Showing 24 open source projects for "c library"

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  • 1
    Radegast

    Radegast

    Lightweight client for connecting to Second Life and OpenSim

    Radegast is a virtual world client compatible with Second Life and OpenSimulator. Its main purpose is to provide an alternative client to Linden Lab-derived virtual world viewers. There is a strong focus on accessibility and non-3D interaction. Given the current nature of changes in Second Life, I felt it was prudent to take on another abandoned text-focused viewer. Introducing MEGAbolt, a fork of the METAbolt viewer which was abandoned by its author almost eight years ago. Keep in mind,...
    Downloads: 48 This Week
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  • 2
    OpenXR SDK

    OpenXR SDK

    Generated headers and sources for OpenXR loader

    OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR, platforms and devices. This repository contains OpenXR headers, as well as source code and build scripts for the OpenXR loader. It contains all generated source files and headers pre-generated for minimum dependencies. The OpenXR 1.0 specification is free for anyone to download, review and comment. Without a cross-platform standard, VR...
    Downloads: 12 This Week
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  • 3
    OpenXR Conformance Test Suite

    OpenXR Conformance Test Suite

    Conformance test suite for OpenXR

    OpenXR Conformance Test Suite is a collection of tests covering the breadth of the OpenXR API. Some tests have been grouped by tags depending on the involvement of the tester/invoker (e.g. [interactive]) and the area of the test (e.g. [composition] and [actions]). Interactive tests for validating layer composition must run for all graphics APIs supported by the runtime and action tests must run for all interaction profiles supported by the runtime. For this reason, the suite of tests is run...
    Downloads: 2 This Week
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  • 4

    MuTools

    Collection of utility functions

    Collection of useful classes and functions.
    Downloads: 0 This Week
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  • 5

    MediaPlayer3D

    Experimental 3D media playback framework and demo applications

    Experimental cross-platform 3D media playback framework and a collection of demonstration applications built with Qt 6.11.1. The project is organized around a reusable Core library and several proof-of-concept frontends showcasing different Qt user interface technologies: - Qt Widgets - Qt Quick - Qt Quick 3D - Qt Quick 3D XR Qt Multimedia provides a solid foundation for video decoding and playback control. However, its standard presentation pipeline is primarily focused on...
    Downloads: 0 This Week
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  • 6

    JuMarker

    Creation and Detection of Customized Fiducial Markers

    Fiducial markers such as QR codes, ArUco, and AprilTag have become very popular tools for labeling and camera positioning. They are robust and easy to detect, even in devices with low computing power. However, their industrial appearance deters their use in scenarios where an attractive and visually appealing look is required. In these cases, it would be preferable to use customized markers showing, for instance, a company logo. This work proposes a novel method to design, detect, and track...
    Downloads: 1 This Week
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  • 7
    VR Neuroanatomy

    VR Neuroanatomy

    Explore and dissect a complete brain model in VR

    Understanding the anatomy of complex organs such as the human brain can be a challenge for students, so there is a definite advantage given to students who can experience the structures in a spatial way through real or virtual experiences. Since 2016, the Marquette Visualization Lab has been utilizing a dataset of 3 and 7 Tesla MRI scans from the Structural Informatics Group at University of Washington to visualize the structures of the brain in their Cave, utilizing the Unity game engine...
    Downloads: 0 This Week
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  • 8
    LibPSVR

    LibPSVR

    C library for Morpheus (Playstation VR)

    LibPSVR is a C library for Morpheus (Playstation VR). Tested with Ubuntu 15.10 + libusb-1.0.20. For quick start, use brew before build. You will need to unload kernel modules manually. Requires the latest libusb to be installed. To compile, use the solution in the LibPSVR folder. The solution file is for Visual Studio 2017. To use PSVR with this, you must install WinUSB or libusb drivers for the PS VR Sensors and PS VR Control, Interfaces 4 and 5 respectively.
    Downloads: 0 This Week
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  • 9
    Sol-R

    Sol-R

    Open-source CUDA/OpenCL speed of light ray-tracer

    Sol-R is a CUDA/OpenCL-based real-time ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices. Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during weekends, meaning that it's probably not the best quality ever. The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any literature about ray-tracing, but more on a naive...
    Downloads: 0 This Week
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  • 10
    VRG3D is a library that uses G3D and implements a minimal set of features required to run applications written with G3D in projection based virtual reality environments, such as Caves and Fish Tanks.
    Downloads: 0 This Week
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  • 11
    Crazy Eddies GUI System (CEGUI)

    Crazy Eddies GUI System (CEGUI)

    A fast, powerful and adaptable GUI solution

    Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems.
    Downloads: 35 This Week
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  • 12
    Flatland VR

    Flatland VR

    Flatland is the virtual environment for Virtual Reality.

    Flatland is the virtual environment developed to perform these investigations. Using Flatland as the base environment scientists can visualize and explore both their data and the computations that manipulate that data. Imagine, if you will, a scientist able to examine the real-time results of a simulation and, when he notices an anomally he would like to investigate, he turns to the program running the simulation and examines the code, possibly changing it on the fly. This is the dream...
    Downloads: 0 This Week
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  • 13
    GLSVe
    The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.
    Downloads: 0 This Week
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  • 14
    EZPhysics
    EZPhysics API library integrates rigid-body physics pretty graphics. Rigg up skeletal meshes and virtual reality scenes with simulated joints, mass and collision info. Combines ODE, Ogre3D, wxWidgets. Aspires to become a real-time robot simulator.
    Downloads: 0 This Week
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  • 15
    The VR_MUSICIEN project is based on the Chromium plateform and allows user to easily port their OpenGL code in a Virtual Reality Environment. This library especially computes the asymetric frustum for multiuser headtracking stereovision.
    Downloads: 0 This Week
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  • 16
    SimVRML is a system for providing a robust Virtual Reality system for the Macintosh. The focus of SimVRML is simulation and scientific computing based upon the Virtual Reality Modeling Language (VRML). SimVRML provides VR viewing for Mactel and G5 Macs
    Downloads: 0 This Week
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  • 17
    OpenVRL - standas for Open Source Virtual Reality 'L' ('L' stands for Life or Library...). A full 3D virtual reality simulation library, with physics, collision detection, platform independand rendering, etc. Uses OpenDE and OPCODE libraries for dy
    Downloads: 0 This Week
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  • 18
    MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
    Downloads: 3 This Week
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  • 19
    A collection of projects based on the Virtual Object System (VOS) platform. The goal of Interreality is to develop a free and open platform for multiuser 3D virtual reality and interactive, collaborative 3D virtual spaces, as well as other applications.
    Downloads: 0 This Week
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  • 20
    osgJuggler is a library suite that makes developing computer graphics appications for virtual reality easier. osgJuggler is a framework that allows you to develop a scene with OpenSceneGraph and view it on any platform supported by VRJuggler.
    Downloads: 0 This Week
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  • 21
    OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
    Downloads: 0 This Week
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  • 22
    the simple universe library aims to provide a simple (possibly game-oriented) virtual reality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
    Downloads: 0 This Week
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  • 23
    The purpose of this project is to develop and maintain a Virtual Reality network interface to provide for network management and security for heterogenous networks of all types. This interface will allow you to monitor and actively scan your network.
    Downloads: 0 This Week
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  • 24
    A virtual reality (VR) system for the Internet based on a secure distributed object system. ADR has been renamed and moved: please see new site interreality.org
    Downloads: 0 This Week
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