I would make the changes I want, myself. Unfortunately, since the days when I added code to get v1-dot-something running on DECwindows under VAX/VMS, virtually everything about programming has changed to the point where I find almost everything about it today incomprehensible, from the tools to the languages to the mindset -- which frustrates and angers me -- and I find both Windows and Linux completely unusable as programming platforms (other than good old Perl), which breaks my heart. But what can you do? Time marches on Fix printing and P: support, though, will you? v2.2.1 still launches an external commandline every time the P: device is opened -- such as on every BASIC LPRINT statement! Talk about crude! You wouldn't believe what I have to go through, to collect successive lines of printer output into a single file on the host system -- and then I've had to start writing my own Epson dot-matrix printer emulator (in Perl) just to see again the output of certain Atari BASIC programs I wrote in the late 1980s. If anybody would care to add a couple of user interface features that would clean this up entirely, I have some ideas... If you do it, I might even tentatively try whatever new version of Atari800 finally incorporated the fixes! Yeah, I could dining switch to Altirra-with-Fujinet -- but that, too, is far too complex and I prefer the simplicity of my ancient version of Atari800. On Sat, Aug 1, 2026, 9:17 AM <ata...@li...> wrote: > Send Atari800-users mailing list submissions to > ata...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/atari800-users > or, via email, send a message with subject or body 'help' to > ata...@li... > > You can reach the person managing the list at > ata...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Atari800-users digest..." > > > Today's Topics: > > 1. Re: try Project-M on Atari800 v7.1.0 (Petr Stehl?k) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 01 Aug 2026 14:23:43 +0200 > From: Petr Stehl?k <pst...@so...> > To: ata...@li... > Subject: Re: [Atari800-users] try Project-M on Atari800 v7.1.0 > Message-ID: > <f91...@so...> > Content-Type: text/plain; charset="UTF-8" > > On St, 2026-07-29 at 16:14 +1000, Miro Krop??ek wrote: > > > Atari800 now has cycle-accurate POKEY interrupt emulation: > > > > - the implemented cycle-exact IRQ had a bug, it was triggered too > > late or not at all (I have fixed it in master in the meantime) > > your "fix" actually broke the Project-M that I fixed originally. The > Acid800 test does not catch that. What game or demo works better after > your change? Can you improve it so that Project-M works OK again? > > Petr > > > > > ------------------------------ > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > Atari800-users mailing list > Ata...@li... > https://lists.sourceforge.net/lists/listinfo/atari800-users > > > ------------------------------ > > End of Atari800-users Digest, Vol 140, Issue 1 > ********************************************** > |
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From: Chris C. <chr...@gm...> - 2026-08-11 14:21:01
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I find the Discord user interface complicated and confusing, with multiple and numerous channels, even just within the Atari section, that make it impossible to keep track of everything being discussed. The application itself is huge, bloated, -- and sneaky: one of those things -- you know the type -- that sticks around after it is supposedly closed, still silently running in the background, occupying RAM and chewing CPU, requiring me to use Task Manager, or equivalent, to fully kill it off and regain system resources for other activities. Count me as one strong vote NO to Discord. On the other hand, for the last twelve or fifteen years I have been unable to access the server for this mailing list, to tell it to send me individual messages rather than the digest. On Sun, Aug 2, 2026, 9:02 AM <ata...@li...> wrote: > Send Atari800-users mailing list submissions to > ata...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/atari800-users > or, via email, send a message with subject or body 'help' to > ata...@li... > > You can reach the person managing the list at > ata...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Atari800-users digest..." > > > Today's Topics: > > 1. Discord server? (djdron) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 2 Aug 2026 00:32:34 +0200 > From: djdron <dj...@gm...> > To: ata...@li... > Subject: [Atari800-users] Discord server? > Message-ID: <00D...@gm...> > Content-Type: text/plain; charset=us-ascii > > Hello guys!) > > I contributed to Atari800 project ~10 years ago (implemented Raspberry Pi > 1 support AFAIR) and was subscribed to this mailing list. > > Peter, may be now (in 2026) Discord server will be better to communicate > each other? > > -- > djdron > > > ------------------------------ > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > Atari800-users mailing list > Ata...@li... > https://lists.sourceforge.net/lists/listinfo/atari800-users > > > ------------------------------ > > End of Atari800-users Digest, Vol 140, Issue 2 > ********************************************** > |
