Showing 25 open source projects for "fisch-script-engine-roblox"

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  • 1
    Platypus

    Platypus

    Create native Mac applications from command line scripts

    Platypus is a developer tool that creates native Mac applications from command line scripts such as shell scripts or Python, Perl, Ruby, Tcl, JavaScript, and PHP programs. This is done by wrapping the script in an application bundle along with a slim app binary that runs the script. Platypus makes it easy to share scripts and programs with people who are unfamiliar with the command line interface. Native, user-friendly applications can be created with a few clicks. It is very easy to create installers, droplets, administrative applications, login items, status menu items, launchers, and automation using Platypus.
    Downloads: 1 This Week
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  • 2
    OCRunner

    OCRunner

    Execute Objective-C code as script. AST Interpreter

    OCRunner is a dynamic Objective-C runtime that allows for executing Objective-C code at runtime on iOS. It enables injecting and running Objective-C scripts without recompiling, useful for debugging, hot-fixing, and dynamic feature extensions.
    Downloads: 1 This Week
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  • 3
    zero-native

    zero-native

    Build desktop + mobile apps with Zig and web UI

    ...Its Zig foundation enables fast native rebuilds and direct access to platform SDKs, native libraries, codecs, and local integrations. The app model includes a manifest for metadata, icons, windows, frontend assets, engine selection, security policy, bridge permissions, and packaging inputs. It is still pre-release, but it provides a promising path for developers who want web UI productivity with a leaner native runtime than heavier desktop frameworks.
    Downloads: 2 This Week
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  • 4
    SFBAudioEngine

    SFBAudioEngine

    A powerhouse of audio functionality for macOS, iOS, and tvOS

    SFBAudioEngine is an advanced audio engine designed for macOS and iOS, focusing on high-quality playback, precise audio control, and support for a wide range of audio formats. Built for modern Apple platforms, it provides developers with a robust tool for integrating sophisticated audio functionalities into their applications. It emphasizes extensibility, performance, and clean API design.
    Downloads: 0 This Week
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  • 5
    DTCoreText

    DTCoreText

    Methods to allow using HTML code with CoreText

    ...It parses a practical subset of HTML/CSS and maps elements to attributed strings, handling fonts, colors, paragraph styles, lists, links, and embedded images or attachments. The layout engine uses Core Text framesetting to produce high-quality text rendering, including proper line breaking, kerning, and ligatures. Developers can plug in custom URL handlers, attachment loaders, and style overrides to adapt rendering to app needs. The library is particularly useful where NSAttributedString from HTML falls short or when you need consistent results across iOS versions. ...
    Downloads: 0 This Week
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  • 6

    DJGPP cross-compiler with POSIX threads

    Linux to DJGPP cross-compiler with pthread library and std::thread.

    CMake build script for a GNU/Linux to DJGPP cross-compiler with POSIX threads (and std::thread). Please see the README file in the 'Files' section for more details.
    Downloads: 8 This Week
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  • 7
    Escape Towards The Unknown GPL

    Escape Towards The Unknown GPL

    General Purpose Engine for Graphic Adventures.

    Escape Towards The Unknown is a graphic adventure (like Monkey's Island) written in C with SDL support. Main feature are: brand new user command language interface; support for digitalized dialogues in many languages.
    Downloads: 0 This Week
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  • 8

    FFmpeg iOS

    FFmpeg libraries for iOS

    This is FFmpeg libraries compiled for iOS. If you want to build it yourself, see https://github.com/kewlbear/FFmpeg-iOS-build-script.
    Downloads: 4 This Week
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  • 9
    Pop

    Pop

    iOS and OS X animation library for physics-based interactions

    Pop is an extensible animation engine for iOS, tvOS, and OS X. In addition to basic static animations, it supports spring and decay dynamic animations, making it useful for building realistic, physics-based interactions. The API allows quick integration with existing Objective-C or Swift codebases and enables the animation of any property on any object. It's a mature and well-tested framework that drives all the animations and transitions in Paper.
    Downloads: 0 This Week
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  • 10
    LuaViewSDK

