Showing 23 open source projects for "surface rendering library"

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  • 1
    TFT_eSPI

    TFT_eSPI

    Arduino and PlatformIO IDE compatible TFT library

    An Arduino IDE compatible graphics and fonts library for 32-bit processors. The library is targeted at 32-bit processors, it has been performance-optimized for STM32, ESP8266 and ESP32 types. The library can be loaded using the Arduino IDE's Library Manager. Direct Memory Access (DMA) can be used with the ESP32, RP2040, and STM32 processors to improve rendering performance. "Four wire" SPI and 8 bit parallel interfaces are supported.
    Downloads: 7 This Week
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  • 2
    Cytoscape.js

    Cytoscape.js

    Graph theory library for visualization and analysis

    A fully featured graph library written in pure JS. Permissive open source license (MIT) for the core Cytoscape.js library and all first-party extensions. Used in commercial projects and open-source projects in production. Designed for users first, for both frontfacing app usecases and developer usecases. Highly optimized. Compatible with All modern browsers. Legacy browsers with ES5 and canvas support. ES5 and canvas support are required, and feature detection is used for optional...
    Downloads: 0 This Week
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  • 3
    Arize Phoenix

    Arize Phoenix

    Uncover insights, surface problems, monitor, and fine tune your LLM

    Phoenix provides ML insights at lightning speed with zero-config observability for model drift, performance, and data quality. Phoenix is an Open Source ML Observability library designed for the Notebook. The toolset is designed to ingest model inference data for LLMs, CV, NLP and tabular datasets. It allows Data Scientists to quickly visualize their model data, monitor performance, track down issues & insights, and easily export to improve. Deep Learning Models (CV, LLM, and Generative)...
    Downloads: 0 This Week
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  • 4
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library. Additional support...
    Downloads: 1 This Week
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  • 5
    BRL-CAD

    BRL-CAD

    Open Source Solid Modeling CAD

    BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
    Downloads: 60 This Week
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  • 6
    spaceman

    spaceman

    Treemap disk usage analyzer: In search of lost space

    Treemap disk usage analyzer: In search of lost space (a.k.a. wata-analyzer)
    Downloads: 0 This Week
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  • 7
    HoloCubic

    HoloCubic

    Multi-function transparent display desktop station

    ...The hardware design includes versions of the PCB (Naive version, Ironman version) and 3D model files for the enclosure (3D printed or CNC metal). The software leverages LVGL (a GUI library for microcontrollers) and supports surface touch or IMU-based input. Because it connects via WiFi/Bluetooth, it can fetch live data and display dynamic content, bridging embedded display, network, and interactive gadget design.
    Downloads: 0 This Week
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  • 8
    GoBoy

    GoBoy

    Multi-platform Nintendo Game Boy Color emulator written in Go

    GoBoy is a multi-platform Nintendo GameBoy and GameBoy Color emulator written in go. The emulator can run the majority of GB games and some CGB games. There is also colour and sound support. This emulator was primarily built as a development exercise and is still work in progress. Please feel free to contribute if you’re interested in GameBoy emulator development. The program includes debugging functions making it useful for understanding the emulator operation for building one yourself....
    Downloads: 3 This Week
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  • 9
    Asphyre

    Asphyre

    Asphyre is a cross-platform framework for Delphi and FreePascal.

    Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features.
    Downloads: 2 This Week
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  • 10
    Ascii Art for Java

    Ascii Art for Java

    Visual components ready for ASCII rendering

    Instantly create ASCII reports, multi-column tables, graphs, ... These can be rendered on screen, files and most importantly log streams.
    Downloads: 0 This Week
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  • 11
    Zenipex Library
    The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
    Downloads: 0 This Week
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  • 12
    FlowVR
    FlowVR is an open source middleware tailored for high performance in situ data processing and analytics running on large parallel machines
    Downloads: 0 This Week
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  • 13
    HTTP Anti Flood/DoS Security Module

    HTTP Anti Flood/DoS Security Module

    Detect Flooder IPs, Reduce Attack Surface against HTTP Flood Attacks

    This module provides attack surface reduction enhancements against the HTTP Flood Attacks at the web application level. Massive crawling/scanning tools, HTTP Flood tools can be detected and blocked by this module via htaccess, firewall or iptables, etc. (like mod_evasive) You can use this module by including "iosec.php" to any PHP file which wants to be protected. You can test module here: http://www.iosec.org/test.php (demo) Watch the Proof of Concept video:...
    Downloads: 3 This Week
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  • 14
    libmylcd is a frame & font rendering library and toolkit designed to provide low level access to 2D hardware via a video framebuffer. Supported devices include SED133x, T6963C, PCD8544, S1D15G10, USBD480, PCF8833, PCF8814, USB13700, S1D15G14.
    Downloads: 2 This Week
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  • 15
    several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
    Downloads: 0 This Week
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  • 16
    Equalizer - Parallel Rendering
    Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
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    Downloads: 11 This Week
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  • 17
    The Parallel Compositing library enables developers to write scalable 3D graphics applications. The library does sort-last compositing, and works on both clusters and SMP machines. The API aims to be the MPI of parallel compositing.
    Downloads: 0 This Week
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  • 18
    Escher is a collection of libraries for X Window System written purely in Java. It consists of an X11 protocol implementation (similar to xlib for C/C++), and its extensions such as GLX, the OpenGL rendering protocol.
    Downloads: 0 This Week
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  • 19
    MacGLide is a shared library for Apple Macintosh computers that emulates 3Dfx Voodoo Graphics hardware. It makes it possible to run games originally made for 3Dfx/Glide without the hardware by translating Glide-function calls to OpenGL.
    Downloads: 0 This Week
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  • 20
    Open Source Remote Sensing OSSIM project, pronounced "awesome", will leverage existing algorithms/tools/packages from the open source community in construction of the ultimate Remote Sensing/Image Processing/GIS package. osgPlanet extends OSSIM and Op
    Downloads: 1 This Week
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  • 21
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 0 This Week
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  • 22
    JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
    Downloads: 0 This Week
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  • 23
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
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