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From: djdron <dj...@gm...> - 2026-08-01 22:32:52
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Hello guys!) I contributed to Atari800 project ~10 years ago (implemented Raspberry Pi 1 support AFAIR) and was subscribed to this mailing list. Peter, may be now (in 2026) Discord server will be better to communicate each other? -- djdron |
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From: Petr S. <pst...@so...> - 2026-08-01 12:24:09
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On St, 2026-07-29 at 16:14 +1000, Miro Kropáček wrote: > > Atari800 now has cycle-accurate POKEY interrupt emulation: > > - the implemented cycle-exact IRQ had a bug, it was triggered too > late or not at all (I have fixed it in master in the meantime) your "fix" actually broke the Project-M that I fixed originally. The Acid800 test does not catch that. What game or demo works better after your change? Can you improve it so that Project-M works OK again? Petr |
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From: Petr S. <pst...@so...> - 2026-07-30 01:02:01
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On St, 2026-07-29 at 22:57 +0100, Bill Kendrick wrote: > I noticed I could not type the number 2 if you were on a desktop PC I'd suggest you to check your keyboard joystick mapping (as that one can "eat" key presses) but on Android I have no idea why this happened to you. Can you try pressing all other keys eventually? The Atari OS's internal SELF TEST is ideal for that. > Google Pixel 7, Android 17 Google Pixel 6 and the same OS here, "2" works OK. > I noticed that if I tapped "RESET", the button in the UI lit up, > but nothing happened. I had to tap and hold for a moment for > it to regsiter (warm start). > > But then I noticed if I held it too _long_, it would fully > reboot the Atari (cold start). Yeah, this is a feature from the original Colleen. It's quite cool but probably not well documented. I also figured it out by trial-and-error. > I'd also still love to see "BREAK" and "INVERSE VIDEO" (Fuji) > keys among the console keys. (I had to resort to "RESET" to stop > my program, but then totally _lost_ my program after accidentally > holding it down too long.) I get it but these keys are clearly not console keys. The BREAK and INVERSE are just regular keys that are missing from the Android keyboard. Maybe we could use some special keys from the Android keyboard (like the "pi" or "square root" sign) and map them as the BREAK and INVERSE keys? > Unfortunately, I don't have much time (or inclination) to play > with it much more at the moment. That's my feedback so far, > though! Thanks! I was most curious about users' experience after hiding of the Android navigation keys that are the most (in)visible change of 4.3.1 (compared to 4.3.0). I suppose full screen games hide those buttons too and people are OK with it so they should be OK with Colleen hiding them as well but I just wanted to be (more) sure. Petr |
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From: Bill K. <nb...@so...> - 2026-07-29 21:57:45
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On Tue, Jul 28, 2026 at 10:29:40PM +0200, Petr Stehlík wrote: > Hi all, > > I have just released Colleen 4.3.1 with a few small but hopefully > useful fixes: the android navigation buttons are hidden, the new disk > drive icons should not overlap the emulated screen and the console keys > are brighter a bit. I noticed I could not type the number 2 (was writing a simple "10 PRINT PADDLE(0);",";PADDLE(1)", "20 GOTO 10", but had to resort to "30 GOTO 10"). Google Pixel 7, Android 17, updated earlier this month. I noticed that if I tapped "RESET", the button in the UI lit up, but nothing happened. I had to tap and hold for a moment for it to regsiter (warm start). But then I noticed if I held it too _long_, it would fully reboot the Atari (cold start). I'd also still love to see "BREAK" and "INVERSE VIDEO" (Fuji) keys among the console keys. (I had to resort to "RESET" to stop my program, but then totally _lost_ my program after accidentally holding it down too long.) Unfortunately, I don't have much time (or inclination) to play with it much more at the moment. That's my feedback so far, though! -bill! |
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From: Miro K. <mir...@gm...> - 2026-07-29 06:14:37
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On Sun, 26 Jul 2026 at 05:14, Petr Stehlík <pst...@so...> wrote:
> Since then, we've been mocked at every possible occasion because our
> Atari800 emulator couldn't run that demo with correct graphics.