    LuaViewSDK

    A cross-platform framework to build UIs

    LuaViewSDK is a cross-platform framework which is designed to build native, dynamic and swift user interfaces. It's based on Lua VM and chooses lua as it's script language.
    Downloads: 0 This Week
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  • 11
    RestKit

    RestKit

    Framework for consuming and modeling RESTful web resources

    ...RestKit is designed to be modular and each module strives to maintain a minimal set of dependencies across the framework and with the host platform. At the core of library sits the object mapping engine, which is responsible for transforming objects between representations (such as JSON/XML <-> local domain objects). The object mapping engine is built on top of the Key-Value Coding (KVC) informal protocol.
    Downloads: 0 This Week
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  • 12
    JSPatch

    JSPatch

    JSPatch bridge Objective-C and Javascript using Objective-C runtime

    JSPatch is an Objective-C runtime bridge that enables calling Objective-C classes and methods from JavaScript code within iOS apps—commonly used for hotfixes by injecting scripts to patch app behavior at runtime. JSPatch bridges Objective-C and JavaScript using the Objective-C runtime. You can call any Objective-C class and method in JavaScript by just including a small engine. Easy script loading via JavaScriptCore framework integration. That makes the APP obtaining the power of script language: add modules or replacing Objective-C code to fix bugs dynamically. There are some extensions provide support for custom struct type, C methods and other functional, call +addExtensions.
    Downloads: 0 This Week
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  • 13
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension). Motion Streak (Served as an extension). Render To Texture (Served as an extension). Touch/Accelerometer on iOS. Touch/Mouse/Keyboard on Mac. Sound Engine support based on OpenAL (Served as an extension). Integrated Slow motion/Fast forward. ...
    Downloads: 0 This Week
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  • 14
    SuperCollider

    SuperCollider

    Real-time audio synthesis engine and music programming language

    N.B. SuperCollider is now hosted at GitHub, and the most recent versions can be downloaded from there. http://supercollider.github.io A real time audio synthesis engine, and an object-oriented programming language specialised for music. SuperCollider was created in 1996 by James McCartney, now (since version 3) released as free software.
    Downloads: 5 This Week
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  • 15
    BSDBuild
    A self-contained and portable build system derived from the traditional 4.4BSD system. It implements Bourne configure script generation, concurrent building and it can compile IDE project files. It is portable to most operating systems and make flavors.
    Downloads: 0 This Week
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  • 16
    Kiwi Engine is framework contains intermediate representation & executor to implement interprete. It is designed for Mac OS X.
    Downloads: 0 This Week
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  • 17
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 18
    YASSE is intended as a script engine among other accessories for the Simutronics games however it can be easily modified to adapt for almost any other MUD game system. The bulk of it was intended for the DragonRealms game http://www.dragonrealms.net/
    Downloads: 0 This Week
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  • 19
    MARGE is Mobile Augmented Reality Game Engine for iPhone, Android and Symbian Platforms. Currently developed for iPhone platform only. The MARGE developed by Mobile Interactive Media and Entertainment Group of NUS. www.mimelab.com
    Downloads: 0 This Week
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  • 20
    ferite is a modern, lighweight, portable, threadsafe scripting engine with a language that is very easy to pick up and leverage for any task. It\'s been designed for rapid deployment in other programs as well as stand alone use.
    Downloads: 18 This Week
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  • 21
    A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
    Downloads: 0 This Week
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  • 22
    Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
    Downloads: 0 This Week
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  • 23
    Built from ground up using Objective-C and Mac OS X's Quartz Compositing Engine (now using Open GL for blitting), Cocoa Sprite Kit is a framework designed to make powerful 2D graphics applications with ease.
    Downloads: 0 This Week
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  • 24
    Finch is a package dependency graph management engine with interfaces in many programming languages (C, Obj-C, Perl, etc). The goal for this project is to provide a robust replacement for the current dependency engine in Fink (fink.sourceforge.net)
    Downloads: 0 This Week
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  • 25
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 0 This Week
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