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As the title suggests, this is a real-time strategy game IN SPACE!!!! This version is incomplete and I have stopped working on it. If you would like to continue it, email me and I will send you the source code.
Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
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The goal of this simulator is to provide a realistic driving experience. It is focused on roads trafic rules. This software works with the JRE6 and the Java3D 1.5.1 API. (available on Sun website)
This is planned to be a 3D Turned-Based Space Adventure game. You will travel the universe in a customizable spaceship. The control scheme will hopefully be similar to that of Advance Wars and Fire Emblem. More to come!
First game developed by me. It is being devloped alongside the Builder engine, a 3Dgame engine I have been working on since my finaly year project at university.
DyDo is an AI developed as "mod" of the freeware RTS game Warzone 2100. You can play with DyDo AI in skirmish and multiplay games. Warzone 2100 is a 3D real-time strategy game that was released in 1999. It's source code was liberated in december 2004.
A fast-paced multiplayer 3D first person shooter with vehicles, set in large outdoor environments, designed to showcase the features of the underlying Destination game engine.
Supernatural 3d Chess is a 3D Chess Game developed on XNA Game Studio 3.0. It includes checking of the rules of chess (Highlights available moves and forbids illegal ones. It could be either on or off.) and camera manipulation by the user.
Dark Matter is an arcade style, multi-player space game, programmed in C/C++. It will feature support for 2-4 players. Dark Matter, is being developed using the Haff Game Engine (HGE) which provides 2D capabilities in 3D via DirectX.
As an evolution of OgreOde, which is the implementation of the Open Dynamics Engine inside of Ogre3D, an open-source 3Dgame engine, this MSVC 2008 project includes the ODE source and is compatible with the latest iterations of Ogre3D.
EpicTD is a full featured, client-server-Tower Defense. Users can host their games or a dedicated server can be setup. The game is fully modable as the whole content consists of XML, images, models and scripts.
This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.
Tuxomania is a platform game in isometric 3d. The player controls Tux the penguin and must collect all the pearls in each level, which includes solving puzzles and avoiding monsters.
Mobile poker blind timer is J2ME application that is suitable for wide range of mobile devices supporting Java ME. Mobile poker blind timer shows actual blinds size and countdowns time to the next blinds size.