>
[..]
> Atari800 now has cycle-accurate POKEY interrupt emulation:
If you don't want to be mocked for another 15 years, I'd be more careful
with statements like this ;). Project M runs, yes, but:
- the implemented cycle-exact IRQ had a bug, it was triggered too late or
not at all (I have fixed it in master in the meantime)
- there are many other POKEY inaccuracies, in fact most of the POKEY tests
in the Acid800 test are failing. So I have added a sort of unit test using
Acid800 so we can see what needs to be improved ("make check").
--
http://mikro.atari.org
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From: Petr S. <pst...@so...> - 2026-07-28 22:02:00
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Hi all, I have just released Colleen 4.3.1 with a few small but hopefully useful fixes: the android navigation buttons are hidden, the new disk drive icons should not overlap the emulated screen and the console keys are brighter a bit. It's currently (or very soon will be) in the beta channel on Google Play and if you say it's better than 4.3.0 I'll move it from beta to public. I've also uploaded the APK here: https://github.com/atari800/atari800/releases/tag/ATARI800_7_1_2 Enjoy, Petr |
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From: <ric...@ai...> - 2026-07-27 19:15:39
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Thanks for putting me on this email list! BTW I did notice the joystick wasn't working so I'll have to re-try these versions.I'm working on a modified version of the most recently released Colleen to get Alternate Reality The Dungeon working smoothly as an APK. Tons of fun to learn how to add buttons make edits. I am definitely standing on the shoulders of lots of hard work, thank you all so much! Best regards,-Richard White PS - I've always wanted to finish this game but now my old eyes can't stand to look close at a screen for too long.... Believe it or not I've found Virtual Reality (quest 2-3) works great for generating large screens that are distance focused and comfortable to look at. I'm using Virtual Reality to get into Alternate Reality.... - with Colleen! On Sunday, July 26, 2026 at 04:03:04 AM HST, Petr Stehlík <pst...@so...> wrote: Hi, turns out nobody (but Alex) actually tried the releases 6.0.0 - 7.1.0 with keyboard joysticks redefined to other keys than those on numpad. BTW, if configuration file is not found or does not have the SDL2_JOY_PORT_x_MODE= then the good old auto detection/configuration still works: if a real joystick is attached it's used, otherwise the keyboard joystick is used instead. Version 7.1.1 (2026/07/26) — SDL2 joystick fixes ======================================================================= Core: * Fixed keyboard joystick keys not working in SDL2 (only numpad keys worked) * Fixed joystick port mode "none" not persisting across restarts Colleen 4.3.0 (2026/07/25) ======================================================================= Core: * Implemented cycle-precise POKEY interrupts; Project-M now works correctly Android: * Vertical, always-on console key overlay in landscape mode * Menu bar icons padded away from rounded screen edges * Disk drive mounting buttons (D1-D4) with mount status indicator * Fixed gzip disk image mounting (.atr.gz, .xfd.gz) In Colleen don't forget to try opening an executable file or a disk image directly from your Google drive. It makes it easier than copying Atari files onto your phone/tablet. Petr _______________________________________________ Atari800-users mailing list Ata...@li... https://lists.sourceforge.net/lists/listinfo/atari800-users |
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From: Petr S. <pst...@so...> - 2026-07-26 14:02:07
