Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.

Project Activity

See All Activity >

License

GNU Library or Lesser General Public License version 2.0 (LGPLv2)

Follow z*

z* Web Site

Other Useful Business Software
Host LLMs in Production With On-Demand GPUs Icon
Host LLMs in Production With On-Demand GPUs

NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.

Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
Start Free
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of z*!

Additional Project Details

Operating Systems

BSD, Linux, Windows

Languages

English

Intended Audience

Developers, End Users/Desktop

User Interface

Non-interactive (Daemon), Win32 (MS Windows), X Window System (X11)

Programming Language

C++, Java, Tcl

Related Categories

C++ Games, C++ Distributed Computing Software, C++ 3D Rendering Software, Tcl Games, Tcl Distributed Computing Software, Tcl 3D Rendering Software, Java Games, Java Distributed Computing Software, Java 3D Rendering Software

Registered

2000-07-31