Understanding the anatomy of complex organs such as the human brain can be a challenge for students, so there is a definite advantage given to students who can experience the structures in a spatial way through real or virtual experiences. Since 2016, the Marquette Visualization Lab has been utilizing a dataset of 3 and 7 Tesla MRI scans from the Structural Informatics Group at University of Washington to visualize the structures of the brain in their Cave, utilizing the Unity game engine and 10 stereoscopic 3D projectors. Most MRI scans are presented as a volumetric rendering, but this dataset is unique because it was fully labelled and parcellated, allowing lab users to not only view the structures of the brain, but also virtually dissect it in a large scale, collaborative virtual reality environment. This year, in the interest of making the learning experience more mobile and accessible, the visualization was ported to the Oculus Quest.

Features

  • Requires Unity version 2019.4.0
  • Requires Blender version 2.82
  • Explore and dissect a complete brain model
  • Made for the Oculus Quest in Unity
  • A license to Dotween Pro is required to run this without errors
  • This version is built around the Oculus Integration package

Project Activity

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Categories

Virtual Reality

License

GNU Library or Lesser General Public License version 3.0 (LGPLv3)

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Additional Project Details

Programming Language

C#

Related Categories

C# Virtual Reality Software

Registered

2022-01-26