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Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
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Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
IMPFarm is a renderfarm for the POV-Ray raytracer. All communication is via http with XML documents. Servers and clients are cross platform. Management and reporting is done using web pages.
From name you can feel some similarity from dir3d software-old program for 3D surfing filesystem. In this line I'd like to go, but using c#,DirectX and .NET 2.0 frameWork.God help me.Please read notes berofe running any application and post to forum.THX
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This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
The CPU RightMark suite is meant for objective measurement of performance of modern and future processors in different computational tasks such as numerical modeling of physical processes and solving of 3D graphic problems.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
MVIP is the multicast VRML interchange protocol. This protocol allows users to participate in shared virtual worlds. The protocol uses the services of RTP and accesses VRML through EAI.
vNET (Visual Network Exploration Tool) is a C++ program aiming at making administration and visualization of networks easier by displaying a synthetic vision of network related informations in 3D.
POV-Ray Animations for everyone from everyone.
Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys
a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
Openmark will be a Open Source benchmark that will have 32/64 bit options for video rendering tests on X11 as well as HD speed, FSB, etc benchmarks. Also many tools like: temp monitor, speed control, etc.
JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.
A visualisation environment to enable arbitrary collaboration and dissemination within eclectic paradigms; possible examples include design, entertainment and shopping, but is not limited to these.
This is a 3dfx gl driver project with direct gl software to hardware rendering within the driver, supporting voodoo1/rush/2/banshee/3/4/5 in 1 driver. It is intended to be a replacement for driver/gl combinations currently available.
JellyMark is a next-generation OpenGL and CPU benchmarking program.
Features:
Realtime Physics simulation of non rigid body bouncing in a rotating cube.
100% Assembly optimized FPU spring calculation routine.
Cube environment mapping for reflections.
StereoGL will provide a uniform interface for stereo 3D displays under OpenGL, supporting as many hardware devices as possible. It will also include utility functions such as calculation of left/right viewing transforms.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.