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Hi, turns out nobody (but Alex) actually tried the releases 6.0.0 - 7.1.0 with keyboard joysticks redefined to other keys than those on numpad. BTW, if configuration file is not found or does not have the SDL2_JOY_PORT_x_MODE= then the good old auto detection/configuration still works: if a real joystick is attached it's used, otherwise the keyboard joystick is used instead. Version 7.1.1 (2026/07/26) — SDL2 joystick fixes ======================================================================= Core: * Fixed keyboard joystick keys not working in SDL2 (only numpad keys worked) * Fixed joystick port mode "none" not persisting across restarts Colleen 4.3.0 (2026/07/25) ======================================================================= Core: * Implemented cycle-precise POKEY interrupts; Project-M now works correctly Android: * Vertical, always-on console key overlay in landscape mode * Menu bar icons padded away from rounded screen edges * Disk drive mounting buttons (D1-D4) with mount status indicator * Fixed gzip disk image mounting (.atr.gz, .xfd.gz) In Colleen don't forget to try opening an executable file or a disk image directly from your Google drive. It makes it easier than copying Atari files onto your phone/tablet. Petr |
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From: Petr S. <pst...@so...> - 2026-07-26 13:33:36
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On Ne, 2026-07-26 at 13:14 +0100, Bill Kendrick wrote: > Got it working, and well done! The old 5.2.0 that comes with my > Kubuntu Linux definitely had "issues" running Project M > (I tried the PAL one). Seems to be working great in this latest!!! Happy to hear that! :-) BTW, I have contacted the Debian maintainer of the Atari800 package so hopefully a new version will appear in the repository sometime soon. I'll continue providing my own deb packages in the download area of GitHub releases. Petr |
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From: Bill K. <nb...@so...> - 2026-07-26 12:14:11
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On Sun, Jul 26, 2026 at 01:34:47PM +0200, Petr Stehlík wrote: > On Ne, 2026-07-26 at 12:12 +0100, Bill Kendrick wrote: > > Dumb question -- I downloaded the .tgz source tarball, and was > > going to try and build under Linux, but I'm not sure _how_! > > > > The DOC/BUILD.linux docs still say to run "./autogen.sh", > > which was not included (and hence there's no "./configure" to run). > > there are two source archives available for download. One of them is > preprocessed by me so you don't have to run autogen.sh - the configure > is of course there. Oh, whoops. I'm blind apparently. :-) Got it working, and well done! The old 5.2.0 that comes with my Kubuntu Linux definitely had "issues" running Project M (I tried the PAL one). Seems to be working great in this latest!!! -bill! |
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From: Petr S. <pst...@so...> - 2026-07-26 11:34:58
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On Ne, 2026-07-26 at 12:12 +0100, Bill Kendrick wrote: > Dumb question -- I downloaded the .tgz source tarball, and was > going to try and build under Linux, but I'm not sure _how_! > > The DOC/BUILD.linux docs still say to run "./autogen.sh", > which was not included (and hence there's no "./configure" to run). there are two source archives available for download. One of them is preprocessed by me so you don't have to run autogen.sh - the configure is of course there. Petr |
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From: Bill K. <nb...@so...> - 2026-07-26 11:12:54
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On Sat, Jul 25, 2026 at 09:12:39PM +0200, Petr Stehlík wrote: <snip> > We've been trying to fix this for more than eight years without > success. > > Until yesterday. > > Atari800 now has cycle-accurate POKEY interrupt emulation: > > https://github.com/atari800/atari800/releases/tag/ATARI800_7_1_0 Congrats! Dumb question -- I downloaded the .tgz source tarball, and was going to try and build under Linux, but I'm not sure _how_! The DOC/BUILD.linux docs still say to run "./autogen.sh", which was not included (and hence there's no "./configure" to run). Oddly, I see the file in the git repo: https://github.com/atari800/atari800/blob/ATARI800_7_1_0/autogen.sh Any reason it wasn't included in the tarball? -bill! |