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A bare bones RTS game framework. With some working code (but many features missing).
In the future there will be features that let you help data-mine a set of replays to identify weaknesses in strategy, and have some building blocks to build AI agents.
Alpha phase.
See "website" below for some documentation. At the moment there's no detailed getting started guide, but you can get some pointers at the bottom of the main Javadoc page in the "Description" section.
Proper tutorial...
Codename Alpha will (when finished) be a realtime strategy game (RTS), written entirely in Java.
For now, it is a JavaRTS engine with a small testgame (including one kill-all mission).
AI uses an integrated trampoline-style cps-interpreter for scheme.
Darmok 2 (D2) is a case-based planning system designed for real-time domains such as RTS games. This project contains two sub-projects: D2 (the actual system) and MMPM (a library to connect AI systems to RTS games).
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The original EVOlution RTS seems to be not active (https://sourceforge.net/projects/evolution-rts/?source=directory, last updated on 30th of December, 2010). Thus, this project is to continue the goal of the original EVOlution RTS - To create a game incorporating cells.
Since I am an unexperienced Java developer, I need someone to help me out. This is the first major project, and I do require a person to help me out. If you are interested, please email me at weien_1999@hotmail.com or my...
Evolution RTS (project name, will change later) will be a real-time-strategy-like game. Player will be controlling cell-like creatures with a goal to breed stronger cells than the opponent. Random mutations make up a part of the game. [PLANNING]
Pamvotis is a Wireless LAN Simulator for all the current physical layer extentions of the IEEE 802.11 (IEEE 802.11 a/b/g) standard and for the IEEE 802.11e Draft for Quality of Service in WLANs.
This is an RTS that is made to be as realistic and extensive as possible. Everything from morale to social welfare is included. Morale plays a big part, and can be changed through many different ways. Uses Java.
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As the title suggests, this is a real-time strategy game IN SPACE!!!! This version is incomplete and I have stopped working on it. If you would like to continue it, email me and I will send you the source code.
Infinite Wars is a team-based space-shooting game with elements from RTS-games. Per team there can be one commander managing the team while the other players fight in small space-ships trying to compete with the other team.
TankWars is a 2D RTS game made in Java and SDL. It can be played with 1 to x players on the same computer or on the network. Each player leads several tank convoys that can interact each other in a huge desert and aims to destroy the enemy convoys.
ARTS stands for Advanced Real-Time Strategy, an attempt to redefine RTS games, by providing a new level of cooperative gameplay. To acomplish that, we'll divide the government in sections, create a chain of command and much more.
A game that is very very very fun. It will most likely be a multiplayer RPG at some point in time, though the engine is being written in such a way to make it easy to convert to an RTS.
The Cyber Hordes is a single or multi-player RTS game where each player builds robots and gives them various components (weapons etc..) and then general orders (e.g. Attack), which the AI of the robot will attempt to complete on its own.
"Scorched Earth" style RTS game with a twist. Combat is inter-planetary and instead of turn based shooting you build your base on your choosen planet in an RTS sytle fashion.
Netherplane is a large scale MMO/Turn-based/RTS project that encompases a world of magical creatures, and various races placed roughly around the Mesolithic Era of the stone age, roughly around the time of the discovery of fire.
JCraft is a platform independent, isometric, tilebased, real-time strategy (RTS) game engine in Java. Supports: Multi-, Singleplayer-Mode, fullscreen, Configurable engine interface that allows to create games with a large variety of engine features.
Forgotten Wild War is a Real-Time-Strategy (RTS) game written in Java (so it is cross-platform). Various humanoid unity, vehicule unity, and obstacle belong to the environnement, and several players can play together via LAN or Internet.
Real-time multiplayer strategy game written in Java. It works on almost every operating system (Windows, Linux, MacOS). It is not an ordinary rts. It's more similar to turn-based games (like Master of Orion) than rts (like Command and Conquer).
Evowar is the new codename for MaxtrixEngine. We are revisiting the previous idea and trying to unify all java game developers in a single project: Evowar, wich is a 2D Evolutive RTSJava Game.
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.